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Welcome to 14:332:476 Virtual Reality Spring 2008 Grigore C. Burdea Ph.D. Director, Human–Machine Interface Laboratory, CAIP Center, Rutgers University. http://www.caip.rutgers.edu/vrlab/ Electrical and Computer Engineering Department
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Class web site: www.caip.rutgers.edu/vrlab/vrclass Textbook site: www.vrtechnology.org
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Grading Criteria (476): Quizzes 10%, Midterm 45% Final 45% Laboratory assignments graded separately (for 478)
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Textbook: Burdea and Coiffet, Virtual Reality Technology, 2 nd Edition, Wiley, 2003
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Textbook web site: www.vrtechnology.org
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Laboratory Hardware
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Introduction
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What is Virtual Reality?
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It is not augmented reality…. Introduction
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What is Virtual Reality? “A high-end user-computer interface that involves real-time simulation and interaction through multiple sensorial channels.” (vision, sound, touch, smell, taste)” Introduction
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Sensorama Simulator, US Patent #3,050,870, 1962 Introduction
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VR Short History 1963+ Ivan Sutherland's doctoral theses: SKETCHPAD: stereo HMD, position tracking, and a graphics engine. 1966+ Tom Furness: display systems for pilots; 1967+ Brooks developed force feedback GROPE system;
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Ivan Sutherland’s HMD (1966+) Introduction
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Brooks’s Grope Project (1977) Introduction
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VR Short History 1977 Sandin and Sayre invent a bend-sensing glove 1979 Raab et al: Polhemus tracking system 1989 Jaron Lanier (VPL) coins the term virtual reality 1994 VR Society formed
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The first complete system was developed by NASA “Virtual Visual Environmental Display” (VIVED early 80s; they prototyped the LCD HMD; Became “Virtual Interface Environment Workstation” (VIEW) 1989 Introduction NASA … a pioneer in VR
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NASA VIEW system (1989) Introduction
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NASA VIEW system (1992) Introduction
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Large simulation and training needs; Could not send humans to other planets; Relatively small budgets. Introduction Why NASA?
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Towards Commercialization… The first commercial VR systems appeared in the late 80s produced by VPL Co. (California): The VPL “Data Glove” and The VPL “Eye Phone” HMD Introduction
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The VPL DataGlove (1987) cost $8,500 Introduction
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The Matel PowerGlove (1989) Introduction
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The first commercial VR glove for entertainment – Mattel Power Glove $50 (1989)
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The Flight Helmet (ca. 1990) weighs 5 lbs Early HMDs were massive
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…and had poor resolution
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Virtual Reality in the early 90s…. Emergence of first commercial Toolkits: WorldToolKit (Sense8 Co.); VCToolkit (Division Ltd., UK); Virtual Reality Toolkit VRT3 (Dimension Ltd./Superscape, UK); Cyberspace Developer Kit (Autodesk) Introduction
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Superscape VRT3 Development System
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Virtual Reality in the early 90s…. Emergence of first non-commercial toolkits: Rend386; Later Virtual Reality Modeling Language (VRML 1.0); Later still Java and Java 3D; Introduction
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Scene created with Rend386 Successor is AVRIL ("A Virtual Reality Interface Library“) C library for creating Created at U. Waterloo, Canada ece.uwaterloo.ca/~broehl/avril.html
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Virtual Reality in the early 90s…. PC boards still very slow (7,000 – 35,000 polygons/sec); First turnkey VR system – Provision 100 (Division Ltd.) Emergence of faster graphics rendering architectures at UNC Chapel Hill: “Pixel Planes”; Later “Pixel Flow”; Introduction
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Stride PC graphics accelerator 35,000 polygons/sec; $26,000 (with two co- processors)/card Require up to 6 PC slots for stereo version
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Introduction Provision 100 VR turnkey system (Division Ltd., UK) 35,000 polygons/sec; $64,000 (including texture generator, tracker, 3-D audio, HMD and software)
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Introduction Provision 100 VR turnkey system (Division Ltd., UK)
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Introduction Pixel Planes 5 VR system (UNC) ~ 1 Million triangles/sec;
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Rendering speed comparison SGI vs. PCs xBox 360 500 Million poly/sec 2005
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Laboratory VR Station prices (2002) PRODUCT Price/user% of Budget PC 1.7 GHz FireGL 2 accelerator 2,34748 Polhemus 3D tracker 4 receivers 1,82337 5DT sensing glove five-sensor version 48210 Stereo Glasses wired1793 Force feedback Joystick882 Java and Java3D-- VRML-- Total4,919100
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VR Market growth
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The key elements of a VR System
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