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THE RATIONALITY ENGINE Homo Economicus vs. Homo Ludens Jonas Heide Smith (smith@itu.dk) ITU, 13/5-2005
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THE RATIONALITY ENGINE The game-gaming gap Game Player
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THE RATIONALITY ENGINE What are players like? The common assumption: They are über-selfish utility maximizers True? no. true? Yes. Compulsory footnote: ”Selfishness” is a tricky term.
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THE RATIONALITY ENGINE
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My suggestions: It’s better to be wrong than unclear (successful strategy in media studies and economics) Clarify assumptions and then analyze, analyze, analyze Test predictions on real players
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THE RATIONALITY ENGINE Analysis Guiding questions: –What will the players do? –What will be the result of aggregate player behavior? Technique: –Keep It Simple, Scholar Be as general as you can reasonably be –Describe victory conditions (that which the player is meant to maximize)
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THE RATIONALITY ENGINE Example: Spacewar Objective: Win by destroying the opposition Sum-type: Zero-sum –Cooperation: None –Communication: None Player 2 CooperateDefect Player 1 CooperateBad, BadBad, Good DefectGood, BadOK, OK
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THE RATIONALITY ENGINE Example: Fire Truck Objective: Win by collectively steering truck Sum-type: Zero-sum (players vs. environment) –Cooperation: Full –Communication: Coordination Player 2 CooperateDefect Player 1 CooperateGood, GoodBad, Bad DefectBad, Bad
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THE RATIONALITY ENGINE Example: Joust Objective: Score points by killing others Sum-type: Non-zero-sum –Cooperation: Unstable –Communication: Coordination, promises Player 2 CooperateDefect Player 1 CooperateGood, GoodBad, Great DefectGreat, BadMediocre, Mediocre
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THE RATIONALITY ENGINE Example: Gauntlet Objective: Score points by killing others Sum-type: Non-zero-sum –Cooperation: None (?) –Communication: Coordination, promises Player 2 CooperateDefect Player 1 Cooperate2,20,3 Defect3,01,1
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THE RATIONALITY ENGINE TypePlayer interestsChallengeSum typeExamples CooperativeExactly alignedGame environment or other team AnyFire Truck (1978), co-op mode in Halo (2001) Semi- cooperative Collective goal shared but individual goals differ somewhat. Game environment or other team and to a lesser extent the allied player(s. Non-zero- sum game with allies, any type against game environment or other team Joust (1982), Gauntlet (1985) CompetitiveDirectly opposed. Competitive two-player games will never inspire in-game cooperative behavior while games with more players may inspire temporary coalitions between players. The other player(s) Zero-sumPong (1972), Tekken 4 (2002)
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THE RATIONALITY ENGINE What can YOU do? Help analyze –Pay particular attention to mixed-motive games (like Counter- Strike) –What to do with MMORPGs? Test it –Run tests –Help analyze data Let’s get that Nobel prize
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