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Scheduling Introduction to Scheduling
Bursts of CPU usage alternate with periods of I/O wait a CPU-bound process an I/O bound process
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When to Schedule 1. At process creation 2. At process termination
3. At blocking system calls 4. At I/O interrupt Preemtive and non-preemtive scheduling algorithms
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Goals of Scheduling
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Scheduling in Batch Systems (1)
(a) First-come-first-served (FCFS) (b) Shortest-job-first (SJF) - provably optimal if all jobs are known in advance (c) Shortest-remaining-time-next (SRTN)
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Scheduling in Batch Systems (2)
Three level scheduling
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Scheduling in Interactive Systems (1)
Round Robin Scheduling (a) list of runnable processes (b) list of runnable processes after B uses up its quantum Length of quantum: too short => waste of CPU time too long => poor response
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Scheduling in Interactive Systems (2)
A scheduling algorithm with four priority classes Static and dynamic priority allocations, e.g. 1/f.
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Scheduling in Interactive Systems (3)
Multiple queues Shortest process next; aging (weighted average) Guaranteed scheduling (1/n) Lottery scheduling - biased randomness, passing tickets Fair share scheduling
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Scheduling in Real-Time Systems
Schedulable real-time system Given m periodic events event i occurs within period Pi and requires Ci seconds Then the load can only be handled if
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Policy versus Mechanism
Separate what is allowed to be done with how it is done a process knows which of its children threads are important and need priority Scheduling algorithm parameterized mechanism in the kernel Parameters filled in by user processes policy set by user process
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Thread Scheduling (1) Possible scheduling of user-level threads
50-msec process quantum, threads run 5 msec/CPU burst Application-specific thread schedulers
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Thread Scheduling (2) Possible scheduling of kernel-level threads
50-msec process quantum threads run 5 msec/CPU burst
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The UNIX scheduler is based on a multilevel queue structure
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Scheduling in Windows (1)
Mapping of Win32 priorities to Windows 2000 priorities
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Scheduling in Windows (2)
Windows 2000 supports 32 priorities for threads
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