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Published byEmmeline Sharp Modified over 9 years ago
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Dreamscape a fighting game
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A loosely set premise The Dreamscape. It is a restless world of imagination, created by the collective dreaming of every living thing on earth. However, as the King Dreamer of this world, one S. Fremont is going into retirement, so a new king must be found! Thus, beginning at peak napping hours around the world, the 79.3th Rise to the Dream Royal Clash will be held!
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Inspirations: Mechanics Street Fighter III, Capcom vs. SNK 2
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Sprite Art Style Rumble Fish 2
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Character Design Guilty Gear XX
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Character design Basically limitless Reality vs. Dream Self-image and identity Anybody/thing can dream –Ironic parallels Kitten who thinks he’s a pro wrestler Salaryman who dreams of being Bruce Lee
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Game mechanics design Two-player, 2D face to face, 5 buttons Three types of meter: life meter, block meter, and Lucid meter Lucid meter – player becomes stronger as he/she/it gains more control over his/her/its dreams –Increased attack/defense –Can perform new moves
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cont’d Combos –Chain combos –Link combos Selectable options which change the way your character plays –Mobility options –Counter type –S button move –And more!
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Art 2D skeletal animation Cel-drawn art style Animation via in- house editor
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Demonstration OK!
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Team Roster RequiredRoleName 1Project Leader Lead Designer Menu Programmer Greg Peng 1State Mechanics Programmer Tom Cauchois 1Animation and Art Director Animation Programmer John Nesky 1Character Portrait ArtistYang Shan 1 Musician Adam Lederer 1-2Animators YOU 3Character Designers YOU 1Background Artist YOU 1SFX Artist YOU CONTACT: sifu@cmu.edu, AIM - Sifu Peng, post on the boardsifu@cmu.edu
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