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Flash Adobe Flash Introduction Kyungeun Park
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Bitmap vs. Vector based Bitmap –Bitmaps are made up of single pixels Vector based –Vector graphics are made up of mathematical equations
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Advantages of Vector-based Drawing Programs Easy to resize without loss of quality Small file size Faster display and download
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Animation Graphics with added motion Motion is illusion of motion Single image is called a frame
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Animation (cont.) 24 frames per second are the threshold for the human eye to perceive single frames showing in sequence as continuous motion
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Layers Layers are like transparencies Have a stacking order Easy to make changes Avoid unwanted object interaction
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Usage of Layers Layers avoid unwanted object interaction Each object that you may want to animate should be placed on a separate layer Rule of thumb: If in doubt, place the object on a separate layer
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Frames Frame –Single image displaying the object or character Keyframe –Single Image where a significant change to the object or character is defined
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Frames (cont.) In-between Frames –Incorporate the incremental changes necessary to simulate movement Tweening –Process of automatically creating in-between frames
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Symbols Symbols are reusable objects Are stored in the library Library is a container for reusable objects Convert to symbol creates symbol and places it in Flash library
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Symbol Instances Instance of a symbol is usage of a symbol in your movie Help to keep the file size small
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Working with Symbols Library panel –Holds a library’s contents (symbols, sounds, video clips, and bitmaps in folders) –View Library Window
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Working with Symbols Why use symbols? –Flash uses vectors to hold down file size: each vector shape is just a set of instructions. –This fact makes vector shapes efficient to begin with. –Symbols allow you to reuse elements in a way that's more efficient than duplicating vector shapes. –Each instance of a symbol is linked to one master symbol, instead of adding a full set of instruction for each instance.
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Scenes are compared to chapters of a book. Animation is broken into smaller chunks called scenes. Scene panel shows what scenes exist in your movie. Understanding Scenes
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Insert a scene Delete a scene Change the scene order Rename a scene Manipulating Scenes
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Frame-by-Frame Animations Traditional form of animation Made by placing different content in different frames Keyframe is the frame that hold new content.
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Frame-by-Frame Animations Timeline Control
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Frame-by-Frame Animations Keyframes –Blank keyframe: empty frame –Keyframe: duplicates the content of the preceding keyframe in that layer
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Frame-by-Frame Animations Insert Keyframe/Blank Keyframe Keyframe Blank Keyframe
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Frame-by-Frame Animations Frame-by-Frame Animation
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Tweening –Process of automatically creating in-between frames –Flash creates a series of incremental changes to the graphic. In-between Frames –Automatically generated intermediate frames to simulate movement Tweening pattern –Beginning and end of the sequence by placing graphic elements in keyframes –Apply tweening process to the beginning frame Tweening Process
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Tweening –Motion tweening –Shape tweening Difference between motion tweening and shape tweening is: –Motion tweening requires graphics that are in containers (drawing-objects, groups,symbols, or text boxes quality) –Shape tweening requires editable graphics (merge- shapes and drawing-objects quality) Tweening Process
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Create Motion Tween Animation with Motion Tweening
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Create Motion Tween Animation with Motion Tweening
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Tween changes in color – transitional colors for each inbetween frame Animation with Motion Tweening
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Tween changes in color Animation with Motion Tweening
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Automatic Transition of Shape Animation with Shape Tweening
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Morphing: transforms the oval into the rectangle Animation with Shape Tweening
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