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LAB 1CSIS04021 Briefing on Assignment One & RMI Programming February 13, 2007.

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Presentation on theme: "LAB 1CSIS04021 Briefing on Assignment One & RMI Programming February 13, 2007."— Presentation transcript:

1 LAB 1CSIS04021 Briefing on Assignment One & RMI Programming February 13, 2007

2 LAB 1CSIS04022 Lab One Organization RMI Introduction A Simple Example Recap of RMI Components Assignment One Overview System Architecture Remarks Lab Exercise on RMI Reference

3 LAB 1CSIS04023 Introduction to RMI Often consists of 2 separate programs: a server and a client Provide the mechanism by which the server and the client communicate and pass information back and forth. Make the communication like making a method call inside a single process.

4 LAB 1CSIS04024 A Simple RMI Example Skeleton Stub Client Server Client looks up the remote object by its name from the server’s registry and obtains a remote reference (i.e. the stub) of it. Network The stub either creates a socket connection to the skeleton on the server or reuses a pre-existing connection. It marshals all the information associated to the method call, with name of method and arguments and sends to the skeleton. The skeleton de-marshals the data and makes the method call on the actual server object. The skeleton gets the return value back from the server object, marshals the return value and sends to the stub. RMIRegistry Server creates a remote object, registers the service to RMIRegistry and passes the object reference to the registry Client invokes a method on the stub The stub de- marshals the return value and returns it to the client.

5 LAB 1CSIS04025 Recap of RMI Components RMIRegistry Runs on a central server and functions like a phone book Maps logical names to actual servers so that client programs can easily locate and use appropriate server applications Stub Acts as the local representative for the remote object Implements the same remote interface as the remote object Maintains a socket connection to the remote object’s JVM automatically Responsible for marshalling and de-marshalling data on the client side

6 LAB 1CSIS04026 Skeleton A server-side object responsible for maintaining network connections with the stub marshalling and de-marshaling data on the server side Stubs and Skeletons are generated from the implementation class files by a command-line application called rmic

7 LAB 1CSIS04027 Assignment One Overview

8 LAB 1CSIS04028 A Simple File Hosting System OnlineDrive v1.0 Offer a sort of "network storage" for personal backup, file access or file distribution Support three sharing options Personal Can be viewed and downloaded by the file owner only. Group Public In Assignment One, you only need to develop the GUI and the simplest mode of sharing: Personal. You are required to use RMI to handle ALL communications between server and clients.

9 LAB 1CSIS04029 GUI From Java.Swing: - JFrame - JSplitPane - JTree - JTextArea - JButton - JLabel …

10 LAB 1CSIS040210 System Architecture OnlineDriveServer.java -Server interface that describes the behavior of the server OnlineDriveServerImp.java - Class that implement the server functions OnlineDriveClientImp.java - Client application that maintains the Chatroom functionalilities implements Server side componentsClient side component

11 LAB 1CSIS040211 Remarks Class names to be used… Server class: OnlineDriveServerImp.java Client class: OnlineDriveClientImp.java RMIC for server To generate stubs and skeletons Make sure… your server can be started by > java OnlineDriveServerImp your client can be started by > java OnlineDriveClientImp

12 LAB 1CSIS040212 Lab Exercise on RMI CountServer

13 LAB 1CSIS040213 CountServer Overview A RMI application consists of a RMI server and a client swing application. Client inputs a message and sends to the server. Server receives the message, count the number of characters and return the count to the client. Client displays the count on the GUI.

14 LAB 1CSIS040214 System Architecture CountServerImp.java CountServer.java CountClientImp.java extends CountServer interface that describes the behavior of the server Class that implements the server functions Swing client application that captures user’s input, sends to the server and displays server’s reply to the GUI.

15 LAB 1CSIS040215 CountServer.java (Interface class of the server) … import java.rmi.*; public interface CountServer extends Remote { public int countMsg(String msg) throws RemoteException; } Return types of the remote method Exception thrown by RMI to signal that something unforeseen has happened at the network level

16 LAB 1CSIS040216 CountServerImp.java (Implementation class of the server) import java.rmi.*; import java.rmi.server.*; public class CountServerImp extends UnicastRemoteObject implements CountServer { public int countMsg(String msg) throws RemoteException { return msg.length(); } Automatically relates the instance into the RMI runtime and listens for remote method calls. Return the string to the remote client

17 LAB 1CSIS040217 public static void main( String args[] ) { … CountServerImp server = new CountServerImp(); Naming.rebind( "//localhost/CountServer",server ); … } Create a CountServer object to provide services for clients Static method of the naming registry class to bind the server object to the specified host with the name ‘CountServer’ CountServerImp.java(2) (Implementation class of the server)

18 LAB 1CSIS040218 CountClientImp.java (Implementation class of the client) import java.rmi.*; … public class CountClientImp extends JFrame { … public CountClientImp( String hostname ) { serverLookup(); … } private void serverLookup(){ try{ server = (CountServer)Naming.lookup( "//localhost/CountServer" ); } catch(Exception e){ System.err.println(e); } Swing Application Call the static method of the Naming class to look up the remote server on the requested host and the specified server name Get a handle to the remote object

19 LAB 1CSIS040219 JButton sendButton = new JButton(“Count Message"); … sendButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e){ sendMsgToServer(); } … private void sendMsgToServer(){ String msg = tArea.getText(); try{ Integer count = (Integer) server.countMsg(msg); msgCount = Integer.toString(count); tField.setText(msgCount); }catch(RemoteException re) { System.err.println(re); } … Remotely invoke the RMI Server and send the message to it Register the action listener for send button CountClientImp.java(2) (Implementation class of the client)

20 LAB 1CSIS040220 public static void main( String args[] ) { … try{ CountClientImp client = new CountClientImp(); }catch( Exception e ){ e.printStackTrace(); } Create a CountClientImp object CountClientImp.java (3) (Implementation class of the client)

21 LAB 1CSIS040221 Lab Exercise - How to start Download the lab1.zip from the course homepage Compile the files by javac *.java Generate stub and skeleton rmic CountServerImp Start the RMI registry (keep on running) rmiregistry

22 LAB 1CSIS040222 Lab Exercise - How to start(2) Start the RMI Server in another command prompt java CountServerImp Start the client in another command prompt and connect to the server java CountClientImp

23 LAB 1CSIS040223 Lab Exercise - How to start(3) Test the application Type a message in the text area on the Client GUI, click “Count Message”. Check if the count is returned and displayed on the GUI.

24 LAB 1CSIS040224 Reference (1) Swing (for the GUI) in Java Tutorial http://java.sun.com/docs/books/tutorial/uiswing Getting start with Swing http://java.sun.com/docs/books/tutorial/uiswing/start/index. html Layout Manager http://java.sun.com/docs/books/tutorial/uiswing/layout/inde x.html Event Listener http://java.sun.com/docs/books/tutorial/uiswing/events/inde x.html

25 LAB 1CSIS040225 Reference (2) RMI in Java Tutorial http://java.sun.com/docs/books/tutorial/rmi/ov erview.html RMI course from jGuru http://developer.java.sun.com/developer/onlin eTraining/rmi/RMI.html#JavaRMIArchitecture


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