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1 Introducing Methods A method is a collection of statements that are grouped together to perform an operation.

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1 1 Introducing Methods A method is a collection of statements that are grouped together to perform an operation.

2 2 Introducing Methods, cont. Method signature is the combination of the method name and the parameter list. The variables defined in the method header are known as formal parameters. When a method is invoked, you pass a value to the parameter. This value is referred to as actual parameter or argument.

3 3 Introducing Methods, cont. A method may return a value. The returnValueType is the data type of the value the method returns. If the method does not return a value, the returnValueType is the keyword void. For example, the returnValueType in the main method is void.

4 4 Calling Methods, cont. animation

5 5 Trace Method Invocation i is now 5 animation

6 6 Trace Method Invocation j is now 2 animation

7 7 Trace Method Invocation invoke max(i, j) animation

8 8 Trace Method Invocation invoke max(i, j) Pass the value of i to num1 Pass the value of j to num2 animation

9 9 Trace Method Invocation declare variable result animation

10 10 Trace Method Invocation (num1 > num2) is true since num1 is 5 and num2 is 2 animation

11 11 Trace Method Invocation result is now 5 animation

12 12 Trace Method Invocation return result, which is 5 animation

13 13 Trace Method Invocation return max(i, j) and assign the return value to k animation

14 14 Trace Method Invocation Execute the print statement animation TestMax.java

15 15 CAUTION A return statement is required for a nonvoid method. The following method is logically correct, but it has a compilation error, because the Java compiler thinks it possible that this method does not return any value. public static int sign(int n) { if (n > 0) return 1; else if (n == 0) return 0; else if (n < 0) return –1; } To fix this problem, delete if (n<0) in the code.

16 16 Reuse Methods from Other Classes NOTE: One of the benefits of methods is for reuse. The max method can be invoked from any class besides TestMax. If you create a new class Test, you can invoke the max method using ClassName.methodName (e.g., TestMax.max).

17 17 Call Stacks

18 18 Trace Call Stack i is declared and initialized animation

19 19 Trace Call Stack j is declared and initialized animation

20 20 Trace Call Stack Declare k animation

21 21 Trace Call Stack Invoke max(i, j) animation

22 22 Trace Call Stack pass the values of i and j to num1 and num2 animation

23 23 Trace Call Stack pass the values of i and j to num1 and num2 animation

24 24 Trace Call Stack (num1 > num2) is true animation

25 25 Trace Call Stack Assign num1 to result animation

26 26 Trace Call Stack Return result and assign it to k animation

27 27 Trace Call Stack Execute print statement animation

28 28 Passing Parameters public static void nPrintln(String message, int n) { for (int i = 0; i < n; i++) System.out.println(message); } Suppose you invoke the method using nPrintln(“Welcome to Java”, 5); What is the output? Suppose you invoke the method using nPrintln(“Computer Science”, 15); What is the output?

29 29 Pass by Value Testing Pass by value This program demonstrates passing values to the methods. TestPassByValue.java

30 30 Pass by Value, cont.

31 31 Overloading Methods Overloading the max Method public static double max(double num1, double num2) { if (num1 > num2) return num1; else return num2; } TestMethodOverloading.java

32 32 Ambiguous Invocation Sometimes there may be two or more possible matches for an invocation of a method, but the compiler cannot determine the most specific match. This is referred to as ambiguous invocation. Ambiguous invocation is a compilation error.

33 33 Ambiguous Invocation public class AmbiguousOverloading { public static void main(String[] args) { System.out.println(max(1, 2)); } public static double max(int num1, double num2) { if (num1 > num2) return num1; else return num2; } public static double max(double num1, int num2) { if (num1 > num2) return num1; else return num2; }

34 34 Scope of Local Variables A local variable: a variable defined inside a method. Scope: the part of the program where the variable can be referenced. The scope of a local variable starts from its declaration and continues to the end of the block that contains the variable. A local variable must be declared before it can be used.

35 35 Scope of Local Variables, cont. You can declare a local variable with the same name multiple times in different non- nesting blocks in a method, but you cannot declare a local variable twice in nested blocks.

36 36 Scope of Local Variables, cont. A variable declared in the initial action part of a for loop header has its scope in the entire loop. But a variable declared inside a for loop body has its scope limited in the loop body from its declaration and to the end of the block that contains the variable.

37 37 Scope of Local Variables, cont.

38 38 Scope of Local Variables, cont. // Fine with no errors public static void correctMethod() { int x = 1; int y = 1; // i is declared for (int i = 1; i < 10; i++) { x += i; } // i is declared again for (int i = 1; i < 10; i++) { y += i; }

39 39 Scope of Local Variables, cont. // With errors public static void incorrectMethod() { int x = 1; int y = 1; for (int i = 1; i < 10; i++) { int x = 0; x += i; }

40 40 Method Abstraction You can think of the method body as a black box that contains the detailed implementation for the method.

41 41 Benefits of Methods Write a method once and reuse it anywhere. Information hiding. Hide the implementation from the user. Reduce complexity.

