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C# Game Development with XNA Philip Degarmo. Introduction What is XNA? –Microsoft’s replacement for “Managed DirectX” –“XNA” = “XNA Game Studio” – de.

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Presentation on theme: "C# Game Development with XNA Philip Degarmo. Introduction What is XNA? –Microsoft’s replacement for “Managed DirectX” –“XNA” = “XNA Game Studio” – de."— Presentation transcript:

1 C# Game Development with XNA Philip Degarmo

2 Introduction What is XNA? –Microsoft’s replacement for “Managed DirectX” –“XNA” = “XNA Game Studio” – de facto but wrong –All VS SKUs supported (including express) –Only C# supported Who am I? –Texas A&M 5 th year senior CS major –Lead Developer for a Microsoft DreamBuildPlay finalist game, “Sprockets of Strife” http://www.teamsprockets.com

3 Purpose of XNA Make game development easier and faster for the hobbyist developer

4 Basic Features XBOX*/Windows cross-platform abstraction –Graphics –Sound –Input –Networking –and many other things Limited Zune Support (3.0 preview only) XBOX Live Publishing –“Community Games” –Commercial * - XBOX development costs $99/year or $49/4 months. PC development and all tools are completely free.

5 Setup Download from creators.xna.com Run the installer XNA Game Studio 2.0 requires VS 2005 SP1, any SKU (including express) XNA Game Studio 3.0 preview requires 2008, any SKU (including express)

6 How can XNA be used? Visualization GPGPU Skill Building

7 Visualization Very easy to integrate your C# code into an XNA application Possible to integrate with.net Windows Forms

8 GPGPU General purpose use of the GPU –Massively parallel stream processing –Becoming more common in everyday desktop computers XNA Graphics is a very thin abstraction –API calls are fairly direct –API calls closely mirror C++/DirectX –HLSL is compiled and runs on the GPU –MUCH easier to play with the GPU than it is in C++

9 Getting Skills Practice with performance-sensitive C# Opportunities to learn some very cool algorithms –Spatial Partitioning (BSP/Octrees) –Path Finding Portfolio work

10 XNA Shortcommings XBOX Performance –4 cores.. 3.2 GHz.. No problem right? –No out-of-order execution –Compact framework GC, stiffer penalties for collection and creation Object pools can alleviate this –Inlining isn’t as good as PC Manual inlining can potentially yield a major speed improvement in a pinch

11 Outlook Adoption by games industry –Some in tools, casual games –No big $$$$ games – but that’s not XNA’s purpose! Long term support –Replaces “Managed DirectX”

12 Resources aclysma at gmail dot com http://creators.xna.com/ http://forums.xna.com/


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