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Published byGeorgina Gilbert Modified over 9 years ago
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Inheritance, Abstract & Interface Pepper With help from http://docs.oracle.com/javase/tutorial/java/IandI/super.html and http://www.cis.upenn.edu/~palsetia/java/Animal/index.shtm l
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Seeing Eye Dog is a dog Properties: In addition to being a dog with a name, isAwake and position states, it has a tracking code Actions: In addition to being able to makeNoise, sleep and wake, it can get its trackingcode and sit to warn for a curb. Dog Class + Special type of Dog Credit to: http://www.cis.upenn.edu/~palsetia/java/Animal/index.shtml
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Make sub-classes (put "extends " classname after class) http://home.adelphi.edu/~pe16132/csc171/notes/fangstuf f/Wackadot.java Can use the entire extended class Can override methods Can see all protected and public methods and variables Can choose to execute methods from the super class using super.methodname http://docs.oracle.com/javase/tutorial/java/IandI/super.html http://docs.oracle.com/javase/tutorial/java/IandI/super.html Class Extension
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public class Dog { private String name; private Boolean isAwake; private String position; public Dog (String name){ this.name = name; this.isAwake = true; this.position = "standing"; } public String makeNoise(){ return "bark"; } public void sleep(){ this.isAwake = false;} public void wake(){ this.isAwake = true;} public void sit(){ this.position = "sit";} } Dog Class + Special type of Dog Credit to: http://www.cis.upenn.edu/~palsetia/java/Animal/index.shtml public class SeeingEyeDog extends Dog { private String trackingCode; public SeeingEyeDog(String name, String trackingCode){ super(name); this.trackingCode = trackingCode; } public String getTrackingCode(){ return this.trackingCode;} public String sitForCurb(){ super.sit(); super.makeNoise();} }
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SeeingEyeDog can be placed into Dog or SeeingEyeDog variable type When in Dog type, it cannot get the tracking code public class DogDriver { public static void main(){ Dog pepperPet = new Dog("Olive"); Dog working1 = new SeeingEyeDog("Sarah","ABC"); SeeingEyeDog working2 = new SeeingEyeDog("Coco","ABCD"); System.out.println (pepperPet.makeNoise()); System.out.println (working1.makeNoise()); System.out.println (working2.getTrackingCode()); // System.out.println (working1.getTrackingCode()); wont work if (working1 instanceof SeeingEyeDog){ SeeingEyeDog temp = (SeeingEyeDog) working1; System.out.println(temp.getTrackingCode()); }}} Extended Class Used by Driver
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Make one player Constructor – starts on square 1 and has a name Roll dice Say he is joining the game Extend to different player types Zorgon - some number of eyes as well Override a method: He has a different message to say he is joining the game. He tells of his powers Extra method: ability to jump ahead the same number of squares as eyes. Example: http://home.adelphi.edu/~pe16132/csc171/presentation s.html http://home.adelphi.edu/~pe16132/csc171/presentation s.html Player Extension
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Can only extend one class A seeing Eye Dog is a dog, but it is also a trainable being Use Interface of trainable beings Both the super and subclass can have objects created. Problem: Animals share methods and properties, but cannot exist without being a specific type of animal such as Dog or Cat. Use abstract class of Animals Extension Limits
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Cannot create its own object Can contain abstract classes, which every extender must code - compiler complains if the lower class does not implement it. http://docs.oracle.com/j avase/tutorial/java/Iand I/abstract.html http://docs.oracle.com/j avase/tutorial/java/Iand I/abstract.html Abstract Classes
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public class Dog extends Animal { private String position; public Dog (String name){ super(name); this.position = "standing"; } public String makeNoise(){ return "bark"; } public void sit(){ this.position = "sit";} public String eats(){ return "Meat and whatever else I find";} } Abstract Class and its extensions public abstract class Animal{ private String name; private Boolean isAwake; public Animal (String name){ this.name = name; this.isAwake = true; } public void sleep(){ this.isAwake = false;} public void wake(){ this.isAwake = true;} public abstract String eats(); } public class Fish extends Animal { private boolean isSwimming; public Fish(String name) { super(name); this.isSwimming = true; } public String eats(){ return "little fish and algae";} }
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public class AnimalDriver { public static void main(){ Animal[] myAnimals = new Animal[2]; myAnimals[0] = new SeeingEyeDog("Sarah","ABC"); myAnimals[1] = new Fish ("James"); System.out.println (myAnimals[0].eats()); System.out.println (myAnimals[1].eats()); if (myAnimals[0] instanceof SeeingEyeDog){ SeeingEyeDog temp = (SeeingEyeDog) myAnimals[0]; System.out.println(temp.getTrackingCode()); } Animal Driver uses Abstract Class
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More limits Cannot extend two classes Trainable Animal Interface Interfaces
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Can create a type that has only abstract methods, with no properties. Basically a contract to implement interfaces Contains method headers with no code below it. Lower classes can implement many interfaces (but only extend one class) Implementing an interface means you promise (and the compiler checks) that you will implement the methods listed. For our pets, trainable could be an interface containing the methods sit and stand and stay. http://docs.oracle.com/javase/tutorial/java/IandI/interfac eDef.html http://docs.oracle.com/javase/tutorial/java/IandI/interfac eDef.html Interface
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Extension: To have all properties and method of super class in the sub class Add extends to the subclass Can override methods inside a subclass Cannot access anything private in the class Use super to use superclass methods if overridden Abstract: To hold common code you want to extend Cannot be used to create instances Can insist method names be implemented Interface: To insist method names be implemented Cannot be used to create instances Cannot have properties Cannot code methods, only their headers Summary - Class Types
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