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Balance K1066BI – Graphical Design Teppo Räisänen Teppo.raisanen@oamk.fi
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Balance Balance is generally seen as equal visual weight
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Balance The easiest way to achieve balance is using symmetrical balance ▫We have a central axis dividing composition in the middle - horizontally or vertically - with the same design on both sides ▫Mirror reflection
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Balance
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Another examples are ▫Radial balance ▫Crystallographic balance
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Balance Radial balance ▫Has a central focal point in a generally square compositional format E.g. target, traffic signs ▫Used in many culture’s artistic works
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Crystallographic balance ▫”All over” balance ▫Usually done with grid-like composition, certain variation is introduced to direct the eye throughout the design, with many focal points E.g. Quilt design, game of checkers
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Asymmetrical balance is when there is no clear pattern ▫There seems to be no balance ▫Mismatched number of disparate elements ▫Asymmetrical balance presents us with more possibilities for arranging design elements ▫Is more dynamic than symmetrical design
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Balance
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Guiding eye with design Being able to guide our audience makes our design more effective and less stressfull to navigate
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Guiding eye with design Contrast of color and size will guide users eyes
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Guiding eye with design Another key aspect is the use of focal points ▫Focal point is a central point of attention or interest ▫They are the driving force to where your eyes will move to, land, and then move to again ▫They are different than the central point of design
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Focal point
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Guiding eye with design Negative space ▫Negative space is the white (or empty) space around design elements ▫Positive space is all the elements
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