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Blender 2.5 Interface. The Blender Interface Penggunaan Mouse.

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Presentation on theme: "Blender 2.5 Interface. The Blender Interface Penggunaan Mouse."— Presentation transcript:

1 Blender 2.5 Interface

2 The Blender Interface

3 Penggunaan Mouse

4 Changing the View

5 The View menu, showing view shortcuts

6 REDUCING THE CLUTTER

7 Splitting the Screen l To split a screen, position your mouse over this corner (when the mouse pointer changes to a cross, you are in the right position), hold down the LMB, and drag toward the center of the window (e.g., if you are using the top- right corner, drag either left or down; if youare using the bottom-left corner, drag up or to the right).

8 Multiple-View Setup

9 Blender Window Conventions

10 Adding New Objects The Cursor

11 Basic Operation

12 Moving Objects

13 l Moving the object is easy. Simply hold the LMB on one of the arrows and drag in the direction you wish the cube to move. Notice that you can only move the cube parallel to the arrow you are pulling. You can drag in all directions by LMB-dragging the circle where the manipulator arrows meet. l The shortcut key G (for “grab”) can be used to drag a selected object

14 Rotating Objects Now that you can move an object, follow these steps to rotate it: 1. Place your mouse near the edge of the object. 2. Press the R key once. 3. Move the mouse around the object in circles to watch it rotate. 4. LMB-click to release the object in place, or press Esc to cancel. 5. If you press R twice, however, the rotation changes to trackball mode. Normal rotation (left) and trackball rotation (right)

15 Changing the Manipulator Arrows

16 The Difference Between Global and Local l The difference is that with global coordinates, the x, y, and z directions are given in terms of world space. This means that z is always up, no matter which way an object is rotated. l However, in local coordinates, z is up only in terms of the object itself.

17 Scaling Objects Select the cube (RMB-click it). 1. Place the mouse pointer near the edge of the cube. 2. Press S. 3. Draw the mouse pointer away from the cube (do not hold any mouse buttons) to enlarge it. 4. LMB-click to finalize the scale operation or press Esc to cancel. 5. Experiment with the same principles that you did with rotation. Look at what happens when you press the X key while scaling (it expands in global X direction).

18 Property Panel

19 Using Numbers

20 Layers To move an object to a different layer, RMB- select the object and then press the M key. The Move to Layer dialog will appear (see Figure 2–25), allowing you to select the layer(s) on which you wish the selected object to appear. Again, you can use the Shift key to specify multiple layers. This is helpful when you want several objects to have their own layers, and also when you want to set up a final “view all” layer, where they are all present.

21 Undoing Things

22 l This is all very well, but what if you want to change an object’s rested position? For example, you might want the rested position to be 45 degrees diagonal, or the default shape to be taller. The solution is to make the change to the object, and then lock it in its new positioning by selecting Object ➤ Apply ➤ Location/Rotation/Scale (depending on which you want to preserve) from the bottom menu. From then on, your object will reset to the new position.

23 Saving Your Work l To save your work, go to File ➤ Save or File ➤ Save As.

24 Useful Keyboard Shortcuts

25 Exercises - The Ten-Cube Challenge

26


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