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STEM Research?
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What is Research? Research is the systematic investigation into and study of materials and sources in order to establish facts and reach new conclusions. Research is the creative work undertaken on a systematic basis in order to increase the stock of knowledge.
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What is Scientific Research? Scientific research is proposing hypotheses as explanations of phenomena and designing experimental studies to test these hypotheses via predictions which can be derived from them. Scientific research is performing a methodical study in order to prove a hypothesis or answer a specific question. Finding a definitive answer is the central goal of any experimental process.
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What is Basic Research? Basic research is defined as systematic study directed toward fuller knowledge or understanding of the fundamental aspects of phenomena and of observable facts without specific applications towards processes or products in mind. Basic research is driven purely by curiosity and a desire to expand our knowledge. This type of research tends not to be directly applicable to the real world in a direct way, but enhances our understanding of the world around us.
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What is Applied Research? Applied research is one type of research that is used to answer a specific question that has direct applications to the world. This is the type of research that solves a problem. Applied research is a form of systematic inquiry involving the practical application of science. It accesses and uses some part of the research communities’ accumulated theories, knowledge, methods, and techniques, for a specific, often state-, business-, or client-driven purpose.
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What is Engineering Research? Engineering research often deals with areas in which the basic science is well understood, but the problems themselves are too complex to solve in an exact manner. Engineering research is yielding knowledge essential to translating scientific advances into technologies that affect everyday life.
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STEM Research STEM research is research in science, technology, engineering, and mathematics fields.
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Advanced STEM Research Course Advanced STEM Research course is a yearlong project-based course to provide students an opportunity for firsthand, supervised research in STEM fields. It is mentored, but self-directed, work that enables individual students or a small group of students in collaboration with faculty members to explore a problem of interest to them, to conduct the in-depth investigation/experiments/design, and to communicate their results to others.
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Course Goals Develop and Integrate your knowledge in Math, Science, and Technology. Use Engineering Methods to find innovative solutions for complex real-world problems.
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STEM Research Projects A scientific research in one or more of the STEM fields, An engineering design project to create a complex product, and An innovative, patentable, solution to solve a practical problem. The interdisciplinary researches and researches with applications to the non-STEM fields are strongly encouraged.
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Three Levels of Problem Solving Level 1— Level 2— Level 3— Starting Point Destination Destination? Path Path? e.g. plug into quadratic formula to solve equations e.g. geometric proof or trigonometric identity proof Destination? e.g. resolve rush hour traffic problem in NYC
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Nature of Research Research Problems Ambiguity Evolving understanding Open-ended Research Process Risk-taking Objective and logical Original contribution
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Problems of Interest – Major problems, issues, needs you have encountered in your life and our society which might be possible to be solved by STEM methods and skills. – Interesting and innovative ideas, something having potential to impact our society, or improving people's lives in a dramatic way. T HINK BIG !!!
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Research Fields Team 1: Autonomous Drone Navigation System in Indoor Environment Team 2: Drone Defense System: Vision System Team 3: Drone Defense System: Intercepting System Team 4: Brainwave Controlled Games/Devices: OpenVIBE Team 5: Brainwave Controlled Games/Devices: NeuroSky Mindwave Team 6: Brainwave Controlled Games/Devices: Emotiv Insight Team 7: Hand-to-Hand Communication Team 8: Educational Mobile Apps for the Visually Impaired Team 9: General Mobile Apps for the Visually Impaired Team 10: 2D Tactile Display Based on Electrovibration
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Problems of Interest Project 1: Autonomous Drone Navigation System in Indoor Environment – Description: Processing video from the front camera of the drone to recognize and locate the guiding marks, and navigating the drone autonomously from starting point to destiny based on these sensor information. – Core technology: drone navigation, drone video image processing, laptop/desktop application – Platforms/Tools: Linux, AR Drone 2.0, AR Drone 2.0 SDK, Nodecopter, OpenCV T HINK BIG !!!
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Problems of Interest Project 2 & 3: Drone Defense System: Vision & Intercepting System – Developing and designing a proof-of-concept prototype of a projectile- based anti-drone system which can be used to protect the building/property from drone invasion. – Core technology: Sensors, stereo vision, image processing, computer vision, iOS app programming, projectile launching system, robot design, robotic programming, embedded design – Platforms/Tools: Linux, OpenCV, Video4Linux, Beaglebone Black, FLIR ONE, FLIR ONE SDK, RobotC, Arduino, Vex Robotics System T HINK BIG !!!
