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Published byJudith Pierce Modified over 9 years ago
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Functions Why we use functions C library functions Creating our own functions
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Why functions average human mind can hold 6 things at once. (directions example) Construct a large program from smaller pieces or modules in C++ the pieces are called functions final program made up of library pieces plus pieces you write.
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C Library Functions mathematical calculations sqrt, exp, log, sin, cos, tan, pow, etc. string manipulations strcat, strcpy, strcmp, strstr character manipulations isalpha, isdigit, islower, isupper, atol input/output cout, cin, printf, fopen, fclose, fwrite, fread memory allocation alloc, free searching and sorting bsearch (binary search), qsort (quick sort) www.cplusplus.com
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Invoking a library function Functions are called by writing the name of the function, followed by a left parentheses, followed by the argument list, followed by the right parentheses. For example: cout << sqrt (900.0); This code displays 30
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Invoking a library function #include using namespace std; int main() { for (double i = 1; i <= 10; i++) { cout << "The square root of " << i << " is "; cout << sqrt (i) << endl; } return 0; }
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Invoking a library function #include using namespace std; int main() { double squareRoot; for (double i = 1; i <= 10; i++) { cout << "The square root of " << i << " is "; squareRoot = sqrt (i) cout << squareRoot << endl; } return 0; }
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Functions as black boxes sqrt y square root of y double
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Function arguments constants double rootD1; rootd1 = sqrt ( 900.0 ) ; variables double rootD1, d1 = 900.0; rootd1 = sqrt ( d1 ) ; expressions double rootD1, d1 = 900.0; rootd1 = sqrt ( d1 + 20 ) ;
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More than one argument #include for (double i = 1; i <= 10; i++) { cout << i << " to the power of 10 is "; cout << pow (i, 10) << endl; } pow x (double) y (double) x to the power y (double)
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Common programming error using a library function without reading the whole description For example: the pow library function description says “ pow does not recognize integral floating point values greater than 2 64, such as 1.0E100” A library function will explain it’s deficiences and limitations. Make sure you know what they are before using it!
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Exercise - use abort instead #include // provides ifstream, ofstream #include // provides cout using namespace std; int main() { ifstream infile; infile.open("yards.in"); if (!infile) { cout << "Unable to open input file" << endl; cout << "Abnormal termination program" << endl; return 0; } return 0; }
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Exercise - using rand write a code segment to generate and display 5 random numbers between 0 and 1000. assume srand has already been called with the current time to properly initialize the random generator
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function definition return-value-type function-name (argument list) { declarations and statements } Example: int Square (int y) { int result; result = y * y; return result; }
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function definition return-value-type function-name (argument list) { declarations and statements } function-name - any valid identifier. Our standard - verb, each word capitalized (GetInput) return-value-type - any valid data type, plus void void abort (); argument list - comma separated list of arguments. Each must have a data type. Okay if function has no arguments. bool IsEmpty();
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Example - Square function int main () { int xSquared, int x = 10; xSquared = Square (x); cout << “ the square of “ << x << “ is “ << xSquared; return 0; } int Square (int y) { int result; result = y * y; return result; } What happens to xSquared, x, y, result? Walk through
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variables inside a function are not visible outside the function int main () { int xSquared; for (int x = 1; x <= 10; x++) { xSquared = Square (x); cout << xSquared << “ “ ; } cout << result; // would cause a compiler error return 0; } int Square (int y) { int result; result = y * y; return result; }
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y is not visible outside the function int main () { int xSquared; for (int x = 1; x <= 10; x++) { xSquared = Square (x); cout << xSquared << “ “ ; } cout << y; // would cause a compiler error return 0; } int Square (int y) { int result; result = y * y; return result; }
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Returning control to caller - no return value void DisplayErrorMessage(string errorMessage) { cout << errorMessage << endl; } or void DisplayErrorMessage(string errorMessage) { cout << errorMessage << endl; return ; }
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Returning control to caller with return value bool IsEmpty() { if (0 == bufferCount ) return true; else return false; }
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function prototype Tells compiler: type of data returned from function number of arguments function expects to receive type of arguments the function expects to receive order in which those arguments are expected. Example: int Square (int y);
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function prototype Compiler must see either the function itself or the function prototype before the function is actually called in the code. int Square (int y); int main () { int xSquared; for (int x = 1; x <= 10; x++) { xSquared = Square (x); cout << xSquared << “ “ ; } return 0; } Function itself may be in a different file as it is with library functions
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Area of a Triangle AreaTriangle side1 side2 side3 (float) area of the triangle (float)
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#include using namespace std; float AreaTriangle (float side1, float side2, float side3); // prototype int main () { float a, b, c; // the three sides of the triangle float area; float area; cout << endl << "This program calculates the area of a triangle"; cout << endl << "with sides of length 3.0, 4.0, and 5.0" << endl; a = 3.0; b = 4.0; c = 5.0; area = AreaTriangle(a, b, c); cout << endl << "The area of the triangle is " << area << endl; return 0; } /* * PRE: side1, side2, and side3 are positive numbers that * form the sides of a triangle * POST: returns the area of a triangle with sides side1, * side2, side3 */ float AreaTriangle (float side1, float side2, float side3) { float s; // local variable - the semiperimiter s = (side1 + side2 + side3) / 2.0; return (sqrt ( s * (s - side1) * (s - side2) * (s - side3) ) ); }
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variables 6.0 5.0 4.0 3.0 6.0 5.0 4.0 3.0 s side3 side2 side1 area c b a s, side1, side2, side3 are variables in the AreaTriangle function area, a, b and c are variables in the main program At runtime a copy of a, b, c is made and used to initialize side1, side2 and side3
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miscellaneous you could skip writing a prototype all together and just put the function ahead of main. Not intuitive. Makes source code hard to read. you could implement AreaTriangle initially as a stub with no other code except return 0;
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1) Write a function named Smallest that takes three integer inputs and returns an integer that is the smallest of the three inputs. Write the prototype for the Smallest function. Write a program that gets 3 integers from a user and displays the smallest 2) Write a function that, given a letter of the alphabet, returns true if the letter is a vowel (lower or uppercase) and returns false if the letter is not a vowel. IsAVowel true if letter is a vowel false if letter is not a vowel letter (char) 3) Write a program to invoke the IsAVowel function. Inputs a letter and prints out whether it is or is not a vowel.
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Automatic conversions What if the parameter you want to send is different than that expected by the function? double Square (double y); int main () { double xSquared; for (int x = 1; x <= 10; x++) { xSquared = Square (x); cout << xSquared << “ “ ; } return 0; } x converted to double. Works fine.
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Automatic conversions What if the parameter you want to send is different than that expected by the function? int Square (int y); int main () { double d1 = 9.8; cout << Square (d1); // displays 81 return 0; return 0; } d1 converted to int. Information is lost. Beware!
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Promotion rules Specify which types can be converted to other types without losing data. As long as you follow the promotion rules then conversions are okay. Must promote to a data type higher in the hierarchy
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Promotion hierarchy long double double float unsigned long int long int unsigned int int unsigned short int short int unsigned char char
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Common programming error Losing data by allowing the compiler to change a data type and not follow the promotion rules.
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Exercises 1) Find the error in each of the following program segments and explain how to fix it. a) int sum (int x, int y) { int result; result = x + y; } b) int sum (int n) { if (0 == n) return 0; else n = n + n; } c) in main program: double x = 1E10; cout << "square of 1E10 = " << square (x) << endl; int square (int x) { return x * x; }
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