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Kristina Makarova Yoko Ishioka Burt Carter Carlos Rios team.

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Presentation on theme: "Kristina Makarova Yoko Ishioka Burt Carter Carlos Rios team."— Presentation transcript:

1 Kristina Makarova Yoko Ishioka Burt Carter Carlos Rios team

2 Progress and Arduino Boards

3 Cemented game play Ordered materials Composing songs Working on display/board designs http://www.prism.gatech.edu/~ yishioka3/final/presentation2.s wfhttp://www.prism.gatech.edu/~ yishioka3/final/presentation2.s wf Progress...

4 Game Perspective What makes Twister fun? How to incorporate it into AudioPile? Twister Game Research

5 Display screen demo and explain Describe new board design and construction Modified Game Play...

6 Arduino Boards It's time to learn...

7 Arduino is a physical computing platform based on a simple I/O board and a development environment that implements the Processing/Wiring language. Arduino can be used to develop stand-alone interactive objects or can be connected to software running on a computer (e.g., Adobe Flash, Processing, Max/MSP, Pure Data, SuperCollider). (Wikipedia) What is Arduino?

8 Hardware Components Atmel AVR microcontroller 5-volt linear regulator 16MHz crystal oscillator or ceramic resonator

9 Wave Shield Add music to Arduino http://ladyada.net/make/waveshield/index.html onboard DAC, filter and op-amp uses SD/MMC cards Can play.wav files up to 22KHz, 12bit Hardware Components

10 What can it do? Ping Ultrasonic Range Finder ultrasonic range finder from Parallax detects distance of the closest object in front of the sensor (up to 3m). works by sending out a burst of ultrasound and listening for the echo when it bounces off of an object.

11 How does it really work? The Arduino board sends a short pulse to trigger the detection, then listens for a pulse on the same pin. The duration of this second pulse is equal to the time taken by the ultrasound to travel to the object and back to the sensor. Using the speed of sound, this time can be converted to distance.

12 What else? It reads input from piezo speakers to play melodies by sending a square wave of the appropriate frequency to the piezo which generates the corresponding tone. The calculation of the tones is made following the mathematical operation: timeHigh = period / 2 = 1 / (2 * toneFrequency)

13 Different Tones NoteFrequencyPeriodtimeHigh C261 Hz38301915 D294 Hz34001700 E329 Hz30381519 F349 Hz28641432 G392 Hz25501275 A440 Hz22721136 B493 Hz20281014

14 Memory Flash 16k bytes (of which 2k is used for the bootloader) SRAM 1024 bytes EEPROM 512 bytes

15 http://www.youtube.com/watch?v=wJZVMu78T9g&fe ature=related http://www.youtube.com/watch?v=nY1eQk3ezjM Uses


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