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Published byErnest Glenn Modified over 9 years ago
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Media as a Context of Development
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Media as a socializing agent Learn values, goals and belief system of society/culture Media represent a broad but also narrow socialization influence
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How Does Media Influence Children? Is the medium the message? Time displacement Imagination Distractibility and attention span
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Or Is the content the Message? Cultivation hypothesis exposure is key (passive viewer) Social learning theory modeling behavior they watch Constructivist perspective involvement plays a key role (active viewer)
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Constructivist Perspective Identification with characters Viewing motivation reasons for watching
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Uses of Media Entertainment Learning Identity Formation High Sensation Coping Youth Culture Identification
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Constructivist Perspective Perceived realism Do you see TV as real? Active/passive viewing
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Media Preferences by Age Group
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Individual and Group Differences Differences remain stable African-Americans and Latinos tend to be heavier consumers of the media Boys watch more TV than girls until late childhood
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Music TV American adolescents watch MTV approx. 15-30 minutes a day Two categories: Performance Videos Concept Videos
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What Are the Messages Shown? Content analysis Violence 71% of prime-time 92% of Saturday morning shows About 15% of music videos
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Sex in the Media Actual sex is not shown, but often implied Different roles for males & females Sex is shown as recreational Rarely refer to consequences
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Gender Women are underrepresented Gender roles are stereotyped Women young, attractive, thin, sexual object, nurturing, no focus on professional roles Men emotionless, strong, powerful, dominant, buffoons
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Race/ethnicity Recognition vs. respect Limited diversity Stereotyped portrayals
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What do Youth Comprehend? Understand better if they can relate to it Youth see messages found in content analyses
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What Does Media Influence? Language Spatial skills no evidence Time displacement homework Knowledge of stereotypes stereotype threat
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Violence and Aggression TV viewing contributes to belief that violence is frequent in the real world Viewing TV violence lead to increase in aggressive attitudes, values, and behaviors
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Field studies Longitudinal Natural experiment Lab experiment Longitudinal and Experimental Evidence
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Computer Games & Aggressiveness A majority of adolescents’ favorite games involve themes of violence Playing violent computer games heightened aggressiveness, hostility and anxiety
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Sexuality TV influences attitudes & expectations Little evidence of direct influence on behavior Women are especially vulnerable
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Attitudes About Gender Endorse gender roles attitudes consistent with those of TV (more traditional and stereotypical) Attitudes about self and others
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Race/ethnicity Racial attitudes Influence self-concept and esteem Influence academic achievement & motivation
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Big Tobacco & Advertising
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What can we do? Censorship? Turn off the TV? Media literacy
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