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Jeff Burke UCLA School of Theater, Film and Television Sensor networks in art and entertainment.

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Presentation on theme: "Jeff Burke UCLA School of Theater, Film and Television Sensor networks in art and entertainment."— Presentation transcript:

1 Jeff Burke UCLA School of Theater, Film and Television jeff@hypermedia.ucla.edu Sensor networks in art and entertainment

2 ENS theory, devices, and systems operate at extremely relevant social & aesthetic boundaries. Art and entertainment applications can provoke relevant fundamental ENS research. Summary

3 Entertainment Industry Preoccupations Digital Media  Pervasive Content  Digital Rights Management

4 Entertainment Industry Preoccupations Cellular Technology  Pervasive Displays  Mobile Media Experience

5 Beyond Entertainment Industry Preoccupations CENS Research  Pervasive Interfaces  ??

6 Beyond Entertainment Industry Preoccupations CENS Research  Pervasive Interfaces  Encountered Phenomena (Observation)

7 Beyond Entertainment Industry Preoccupations CENS Research  Pervasive Interfaces  Designed Phenomena (Feedback)

8 Beyond Entertainment Industry Preoccupations CENS Research  Pervasive Interfaces  Internal Phenomena (Prioproception)

9 Beyond Entertainment Industry Preoccupations CENS Research  Pervasive Interfaces  Scale

10 Beyond Entertainment Industry Preoccupations CENS Research  Pervasive Interfaces  Rhythm Behind the Bars (Nicaragua/Panama, 1999)

11 Beyond Entertainment Industry Preoccupations Pervasive Interfaces to Rhythm and Scale of Observed, Designed, and Internal Phenomena

12 Rhythm & Scale Behind the Bars (Nicaragua/Panama, 1999) Variations V, Cunningham/Cage/Tudor (1965) Their Day, Design: Josef Svoboda (1959)

13 Rhythm & Scale The Social Life of Small Urban Spaces (W. Whyte)One localization sensor

14 Embedded Networked Devices VirtualPhysical

15 Embedded Networked Devices VirtualPhysical Designed Observed An external observer, or part of the whole design?

16 Art & Entertainment Sets Architecture Existing media Controlled Lighting & Sound Internet traffic Story structure Performer Audience Bystander Internet participation Created media Crowd Ambient Lighting & Sound Movement patterns VirtualPhysical Designed Observed Theme Park

17 What conceptual models are needed for artists/designers to express desired relationships between sensed phenomena and available outputs? How can research and deployment of ENS systems consider all the purposes of built environments, including the functional, aesthetic, social, and cultural? What types of domain knowledge about observed environments available from artists/designer and most useful in system design? ENS Research will find itself at this boundary VirtualPhysical Designed Observed What conceptual models most useful for artists/designers to understand sensor network observations of different phenomena?

18 Socially Relevant? Yes. 13,5 Million Text MessagesDesigned or Observed?

19 Socially Relevant? Yes. How many million online chats?Designed or Observed?

20 The Other Direction CENS Research  Designed Environments  New Aesthetic Experiences FUNCTIONAL · SOCIAL · AESTHETIC

21 OBSERVED + DESIGNED ACTION  ENS  DESIGNED OUTPUT CENS Research  ENS as HCI  New Aesthetic Experiences The Other Direction

22 CENS Research  Media and Control  New Aesthetic Experiences LOCAL SENSING & DISPLAY · COLLABORATION BETWEEN NETWORKS

23 The Other Direction CENS Research  Sensitivities  New Users RHYTHM · SCALE · CONTEXT

24 The Other Direction CENS Research  Deployment  New Users INFRASTRUCTURE INTEGRATION · GUIDED DEPLOYMENT

25 The Other Direction CENS Research  Software  New Users VISUALIZING · AUTHORING · EVALUATION

26 ENS as pervasive interfaces to rhythm and scale of activity –Observation of what’s encountered –Feedback on what’s designed –Prioproception within systems themselves ENS can act as external observer or integral design component –Define quadrants for research along axes of virtual/physical and designed/observed. –Timely and relevant to communication (mass/local) and new physical construction. Research impacts –Built environments and experiences (and the systems that enable them) have functional, social and aesthetic considerations –ENS often considered as HCI –Integration with media and control –Sensitivities are different (in both mathematical and non-technical sense) –Deployment requirements are unique to the (sub)domains –Software Sensors in Art & Entertainment

27 Jeff Burke UCLA School of Theater, Film and Television jeff@hypermedia.ucla.edu Sensor networks in art and entertainment


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