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Chi-Cheng Lin, Winona State University CS 313 Introduction to Computer Networking & Telecommunication Chapter 5 Network Layer
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2 Topics l Design Issues l Routing Algorithms l Congestion Control l Internetworking
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Network Layer Design Issues Concern: How to get packets from source to destination Issues Store-and-forward packet switching Services provided to transport layer Implementation of connectionless service Implementation of connection-oriented service Comparison of virtual-circuit and datagram networks 3
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4 Store-and-Forward Packet Switching l The environment of the network layer protocols ISP’s equipment
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5 Services Provided to Transport Layer l Designing goals Independent of subnet technology Transport layer shielded from number, type, and topology of subnets Uniform network address numbering Even across LANs and WANs l Two Types of Services Connectionless, e.g., IP Connection-oriented, e.g., ATM
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6 Implementation of Connectionless Service l Routing within a diagram subnet ISP’s equipment A’s table (initially) A’s table (later) C’s Table E’s Table
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7 Implementation of Connection-Oriented Service l Routing within a virtual-circuit subnet. ISP’s equipment A’s table C’s Table E’s Table
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8 Implementation of Connection-Oriented Service l Routing within a virtual-circuit subnet.
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9 Comparison of Virtual-Circuit and Datagram Subnets
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10 Routing Algorithms l Network layer software l Deciding which output line an incoming packet should be transmitted to Datagram: made for each packet VC: made for new VC setup
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11 Routing Algorithms l Desirable Properties Correctness Simplicity Robustness Stability Fairness Optimality
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12 Routing Algorithms - Optimality l What to optimize? Minimizing mean packet delay Maximizing total network throughput Problem The above two are in conflicts (see next slide) l Compromise Minimizing number of hops a packet must take from source to destination
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Fairness vs. Efficiency Network with a conflict between fairness and efficiency.
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14 Classes of Routing Algorithm l Two major classes Non-adaptive Adaptive
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15 Two Major Classes of Routing Algorithm l Adaptive Algorithms differ in where to get information, e.g., Locally From adjacent routers From all routers when to change routes, e.g., Every T sec When the load changes When the topology changes what metric used for optimization, e.g., Distance Number of hops Estimated transit time
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16 Routing Algorithms to be Studied l Static (i.e., nonadaptive) routing Shortest path routing Flooding l Dynamic (i.e., adaptive) routing Distance vector routing Link state routing
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17 Optimality Principle l If router J is on the optimal path from router I to router K, then the optimal path from J to K also falls along the same route. l Proof? I K J L
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18 Sink Tree l Direct consequence of optimality principle l Network graph Node/vertice: router Edge: link l The set of optimal routes from all sources to a given destination form a tree rooted at the destination l Might not be unique l Goal of routing algorithms Discover and use the sink tree for all routers
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19 Sink Tree l Example Distance metric: number of hops NetworkSink tree
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20 Shortest Path Algorithm l Given a pair of routers, find the shortest path between them l Network graph Node/vertice: router Edge: link Labels of edges Function of factors Weighting function changed for different criteria
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21 Dijkstra's Algorithm l Each node labeled with (distance from source, best known path) Initially distance: infinity best known path: unknown Label might change to reflect better paths l Node is either tentative or permanent Initially tentative As a path from source to that node discovered, label becomes permanent and never gets changed
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22 First six steps to compute shortest path from A to D
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23 Dijkstra's Algorithm l How do we find the path? l The algorithm given in the book works from destination to source Why?
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24 Flooding l Every incoming packet is sent out on every outgoing line except for the input line l Problem Large number of packets are generated l Solutions Hop counter Avoiding duplicates Selective flooding
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25 Flooding - Conclusion l Optimal Shortest path is always chosen No other algorithm can produce a shorter delay l Robust l Easy to set up Only need to know its neighbors l Not practical in most applications l Useful in some applications Military application: robustness Wireless networks Metric of other routing algorithms
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26 Distance Vector Routing l Table in each router Giving Best known distance to each destination Which line to use to get there Indexed by each router Each entry contains two parts Preferred outgoing line to use for that destination Estimate of "distance" to go there Best known distance to each destination Updated by exchanging information with neighbors
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27 Distance Vector Routing l Router Knows "distance" to each neighbor Sends list to each neighbor every T msec Receives lists from neighbors every T msec If neighbor X knows Distance from X to I is X I, and Distance from the router to X is m then delay from router to I via X is (X I + m) Performs calculation for each neighbor to find the best Old table not used in calculation
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28 A network. Input from A, I, H, K, and the new routing table for J.
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29 Distance Vector Routing l Count-to-Infinity Problem Good news spread fast, bad news leisurely Infinity has to be defined
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30 Link State Routing l A router 1.Discovers its neighbors and learn their network addresses - HELLO 2.Measures the delay or cost to each neighbor - ECHO 3.Constructs a packet telling all it has just learned – link state packet 4.Sends this packet to all other routers – flooding w/ duplicate avoidance 5.Computes the shortest path to every other router – Dijkstra’s algorithm
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31 Link State Routing l In effect Complete topology and all delays are experimentally measured and distributed to every router Construct network topology from link state packets Dijkstra's algorithm is applied to find the shortest path
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Building Link State Packets (a) A network. (b) The link state packets for this network.
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33 Hierarchical Routing l Problem Network size grows Routing tables grow l Solution Hierarchical routing l Idea Routers are divided into "regions" Router knows detail about routing within its region Router knows nothing about internal structure of other region
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34 Path length from 1A to 5C?
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