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The iGeners Are Coming – RU rdy? Presented by: Jodi Long, Ph.D. Sciences for Health Programs Department Chair Santa Fe College STEMtech 2011
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Session Playlist Generational Overview Neuroscience Applications Practical Applications
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Desired Outcomes We will know what motivates students to learn. We will view our students differently. We will see immediate and dramatic changes in our students’ performance and self-perception. We will LOVE our jobs even more!!
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Generational Overview Veterans (or “Silent”) generation –1925 – 1945 Baby Boomers – 1945 – 1965 Generation X – 1965 – 1980 Generation Y – 1980 – 1990 iGeneration – 1990 - ?
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iGeners – see life more integrated
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How fast is society moving?
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Multiple Generations in the Classroom
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Feedback in Games
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What is Metacognition? The ability to: think about your thinking monitor and control your mental processing accurately assess what you understand
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Recipe for Success Ingredients: 1.Emotional connection with students 2.Get them to pay attention 3.Train them to think about their thinking Method: 1.Meaningfully engage students often in 1 st 3-wks of class 2.Provide activities that focus on what you want them to focus on
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Processing Information Long-term Memory Current Experience Working Memory
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Why Students Do Not Accurately Judge Their Learning They haven’t had to do it in the past They base their learning on what’s in short term memory They don’t test their learning They’ve never engaged in an activity that would show them that they are overestimating their learning
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1 st 3-weeks Teach Reflection Assess early Assess often Keep it fresh 360° feedback
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Bottom Line 1.Students CAN learn. 2.We must help facilitate. 3.We have to hold them accountable.
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Questions? What are you thinking about right now?
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Contact Information Jodi Long, Ph.D. Jodi.long@sfcollege.edu Sciences for Health Programs
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Sources Rosen, L. (2010). Rewired. New York: Palgrave Macmillian Willingham, DT. (2009). Why Don’t Students Like School? : A cognitive scientist answers questions about how the mind works and what is means for the classroom. San Francisco: Jossey-Bass, a Wiley Imprint http://www.amanet.org/training/articles/Leading-the-Four-Generations-at- Work.aspx http://www.amanet.org/training/articles/Leading-the-Four-Generations-at- Work.aspx http://www.fdu.edu/newspubs/magazine/05ws/generations.htm http://www.kaplaneduneering.com/kappnotes/index.php/2011/03/feedback- essential-for-video-games-and-learning/ http://www.kaplaneduneering.com/kappnotes/index.php/2011/03/feedback- essential-for-video-games-and-learning/ http://www.cas.lsu.edu
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