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Published byIris Crawford Modified over 9 years ago
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Chapter 6 outline r 6.1 Multimedia Networking Applications r 6.2 Streaming stored audio and video m RTSP r 6.3 Real-time Multimedia: Internet Phone Case Study r 6.4 Protocols for Real- Time Interactive Applications m RTP,RTCP m SIP r 6.5 Beyond Best Effort r 6.6 Scheduling and Policing Mechanisms r 6.7 Integrated Services r 6.8 RSVP r 6.9 Differentiated Services
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Streaming Stored Multimedia Application-level streaming techniques for making the best out of best effort service: m client side buffering m use of UDP versus TCP m multiple encodings of multimedia r jitter removal r decompression r error concealment r graphical user interface w/ controls for interactivity Media Player
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Internet multimedia: simplest approach audio, video not streamed: r no, “pipelining,” long delays until playout! r audio or video stored in file r files transferred as HTTP object m received in entirety at client m then passed to player
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Internet multimedia: streaming approach r browser GETs metafile r browser launches player, passing metafile r player contacts server r server streams audio/video to player
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Streaming from a streaming server r This architecture allows for non-HTTP protocol between server and media player r Can also use UDP instead of TCP.
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constant bit rate video transmission Cumulative data time variable network delay client video reception constant bit rate video playout at client client playout delay buffered video Streaming Multimedia: Client Buffering r Client-side buffering, playout delay compensate for network-added delay, delay jitter
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Streaming Multimedia: Client Buffering r Client-side buffering, playout delay compensate for network-added delay, delay jitter buffered video variable fill rate, x(t) constant drain rate, d
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Streaming Multimedia: UDP or TCP? UDP r server sends at rate appropriate for client (oblivious to network congestion!) m often sending rate = encoding rate = constant rate m then, buffer filling rate = constant rate - packet loss r short playout delay (2-5 seconds) to compensate for network delay jitter r error recover: time permitting TCP r send at maximum possible rate under TCP r filling rate fluctuates due to TCP congestion control r larger playout delay: smooth TCP delivery rate r HTTP/TCP passes more easily through firewalls
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Streaming Multimedia: client rate(s) Q: how to handle different client receive rate capabilities? m 28.8 Kbps dialup m 100Mbps Ethernet A: server stores, transmits multiple copies of video, encoded at different rates 1.5 Mbps encoding 28.8 Kbps encoding
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User Control of Streaming Media: RTSP HTTP r Does not target multimedia content r No commands for fast forward, etc. RTSP: RFC 2326 r Client-server application layer protocol. r For user to control display: rewind, fast forward, pause, resume, repositioning, etc… What it doesn’t do: r does not define how audio/video is encapsulated for streaming over network r does not restrict how streamed media is transported; it can be transported over UDP or TCP r does not specify how the media player buffers audio/video
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More about RTSP r Text-based protocol, like HTTP r Transport protocol independent r Supports any session description (sdp, xml, etc.) r Similar design as HTTP with differences yet! m client server and server client requests m server maintains a « session state » m data carried out-of-band
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RTSP: out of band control FTP uses an “out-of-band” control channel: r A file is transferred over one TCP connection. r Control information (directory changes, file deletion, file renaming, etc.) is sent over a separate TCP connection. r The “out-of-band” and “in- band” channels use different port numbers. RTSP messages are also sent out-of-band: r RTSP control messages use different port numbers than the media stream: out-of-band. m Port 554 r The media stream is considered “in-band”.
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RTSP Example Scenario: r metafile communicated to web browser r browser launches player r player sets up an RTSP control connection, data connection to streaming server
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Metafile Example Twister <track type=audio e="PCMU/8000/1" src = "rtsp://audio.example.com/twister/audio.en/lofi"> <track type=audio e="DVI4/16000/2" pt="90 DVI4/8000/1" src="rtsp://audio.example.com/twister/audio.en/hifi"> <track type="video/jpeg" src="rtsp://video.example.com/twister/video">
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RTSP methods r Major methods m SETUP:server allocates resources for a stream and starts an RTSP session m PLAY:starts data tx on a stream m PAUSE:temporarily halts a stream m TEARDOWN:free resources of the stream, no RTSP session on server any more r Additional methods m OPTIONS:get available methods m ANNOUNCE:change description of media object m DESCRIBE:get low level descr. of media object m RECORD:server starts recording a stream m REDIRECT:redirect client to new server m SET_PARAMETER:device or encoding control
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RTSP Operation
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RTSP Exchange Example C: SETUP rtsp://audio.example.com/twister/audio RTSP/1.0 Transport: rtp/udp; compression; port=3056; mode=PLAY S: RTSP/1.0 200 1 OK Session 4231 C: PLAY rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231 Range: npt=0- C: PAUSE rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231 Range: npt=37 C: TEARDOWN rtsp://audio.example.com/twister/audio.en/lofi RTSP/1.0 Session: 4231 S: 200 3 OK
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