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MOVEMENT TECHNIQUES AND FORMATIONS.

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Presentation on theme: "MOVEMENT TECHNIQUES AND FORMATIONS."— Presentation transcript:

1 MOVEMENT TECHNIQUES AND FORMATIONS

2 THE FIRE TEAM FORMATIONS
WEDGE AND FILE USED FOR CONTROL FLEXIBILITY AND SECURITY LEADERS ARE UP FRONT IN THE FORMATION WHICH ALLOWS THEM TO LEAD BY EXAMPLE. “FOLLOW ME AND DO AS I DO.” ALL SOLDIERS IN THE TEAM MUST BE ABLE TO SEE THE LEADER

3 MOVEMENT FORMATIONS Formations. Formations are arrangements of units and of soldiers in relation to each other. We use formations for control, security, and flexibility. Control. Every squad and soldier has a standard position. Soldiers can see their team leaders. Fire team leaders can see their squad leaders. Leaders control their units using arm-and-hand signals. (2) Security. Formations also provide 360-degree security and allow units to give the weight of their firepower to the flanks or front in anticipation of enemy contact. (3) Flexibility. Formations do not demand parade ground precision. Squads and fireteams must retain the flexibility needed to vary their formations to the situation. The use of formations allows soldiers to execute battle drills more quickly and gives them the assurance that their leaders and buddy team members are in their expected positions and performing the right tasks.

4 Beginners NO-NO’s Vietnam was a war, not a movie. I don't doubt that with constant rotation of personnel, and a lot of young lieutenants, that some of the silly things you see in Vietnam-era War movies actually took place. Point is not a job for some green kid because he's more expendable. Point is the most important job in the patrol. I suppose if your patrol is undisciplined, noisy, high on drugs, listening to portable radios, and stumbling along through the jungle loaded down with comic books and all kinds of other crap there is VERY GOOD CHANCE you are going to get ambushed. In the movies these patrols put cherries on point because they know they are going to get hit. This is the stupidest, most screwed up, irresponsible bag of shit I can think of. If you think you are doing anyone any good by running your unit in this manner you should be shot on sight. You go on patrol for a lot of reasons, but you don't do it to kill off your own people. Your job is to give the enemy the best opportunity that you can to die for him to die. It's not the other way around. Other things you see in movies that would get you slapped for trying on a patrol: Rolling your sleeves up for any reason. Wearing camouflage paint in some silly "war paint" design. Carrying your weapon on your shoulder. Sauntering along like you are on a nature hike. Not wearing camouflage at all times. Stumbling, falling, tripping, making noise of any kind. Dropping anything on the ground. Talking of any kind

5 Movement Movement refers to the shifting of forces on the battlefield. The key to moving successfully involves selecting the best combination of formations and movement techniques in each situation. Leaders consider the factors of mission, enemy, terrain, and troops and time available (METT-T) in selecting the best route and the appropriate formation and movement technique. The leader's selection must allow moving teams to-- Maintain cohesion. Maintain momentum. Provide maximum protection. Make contact in a manner that allows them to transition smoothly to offensive or defensive action.

6 Position responsibilities
Point His mission is to provide security, NOT to navigate. The point man should not stray too far ahead. The Team Chief must be able to control his direction and see him at all times. The point must be very alert for booby traps, ambushes, and enemy patrols, positions, etc. The point man walks in front If the point man does not keep an eye on the patrol, and the patrol stops for any reason, they will break contact. The point man is the patrols primary defense against ambush. They must be able to spot an ambush before the patrol gets within the kill zone. They will communicate by hand and arm signals. At night, or in dense vegetation, or rocky terrain, the point man will close up to the patrol. Tired men have a habit of looking at the ground in front of them. It is difficult to concentrate for long periods of time in a high-pressure situation like point. The point man should not be in place for longer than one hour. 30 minutes is a better time period. That way your point team will always be alert. If your patrol is not large enough to rotate the point, or you have other reasons, make sure that your point team is a good one.

7 Position responsibilities
Rear Security His mission is to provide security behind the patrol. He must maintain contact with the man in front of him by following. As a rule every third step the man takes he will turn around and check his rear. He is looking for a trailing element or any enemy’s flanking movement. Communication is done by hand and arm signals.

8 Fire team formations Team in File Team in Wedge

9 Wedge The wedge is the most used movement formation. The wedge can expand or Contract depending on terrain. When used Control Flexibility Fire Capabilities Security Fire team wedge Basic formation Easy Good Allows immediate fire in front good

10 WEDGE FORMATION IS THE BASIC FORMATION FOR THE FIRE TEAM
THE INTERVAL BETWEEN SOLDIERS IS NORMALLY 10 FEET EXPANDS AND CONTRACTS DEPENDING ON TERRAIN WHEN ROUGH TERRAIN AND POOR VISIBILITY OR OTHER FACTORS MAKE CONTROL OF THE WEDGE DIFFICULT - NORMAL INTERVAL IS REDUCED SO THAT THE TEAM LEADER CAN SEE HIS OR HER SQUAD - THE SIDES OF THE WEDGE CAN CONTRACT TO THE POINT WHERE THE WEDGE RESEMBLES A FILE WHEN MOVING IN LESS RUGGED TERRAIN WHERE CONTROL IS EASIER, SOLDIERS EXPAND OR RESUME THEIR ORIGINAL POSITIONS

11 Wedge formations Fire Team Wedge:
This movement formation is best in less dense areas. It provides the team with maximum firepower to the front and easiest control. The spread is 3-5 meters (5-10ft) between men. This formation is most common and easiest to control. Rifle man Team Chief Rifle man

12 WEDGE

13 File When the terrain prevents the use of the wedge the team leader may use the Fire team file formation. When used Control Flexibility Fire Capabilities Security Fire team file Dense foliage, limited visibility Easiest Less flexible Allows immediate fire to flanks least

14 File Formations Ranger File:
This movement formation is best used in extremely dense areas. However This does change the orientation of fires from the front to the sides. Rifle man (point) Team Chief The last man in the formation Is “REAR SECURITY” Rifle man (rear Security)

15 Fire team in file formation
Using this movement formation the Chief can bring rapid fires to his flanks.

16 Scenario using the incorrect movement style
Only one man can bring effective fire On the enemy.

17 Scenario using the incorrect movement style
This rifleman Cant even See the enemy Only two men can bring effective fire On the enemy.

