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Game Development Essentials: An Introduction Third Edition
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Chapter 8 Interface creating the connection
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Key Chapter Questions ■How do game interfaces relate to player-centered design? ■What are the components of game interfaces? ■What is the difference between a physical and a visual interface? ■What is the difference between a passive and an active interface? ■Why is usability important in game interface design?
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Interface & Game Features Gameplay Age of Empires III Reprinted with permission from Microsoft Corporation
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Interface & Game Features Story Red Dead Redemption Take- Two Interactive
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Interface & Game Features Character The Lord of the Rings Online Turbine, Inc.
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Interface & Game Features Audio Zuma’s Revenge! PopCap Games
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Interface & Game Features World Black & White 2 Electronic Arts
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Interface Types Physical Interfaces Samba de AmigoDance Dance Revolution Sega Konami
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Interface Types Physical Interfaces Arcade Brave Firefighters Sega
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Interface Types Physical Interfaces Computer Keyboard and Mouse Big Stock Photo
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Interface Types Physical Interfaces Console Controllers for Wii (left), PlayStation 3 (center), and Xbox 360 (right) Nintendo Sony Computer Entertainment AmericaReprinted with permission from Microsoft Corporation
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Interface Types Physical Interfaces Console Mad Blaster (left), joystick (center), and Bass Fishing rod (right) Mad Catz, Inc.Atari Interactive, Inc.Sega
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Interface Types Physical Interfaces Handheld PS Vita 3DS Sony Computer Entertainment America Nintendo
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Interface Types Physical Interfaces Mobile iPhone 4 Galaxy S2iPad 2Galaxy Tab 10.1 Apple SamsungAppleSamsung
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Interface Types Visual Interfaces Active Free Realms Sony Online Entertainment
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Interface Types Visual Interfaces Passive Street Fighter IVEvochron Legends CapcomStarwraith
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Interface Types Platform-Specific Features ■ Arcade ■ Computer ■ Console ■ Handheld ■ Mobile ■ Online
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Interface Types Components World of Warcraft Blizzard Entertainment
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Interface Types Components Score Beach Volleyball Online Omniverse Games
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Interface Types Components Lives & Power Super Smash Bros. Brawl Tekken 6 Nintendo Namco Bandai Games America
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Interface Types Components Map Ben 10 Galactic RacingBen 10 Omniverse D3PublisherTurnOut Ventures
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Interface Types Components Character Dungeon Fighter OnlineEA Gameface Electronic ArtsNexon
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Interface Types Components Start Screen Football Manager Handheld 2010 Sega
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Interface Types Genre-Specific Features Action Colin McRae: DiRT 2 Codemasters
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Interface Types Genre-Specific Features Adventure Heavy Rain Sony Computer Entertainment America
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Interface Types Genre-Specific Features Role-Playing EverQuest II Sony Online Entertainment
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Interface Types Genre-Specific Features Simulation Wings of Prey Gaijin Entertainment
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Interface Types Genre-Specific Features Sports FIFA Soccer 10 Electronic Arts
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Interface Types Genre-Specific Features Strategy Medieval II: Total War Kingdoms Sega
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Usability Accessibility Visual Bayonetta PlatinumGames
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Usability Accessibility Audio Handigo
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Usability Accessibility Motor Psychonauts Majesco
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Usability Accessibility Speech SOCOM: U.S. Navy Seals Sony Computer Entertainment America
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Usability Accessibility Cognitive The Sims 3 Electronic Arts
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Usability Save-Game Options Quick-Save Prey Take- Two Interactive
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Usability Save-Game Options Auto-Save Braid Hothead Games
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Usability Save-Game Options Save to Slot or File Mass Effect 2 Electronic Arts
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Summary ■Player-Centered Design ■Interface & Game Features ■Interface Types ■Usability ■The Player Experience: Interface & Gameplay
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