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CLASSICAL ANIMATION - 5 Sec 1 AEP Term 3
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CHARACTER DESIGN – My Alter Ego - Design an original character or life form, drawing your inspiration from everyday items (stationery, tools, etc); plants or animals. - Think about and list down your character's personality and any special traits: - Bright, happy, confident - Sad, depressed - Clumsy, greedy - Timid, fearful - Present 3 views of your character on an A3 paper. Include colours for your character By Tuesday, 2 August 2011
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Review of the Run Cycle
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The Run Cycles
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Anticipation http://www.youtube.com/watch?v=EtQr4Le6WO0&NR=1 http://www.youtube.com/watch?v=jBL1kmE08CU&NR=1 http://www.youtube.com/watch?v=ATHQeO5iu6k&feature=related
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Anticipation - Almost all actions are preceded by an anticipation of that action. - Anticipation helps the animator to communicate clearly to the audience what is going to happen next. - Adding anticipation to an action strengthens the action and adds clarity to the movement.
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Anticipation
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WEIGHT & BALANCE
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Weight & Balance -Two key factors in making believable animation - Weight: - All figures should possess weight in their actions; dependable on age / mood / external forces, etc. - Balance: - Linked to weight of the figure
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Weight & Balance
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Lifting
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Throwing
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Pushing
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Pulling
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Overlapping Action The movement of the different parts of a living creature do not occur at the same time; things start, move and stop at different points and move at different rates. - To create this lifelike action, it is necessary to create time lags between these separate actions making the movement of the individual elements overlap. This is what we call overlapping action.
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EXERCISE – Anticipation, Weight & Balance Have a figure execute a simple action (push / pull / throw / lift), taking into consideration anticipation, weight & overlapping action (approx 20 drawings)
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