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Problems of Interest Project 4, 5 & 6: Brainwave Controlled Games/Devices: OpenVIBE, NeuroSky Mindwave & Emotiv Insight – Description: Using signal processing techniques to analyze and classify brainwaves of different mental activities, and controlling games or devices accordingly. – Core technology: Electroencephalogram (EEG) signal processing, classification, mobile programming – Platforms/Tools: OpenVIBE, NeuroSky Mindwave, NeuroSky SDK, Emotiv Insight, Emotiv SDK, iOS/Android app programming T HINK BIG !!!
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Problems of Interest Project 7: Hand-to-Hand Communication – Description: Using hand gestures and movements of one person to determine those of another person. Detecting the neural signals from the first person, processing and amplifying the neural signals, and stimulating the muscle/ nerves of the hand of another person. – Core technology: Electromyography (EMG) signal processing, classification, Transcutaneous Electrical Nerve Stimulation (TENS), PossessedHand – Platforms/Tools: Backyard Brains Human-Human-Interface T HINK BIG !!!
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Problems of Interest Project 8, 9 & 10: 2D Tactile Display Based on Electrovibration & Mobile Apps for the Visually Impaired – Description: Developing a low-cost 2D tactile display system based on electrovibration for the visually impaired & designing general/educational mobile apps using Senseg FeelScreen Technology. – Core technology: Electrovibration, image processing, mobile app programming, low-power DC-to-DC converter, signal amplification, tablet technology, FeelScreen with haptic-feedback – Platforms/Tools: Platforms/Tools: iPad, XCode, Swift, analog circuit design tools, Java, Android Studio, Senseg SDK T HINK BIG !!!
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Aspects of a Project Consumer User Researcher Designer
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Computer Resource NameMacbook AirNameMacbook Air TheoA1LithuA11 OwenA2JulianA12 NoahA3LolaA13 AdnanA4GabrielaA14 EduardoA5LeslieA15 HenryA6KatherineA16 SarahA7AaronA17 BrianA8VivianA18 TyA9RuyofA19 IsabelleA10 *** WINDOWS LAPTOPS WILL BE ASSIGNED BASED ON PROJECT NEEDS ***
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Computer Rules Only use your computer and the STEM account assigned to you. Never share your username and password. If you notice any damage when you retrieve it from the computer cart, report to the teacher promptly before using it. Never change, delete anything from other students’ accounts or computers. Internet use is limited to teacher assigned activities or classwork. Personal Internet use for chat rooms, instant messaging (IM), YouTube Videos, email or gaming is strictly prohibited. Use earphones when accessing video tutorials in the lab sessions. Do not personalize the computer settings. (This includes desktop, screen saver, etc.) Never download or install any programs, updates, games, or music without the permission of instructor. Backup your work daily in a flash drive or in the cloud. Ask special permission to take laptop outside the classroom, and never transfer the laptop to other students. Always reshelf the laptop to the designated location with proper power cable connection.
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Team Presentation 09/17 (Thu)09/22 (Tue) Group 3Group 7 Group 10Group 4 Group 5 & 6Group 8 & 9 Group 2Group 1
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Initial Project Planning/Coordination Project Description & Merits Describe the project in your own words and list the possible contribution your project can have to advance the field of STEM or solve societal problems Group/Team Communication Who will be involved in your project and relevant projects? How to communicate effectively with each other? What are the tools for project collaboration? Prior Work/Resource Inventory Go to the Project Resource website to review the current resource and prior work. Update the page. Technology Analysis Identify the scientific and technical knowledge/skills involved in your project Competence Identify skill sets, technical competence in your group, and list the missing ones which need to be acquired Safety Identify any safety issues regarding the build, use, store, and dispose of materials and tools Equipment, materials & budget List the key materials and equipment required for your project Identify the key items needed to be purchased and their prices Schedule What are the goals/milestones/plans of your project in the next week? What are the task assignments for each team member? Post your Initial Project Planning/Coordination unto the team blog by Sunday
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