18 Squad in column The squad in column is the most common formation. It provides good security and still allows for excellent control. The lead fire team is the “base” Team in the formation and is the one most likely to make contact first. This allows the trailing fire team to maneuver on the enemy. When used Control Flexibility Fire Capabilities Security Squad in Column Primary formation Good Easiest to maneuver Allows immediate fire to flanks All around

19 Squad in column Fire teams in Wedge
A Team chief Squad Leader Special Weapons Sniper RTO B Team Chief

20 Squad in line The squad in line allows maximum firepower to the front! This is most often used when the enemy location is uncertain but must be made. When used Control Flexibility Fire Capabilities Security Squad in line Fires to the front are needed Not as good as column Limited Max fire to the front Good to front, minimal to rear

21 Squad in line B Team chief A Team Chief Squad Leader

22 Squad in File The Squad file has the same charactistics as Fire team File. If the Squad Leader wants to increase control of the movement he can lead from the point Of this formation. When used Control Flexibility Fire Capabilities Security Squad in file Close terrain, limited visibility Easiest Most difficult to maneuver from Allows fires to the flanks least

23 Squad in File Squad Leader B Team chief A Team Chief

24 Squad Movement techniques
Traveling over watch Bounding over watch

25 EXAMPLE OF SQUAD LEADER’S ORDER TO BOUND

26 TRAVELING OVERWATCH This is the extended form of traveling the provides additional security when speed is desirable but contact is possible. The lead element moves continuously. The trail element moves at various speeds and may halt periodically to over watch movement of the lead element.

27 TRAVELING OVERWATCH

28 BOUNDING OVERWATCH Bounding over watch is used when contact is expected. It is the most secure, but slowest, movement technique. The purpose of bounding over watch is to deploy prior to contact, giving the unit the ability to protect a bounding element by immediately suppressing an enemy force.

29 BOUNDING OVERWATCH

30 Actions at halt Whenever you stop for any reason everyone must form a hasty perimeter. You must never stand up unless you are moving. The instant the patrol stops everyone quietly moves a few feet out and forms a defensive perimeter. This can be a simple cigar shape. When in formation everyone has a direction they will watch while stopped. You don't want everyone walking off to the left and leaving the right unguarded. It is important to know that whenever you stop this allows several things to happen. First everyone should take about 2 min to just look, listen and smell for any sign of enemy contact. Second the leaders should pass out information as well as any pertinent information to their men. Third don’t stop for long periods of time without setting sectors of fire to men.

31 A word about Danger Areas
A DANGER AREA IS ANY PLACE ON A ROUTE WERE THE LEADER THINKS THAT THE UNIT MIGHT BE EXPOSED TO ENEMY OBSERVATION, FIRE, OR BOTH. IF A UNIT MUST CROSS A DANGER AREA IT DOES SO WITH GREAT CAUTION AND AS QUICKLY AS POSSIBLE. TYPES OF DANGER AREAS: OPEN AREAS: CONCEAL THE UNIT ON THE NEAR SIDE AND OBSERVE THE AREA. POST SECURITY TO GIVE EARLY WARNING. SEND AN ELEMENT ACROSS TO CLEAR THE FAR SIDE. WHEN CLEARED, CROSS THE REMAINDER OF THE UNIT AT THE FAR SIDE. ROADS AND TRAILS: CROSS ROADS OR TRAILS AT OR NEAR A BEND A NARROW SPOT OR ON LOW GROUND VILLAGES: PASS VILLAGES ON THE DOWNWIND SIDE AND WELL AWAY FROM THEM. AVOIDE ANIMALS, ESPECIALLY DOGS, WHICH MIGHT REVEAL THE PRESENSE OF THE UNIT ENEMY POSITIONS: PASS ON THE DOWNWIND SIDE. BE ALERT FOR TRIP WIRES AND WARNING DEVICES.

32 A word about Danger Areas
- STREAMS: SELECT A NARROW SPOT IN THE STREAM THAT OFFERS CONCEALMENT ON BOTH BANKS. OBSERVE THE FARSIDE CAREFULLY. EMPLACE NEAR AND FAR-SIDE SECURITY FOR EARLY WARNING. CLEAR THE FAR SID, THEN CROSS RAPIDLY BUT QUIETLY - OBSTACLES: AVOIDE OBSTICALES (THE ENEMY COVERS OBSTACLES WITH OBSERVATION AND FIRE). CROSSING OF DANGER AREAS: WHEN A UNIT CROSSES A DANGER AREA IT MUST DESIGNATE NEAR AND FAR SIDE RALLY POINTS SECURE THE NEAR SIDE (RIGHT,LEFT FLANKS, AND REAR SECURITY). RECON. AND SECURE THE FAR SIDE EXECUTE CROSSING THE DANGER AREA.


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