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TEMPLATE DESIGN © 2008 www.PosterPresentations.com Last Resort Animation, Modeling, AI, Networking, and Backend Alex Bunch, Nick Hunter, Austin Lohr, Robert.

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Presentation on theme: "TEMPLATE DESIGN © 2008 www.PosterPresentations.com Last Resort Animation, Modeling, AI, Networking, and Backend Alex Bunch, Nick Hunter, Austin Lohr, Robert."— Presentation transcript:

1 TEMPLATE DESIGN © 2008 www.PosterPresentations.com Last Resort Animation, Modeling, AI, Networking, and Backend Alex Bunch, Nick Hunter, Austin Lohr, Robert Schmidt, Eric Shryock, Ian Stitzlein The Ohio State University Computer Science and Engineering Concept. Future Work Overview Game PlayRaces and Units Acknowledgements References These show the difference in amplitude between 0 and X% saturation Last Resort is a classic Real-Time Strategy game set in the not-so- distant future, where the Human race is rallying together its best soldiers to defend the homeland against a massive Alien invasion. Following in the footsteps of other popular Real-Time Strategy games such as StarCraft, Age of Empires, and Command & Conquer, Last Resort allows players to construct their outpost, gather resources to train massive armies, and stage epic battles to demolish the enemy encampment. The game also features Fog-Of-War, Squad-level and Unit-level AI, and multiple maps to enrich the game experience. With online multi-player, players can challenge their friends to determine who is the best Commander. Help the Humans to stop the invasion or force them to bow before the Aliens. The fate of the Earth is in your hands! Last Resort is a Real Time Strategy (RTS) game where players attempt to beat each other through management of economies and armies. There are two main resources in Last Resort, gold and minerals, and both of them are needed to produce the units and buildings needed to defeat your opponent. Gold is a time based resource so it is accumulated continuously, while minerals are a mined resource. Worker units are needed to collect minerals and a base is needed for the worker units to deposit resources after collecting them. Minerals are a finite resource so when the minerals in a players initial base are exhausted that player will need to find a new source to keep his or her economy growing. Resources are needed to produce any unit or building, worker units use resources to create buildings, which in turn use resources to train more units. Hovering the mouse over a unit or building shows the resources need to create it, and if the player doesn’t have enough resources then a warning will appear on the screen. Last Resort has two races that are playable by the user, each with its own benefits and drawbacks. Aliens Units and buildings are stronger but cost more Squads of units have fewer units in them Humans Humans can very quickly produce many units cheaply Attacks are weaker but more units attacking offsets this Each race has four units: Worker Used to harvest minerals and build buildings Light Infantry Perfect for scouting Easy to produce, can overwhelm heavy infantry with their numbers Heavy Infantry More expensive and more powerful than light infantry Have the ability to destroy vehicles effectively Vehicle Expensive unit that does a lot of damage Can kill light infantry very easily Game Setup Last Resort is a fundamentally multiplayer game, to play select ‘Multiplayer’ from the main screen then press ‘Remote Server.’ From there you can either join a game that someone has hosted or start one yourself. Once joining or hosting a game you can change the map to play on, what race to play as, and then start the game. Key elements of the Heads Up Display (HUD) are: 1. MiniMap: Preview of the entire map with dots indicating the position of friendly and enemy units. Dots for enemy units will not appear until those units have been revealed through the Fog Of War. 2. Resource Display: Displays the amount of each resource that the player has accumulated. 3. Selected Unit Menu: Displays currently selected units or buildings, along with their current health. 4. Command Menu: Displays commands that the player can issue to currently selected units. Some examples include ordering worker units to build new buildings and ordering buildings to train new military units. 5. Map Screen: Main view of units, buildings, and the terrain of the map. Left-clicking and dragging allows the player to select units. Right-clicking with units selected will order the selected units to move to the position of the click or to attack the enemy unit that was clicked. Enemy units and buildings are also revealed through Fog Of War as friendly units approach them.


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