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Software Evaluation Copyright Introduction
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Agenda Software types Software Evaluation Principles Copyright introduction
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Software used in Education Drill and Practice Tutorial Problem-Based Learning Environments Simulation
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Drill and Practice Computer-Directed Inst. Stimulus - Response - Feedback Student role is Responder Right Answers in machine
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Tutorial “Intelligent” systems Presents information Computer checks understanding Guides student learning
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Drill and Practice & Tutorial Consistent with traditional instruction Content is set Teaching is telling Practice makes perfect Computer is a Teaching Machine
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Problem-Based Learning Environment Ill-structured complex problems Multiple tools/resources Multiple sub-problems requiring solution Solve problem = win game
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Simulation Interactive Learning Environment Student explores possibilities Sense-making activity Computer frames learning
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PBLE & Simulation Constructivist instruction Active and Engaged Multiple solution strategies Higher order thinking Computer supports learning
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Evaluation Forms Level of detail Scoring Criteria Purpose???
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Ed Software Eval Principles Selecting Software Your Goals Value Added Relate to your class Repurpose / be creative!
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Software & Copyright
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Software If you buy a software package at Wal-Mart, are you allowed to make copies of it? Why or why not?
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Maybe this? If you buy a software package at Software Etc., are you allowed to: make copies and sell them or give them away?
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How about this one? If you buy a software package at Software Etc., are you allowed to: make just enough copies so all students in your class can be working at the same time?
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No Simultaneous Users Individually licensed Software can be used by only one person at any given time Site License Backup policy Shareware Public Domain
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Taping from Television Different Criteria--Most TV shows are protected Fair Use: You may record and show tapes within 45 day window of broadcast--then you must erase
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18 Applying Copyright Guidelines to Projects “Fair use” - ( teaching, scholarship, research) –Note: Fair use is often used as an excuse for copying, rather than a well thought out reason for copying. –Four Criteria: G & G p. 383 1.Purpose 2. Nature 3. Amount 4. Impact –DTP Project –Text Material –Illustrations and Photographs
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19 Portion Limits (Amount) Video Up to 10% or three minutes, whichever is less Music –May use 10% or thirty seconds, whichever is less from an individual musical work. Text Material –Up to 10% or 1,000 words, whichever is less –(Poetry) - entire poem of less than 250 words may be used; poems of greater length, 250 words, but no more than three excerpts –Bibliographic citation (author, title, publisher, place, date) 19
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20 Portion Limits (cont.) Illustrations, Cartoons, Photographs –One illustration can be used in its entirety –No more than 5 from artist or photographer –Collection - not more than 10% or 15 images Proper attribution must always be given –Source of the work 20
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General Limits On Use Whichever is LESS: Video: 10% or 3 minutes Text: 10 % or 1000 words Music: 10% or 30 seconds Pictures: 10% or 15 images
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22 Next Time Review Learning Tools Rubrics Lab time to brainstorm projects Come to call with ideas content area grade level etc... 22
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