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Introduction to Character Animation Karan Singh Lecture 1: CSC 2529 Karan Singh Lecture 1: CSC 2529
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Animation Principles Squash and Stretch. Follow Through and Overlapping Action. Slow in and Out. Exaggeration. Secondary Action. Appeal. Squash and Stretch. Follow Through and Overlapping Action. Slow in and Out. Exaggeration. Secondary Action. Appeal.
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Animation Principles Timing and Motion. Anticipation. Staging. Straight Ahead Action and Pose-to-Pose Action. Arcs. Timing and Motion. Anticipation. Staging. Straight Ahead Action and Pose-to-Pose Action. Arcs.
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Animation: Art or martial art?
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Production pipeline Script Charactersketches Storyboard 2D animatic Character setup Motion tests 3D animatic Animation Lighting,Rendering Compositing Post production
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Layered Approach Skeletal.Skeletal. Muscle.Muscle. Skin and underlying tissue.Skin and underlying tissue. Hair, nails, blemishes.Hair, nails, blemishes. Clothes and accessories.Clothes and accessories. Skeletal.Skeletal. Muscle.Muscle. Skin and underlying tissue.Skin and underlying tissue. Hair, nails, blemishes.Hair, nails, blemishes. Clothes and accessories.Clothes and accessories.
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Layered Approach Skeletal.Skeletal. Muscle.Muscle. Skin and underlying tissue.Skin and underlying tissue. Hair, nails, blemishes.Hair, nails, blemishes. Clothes and accessories.Clothes and accessories. Skeletal.Skeletal. Muscle.Muscle. Skin and underlying tissue.Skin and underlying tissue. Hair, nails, blemishes.Hair, nails, blemishes. Clothes and accessories.Clothes and accessories.
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Layered Approach Skeletal.Skeletal. Muscle.Muscle. Skin and underlying tissue.Skin and underlying tissue. Hair, nails, blemishes.Hair, nails, blemishes. Clothes and accessories.Clothes and accessories. Skeletal.Skeletal. Muscle.Muscle. Skin and underlying tissue.Skin and underlying tissue. Hair, nails, blemishes.Hair, nails, blemishes. Clothes and accessories.Clothes and accessories.
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Layered Approach Skeletal.Skeletal. Muscle.Muscle. Skin and underlying tissue.Skin and underlying tissue. Hair, nails, blemishes.Hair, nails, blemishes. Clothes and accessories.Clothes and accessories. Skeletal.Skeletal. Muscle.Muscle. Skin and underlying tissue.Skin and underlying tissue. Hair, nails, blemishes.Hair, nails, blemishes. Clothes and accessories.Clothes and accessories.
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Skeletal models Robot-likeRobot-like –Human bones = 206, CG approx. 40 –Human bones flexible, 6 DOF joints. CG bones rigid, 3DOF Skeletal controlSkeletal control –Kinematic –Dynamic –Procedural –Motion Capture Robot-likeRobot-like –Human bones = 206, CG approx. 40 –Human bones flexible, 6 DOF joints. CG bones rigid, 3DOF Skeletal controlSkeletal control –Kinematic –Dynamic –Procedural –Motion Capture
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Muscle and Skin Models Geometric. Geometric. Physically-based.Physically-based. Geometric. Geometric. Physically-based.Physically-based.
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Muscle and Skin (Physically-based) Anatomic.Anatomic. Spring and dampers.Spring and dampers. Finite Element Method.Finite Element Method. Anatomic.Anatomic. Spring and dampers.Spring and dampers. Finite Element Method.Finite Element Method.
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Muscle and Skin (Physically-based) Anatomic.Anatomic. Spring and dampers.Spring and dampers. Finite Element Method.Finite Element Method. Anatomic.Anatomic. Spring and dampers.Spring and dampers. Finite Element Method.Finite Element Method.
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Muscle and Skin (Geometric) Free-form deformations.Free-form deformations. Joint local operators.Joint local operators. Parametric models.Parametric models. Implicit surfaces.Implicit surfaces. 3D scanning.3D scanning. Free-form deformations.Free-form deformations. Joint local operators.Joint local operators. Parametric models.Parametric models. Implicit surfaces.Implicit surfaces. 3D scanning.3D scanning.
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Muscle and Skin (Geometric) Free-form deformations.Free-form deformations. Joint local operators.Joint local operators. Parametric models.Parametric models. Implicit surfaces.Implicit surfaces. 3D scanning.3D scanning. Free-form deformations.Free-form deformations. Joint local operators.Joint local operators. Parametric models.Parametric models. Implicit surfaces.Implicit surfaces. 3D scanning.3D scanning.
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Muscle and Skin (Geometric) Free-form deformations.Free-form deformations. Joint local operators.Joint local operators. Parametric models.Parametric models. Implicit surfaces.Implicit surfaces. 3D scanning.3D scanning. Free-form deformations.Free-form deformations. Joint local operators.Joint local operators. Parametric models.Parametric models. Implicit surfaces.Implicit surfaces. 3D scanning.3D scanning.
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Clothing DressingDressing – P. Volino, N. Magnenant-Thalmann, University of Geneva. –Virtual Clothing P. Volino, N. Magnenant-Thalmann, University of Geneva. Spring and dampers.Spring and dampers. –Baraff, David and Andrew Witkin. “Large Steps in Cloth Simulation,” Proceedings of SIGGRAPH 1998, pp. 43-54. –Bridson et al. SIGGRAPH 2002. Wrinkles, texturing.Wrinkles, texturing. BOOK: Cloth Modeling and Animation: Donald H. House & David E. Breen DressingDressing – P. Volino, N. Magnenant-Thalmann, University of Geneva. –Virtual Clothing P. Volino, N. Magnenant-Thalmann, University of Geneva. Spring and dampers.Spring and dampers. –Baraff, David and Andrew Witkin. “Large Steps in Cloth Simulation,” Proceedings of SIGGRAPH 1998, pp. 43-54. –Bridson et al. SIGGRAPH 2002. Wrinkles, texturing.Wrinkles, texturing. BOOK: Cloth Modeling and Animation: Donald H. House & David E. Breen
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Hair and blemishes StylingStyling Spring and dampers.Spring and dampers. Volume Rendering.Volume Rendering. Skin shadingSkin shading StylingStyling Spring and dampers.Spring and dampers. Volume Rendering.Volume Rendering. Skin shadingSkin shading
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Layered Characters
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