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Presentation by: Matthew DeAngelo, April Medina, and Carlos Diaz CSUMB FALL 2011 CST-300 Behind the Scenes, Video Games.

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Presentation on theme: "Presentation by: Matthew DeAngelo, April Medina, and Carlos Diaz CSUMB FALL 2011 CST-300 Behind the Scenes, Video Games."— Presentation transcript:

1 Presentation by: Matthew DeAngelo, April Medina, and Carlos Diaz CSUMB FALL 2011 CST-300 Behind the Scenes, Video Games

2 Overview Concept Development Production o Design o Programming Game Testing Conclusion & Questions

3 Introduction Small company vs. Large Company Large number of employees More resources to pull from Often finance their own projects Individualized skills

4 “Everything begins with an idea.” Earl Nightingale Concept Development

5 Ideas Pre-production pitches, Prototypes game design documents

6 The Idea ? Do you want to put in here something about how they come up with ideas. Core group Markert survey?

7 Preproduction ?

8 The Pitch Short Presentation Demo of game Profit Analysis

9 Prototype Finalized details Set schedules Assign tasks

10 Game design documents Finalized details Set schedules Assign tasks

11 “The devil is in the details” Production

12 This is the longest part of the process Done in-house if it is a large company Consists of the two phases: o Design o Programming

13 Production The games elements are brought to life Characters adding colors textures shading Movement Sounds Design

14 Production The games elements are brought to life Characters Accessories Design

15 Production The games elements are brought to life Characters Accessories Background or worlds Design

16 Production Once the characters and background are complete Character movements Scoring Users options Movement though game levels Testing through out Programming

17 Game Testing

18 Developers Testers Public Beta Quality Assurance Testing Deployment Consumers

19 Game Testing Developers Playable Version of the game “alpha” stage. Testing is broken down to 3 Phases

20 Game Testing Phase 1 - Close Beta o Only Employees Only o Major Bugs o Game and Features are operational Testers

21 Game Testing Public Beta New Trend Open Beta

22 Game Testing Quality Assurance Testing Stressed Test Cosmetic Testing Employees only

23 Game Testing Deployment Marketing Trade Show Demo

24 Game Testing Consumers Players get to enjoy the game. future patches ( bug fixes online games only)

25 Conclusion Overview Concept Development Production o Design o Programming Game Testing Questions?


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