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CS1101: Programming Methodology http://www.comp.nus.edu.sg/~cs1101x/ http://www.comp.nus.edu.sg/~cs1101x/ Aaron Tan
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2 This is Week 13 This week: Chapter 12: Aggregation, Composition, and Inheritance On your own: Read up Chapter 13 Inheritance and Polymorphism Read up on Recursion Textbook Appendix 8 and lecture website The above are not in the scope of the final examination.
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3 Issues not discussed There are certain issues we have not discussed, such as: The four access modifiers: private, public, protected and default. Abstract classes and interfaces
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4 Overriding Methods (1/6) You are aware that every class has a default constructor, when you do not write one. Such a constructor is ‘inherited’ from the Object class, which is the superclass of all classes. (I never understand why they give such a name Object to this class. This is so confusing!) What other things are ‘inherited’ from the Object class? The toString() method and the equals() method. This means that you can use toString() and equals() in your class, even though you have not written them. However, most likely they don’t work properly because they are not customised for that class.
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5 Overriding Methods (2/6) Refer to Ball.java and BallDriver.java In BallDriver.java, we make use of equals() method, and also toString() method (in the last two println() statements), even though we didn’t define them in Ball.java. Here’s a sample run: Enter 1st ball's colour: red Enter 1st ball's radius: 2.5 Enter 1st ball's centre: 3 8 Enter 2nd ball's colour: red Enter 2nd ball's radius: 2.5 Enter 2nd ball's centre: 3 8 They are not equal. 1st ball: Ball@1d8957f 2nd ball: Ball@3ee284 But they don’t work (to your expectation), because the inherited equals() method compares the addresses of the Ball objects, and the toString() method displays the hashcode of the address.
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6 Overriding Methods (3/6) Refer to BallV2.java and BallV2Driver.java We write our own toString() method, which overrides the inherited toString() method. This is called overriding method. We also write our own equals() method. But this is not an overriding method. (To be explained.) Enter 1st ball's colour: red Enter 1st ball's radius: 2.5 Enter 1st ball's centre: 3 8 Enter 2nd ball's colour: red Enter 2nd ball's radius: 2.5 Enter 2nd ball's centre: 3 8 They are equal. 1st ball: [red, 2.5, java.awt.Point[x=3,y=8]] 2nd ball: [red, 2.5, java.awt.Point[x=3,y=8]] Now they work.
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7 Overriding Methods (4/6) Why is the equals() method in BallV2 not an overriding method? Because it has this heading (signature): public boolean equals(BallV2 ball) The ‘inherited’ equals() method, which comes from the Object class, has this heading (signature): public boolean equals(Object o)
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8 Overriding Methods (5/6) If we truly want to provide an overriding method for equals(), we must stick to the second heading. The code needs to be changed. See BallV3.java public boolean equals(BallV2 ball) { String colour1 = this.getColour(); double radius1 = this.getRadius(); Point centre1 = this.getCentre(); String colour2 = ball.getColour(); double radius2 = ball.getRadius(); Point centre2 = ball.getCentre(); return (colour1.equals(colour2)) && (radius1 == radius2) && (centre1.equals(centre2)); } equals() method in BallV2.java public boolean equals(Object o) { if (o instanceof BallV3) { String colour1 = this.getColour(); double radius1 = this.getRadius(); Point centre1 = this.getCentre(); BallV3 ball = (BallV3) o; String colour2 = ball.getColour(); double radius2 = ball.getRadius(); Point centre2 = ball.getCentre(); return (colour1.equals(colour2)) && (radius1 == radius2) && (centre1.equals(centre2)); } else return false; } equals() method in BallV3.java
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9 Overriding Methods (6/6) The ‘instanceof’ operator checks whether o is indeed a reference to a BallV3 object. You may omit the ‘if’ statement if you are sure you always pass a BallV3 reference to o. Why do we need the (BallV3) cast? public boolean equals(Object o) { if (o instanceof BallV3) { String colour1 = this.getColour(); double radius1 = this.getRadius(); Point centre1 = this.getCentre(); BallV3 ball = (BallV3) o; String colour2 = ball.getColour(); double radius2 = ball.getRadius(); Point centre2 = ball.getCentre(); return (colour1.equals(colour2)) && (radius1 == radius2) && (centre1.equals(centre2)); } else return false; }
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10 Examinations (1/3) CS1101 Exam 27 November 2008, Thursday 5 – 7 pm Venue to be announced by Registrar’s Office Shall we wear yellow again? Format No MCQ Some short-answer questions and some programming questions
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11 Examinations (2/3) Scope Chapters 1 – 15 (except 12 and 13) Everything you learned in labs and discussion sessions. For Chapter 15 Files, only on text files. Topics that appear quite often in past-years’ papers but are not tested (because we didn’t cover them this time) Regular expressions Inheritance and polymorphism Recursion
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12 Examinations (3/3) Examination Directory http://www.nus.edu.sg/registrar/event/examdir.html http://www.nus.edu.sg/registrar/event/examdir.html Preparing for exams http://www.cdtl.nus.edu.sg/examprep/ http://www.cdtl.nus.edu.sg/examprep/ Tips on managing study and exam stress: http://www.nus.edu.sg/uhwc/counselling/selfhelp/index.html http://www.nus.edu.sg/uhwc/counselling/selfhelp/index.html
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13 Announcement/Reminder Lab and PE marks Please check (later this week) http://www.comp.nus.edu.sg/~cs1101x/3_ca/ca_marks.html http://www.comp.nus.edu.sg/~cs1101x/3_ca/ca_marks.html Consultation 13 November, 2008, Thursday, 2 – 4 pm My office (COM1-03-12)
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14 What’s next? (1/2) We have come to the end of CS1101! or ? Have you learned everything about programming? No. There are issues such as inheritance/polymorphism, efficiency, etc. No. Even for issues we have discussed, you will need more practice. For example, design aspect. A correct program may not be a good program!
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15 What’s next? (2/2) CS1102 Data Structures and Algorithms Textbook: Data Abstraction and Problem Solving with JAVA: Walls and Mirrors by Frank M. Carrano and Janet J. Pitchard Companion website: ftp://ftp.aw.com/cseng/authors/carrano/java/ ftp://ftp.aw.com/cseng/authors/carrano/java/ Prepare yourself well!
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16 ALL THE BEST!
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17 End of file
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