42 42 The Math Class F Class constants: –PI –E F Class methods: –Trigonometric Methods –Exponent Methods –Rounding Methods –min, max, abs, and random Methods

43 43 Trigonometric Methods F sin(double a) F cos(double a) F tan(double a) F acos(double a) F asin(double a) F atan(double a) Radians toRadians(90) Examples: Math.sin(0) returns 0.0 Math.sin(Math.PI / 6) returns 0.5 Math.sin(Math.PI / 2) returns 1.0 Math.cos(0) returns 1.0 Math.cos(Math.PI / 6) returns 0.866 Math.cos(Math.PI / 2) returns 0

44 44 Exponent Methods  exp(double a) Returns e raised to the power of a.  log(double a) Returns the natural logarithm of a.  log10(double a) Returns the 10-based logarithm of a.  pow(double a, double b) Returns a raised to the power of b.  sqrt(double a) Returns the square root of a. Examples: Math.exp(1) returns 2.71 Math.log(2.71) returns 1.0 Math.pow(2, 3) returns 8.0 Math.pow(3, 2) returns 9.0 Math.pow(3.5, 2.5) returns 22.91765 Math.sqrt(4) returns 2.0 Math.sqrt(10.5) returns 3.24

45 45 Rounding Methods  double ceil(double x) x rounded up to its nearest integer. This integer is returned as a double value.  double floor(double x) x is rounded down to its nearest integer. This integer is returned as a double value.  double rint(double x) x is rounded to its nearest integer. If x is equally close to two integers, the even one is returned as a double.  int round(float x) Return (int)Math.floor(x+0.5).  long round(double x) Return (long)Math.floor(x+0.5).

46 46 Rounding Methods Examples Math.ceil(2.1) returns 3.0 Math.ceil(2.0) returns 2.0 Math.ceil(-2.0) returns –2.0 Math.ceil(-2.1) returns -2.0 Math.floor(2.1) returns 2.0 Math.floor(2.0) returns 2.0 Math.floor(-2.0) returns –2.0 Math.floor(-2.1) returns -3.0 Math.rint(2.1) returns 2.0 Math.rint(2.0) returns 2.0 Math.rint(-2.0) returns –2.0 Math.rint(-2.1) returns -2.0 Math.rint(2.5) returns 2.0 Math.rint(-2.5) returns -2.0 Math.round(2.6f) returns 3 Math.round(2.0) returns 2 Math.round(-2.0f) returns -2 Math.round(-2.6) returns -3

47 47 min, max, and abs  max(a, b) and min(a, b) Returns the maximum or minimum of two parameters.  abs(a) Returns the absolute value of the parameter.  random() Returns a random double value in the range [0.0, 1.0). Examples: Math.max(2, 3) returns 3 Math.max(2.5, 3) returns 3.0 Math.min(2.5, 3.6) returns 2.5 Math.abs(-2) returns 2 Math.abs(-2.1) returns 2.1

48 48 The random Method Generates a random double value greater than or equal to 0.0 and less than 1.0 (0 <= Math.random() < 1.0). Examples: In general,

49 49 Objects and Classes

50 50 OO Programming Concepts Object-oriented programming (OOP) involves programming using objects. An object represents an entity in the real world that can be distinctly identified. For example, a student, a desk, a circle, a button, and even a loan can all be viewed as objects. An object has a unique identity, state, and behaviors. The state of an object consists of a set of data fields (also known as properties) with their current values. The behavior of an object is defined by a set of methods.

51 51 Objects An object has both a state and behavior. The state defines the object, and the behavior defines what the object does.

52 52 Classes Classes are constructs that define objects of the same type. A Java class uses variables to define data fields and methods to define behaviors. Additionally, a class provides a special type of methods, known as constructors, which are invoked to construct objects from the class.

53 53 Classes

54 54 Constructors Circle() { } Circle(double newRadius) { radius = newRadius; } Constructors are a special kind of methods that are invoked to construct objects.

55 55 Constructors, cont. A constructor with no parameters is referred to as a no-arg constructor. · Constructors must have the same name as the class itself. · Constructors do not have a return type—not even void. · Constructors are invoked using the new operator when an object is created. Constructors play the role of initializing objects.

56 56 Creating Objects Using Constructors new ClassName(); Example: new Circle(); new Circle(5.0);

57 57 Default Constructor A class may be declared without constructors. In this case, a no-arg constructor with an empty body is implicitly declared in the class. This constructor, called a default constructor, is provided automatically only if no constructors are explicitly declared in the class.

58 58 Declaring Object Reference Variables To reference an object, assign the object to a reference variable. To declare a reference variable, use the syntax: ClassName objectRefVar; Example: Circle myCircle;

59 59 Declaring/Creating Objects in a Single Step ClassName objectRefVar = new ClassName(); Example: Circle myCircle = new Circle(); Create an object Assign object reference

60 60 Accessing Objects F Referencing the object’s data: objectRefVar.data e.g., myCircle.radius F Invoking the object’s method: objectRefVar.methodName(arguments) e.g., myCircle.getArea()

61 61 A Simple Circle Class  Objective: Demonstrate creating objects, accessing data, and using methods. TestCircle1.java

62 62 Trace Code Circle myCircle = new Circle(5.0); SCircle yourCircle = new Circle(); yourCircle.radius = 100; Declare myCircle no value myCircle animation

63 63 Trace Code, cont. Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; no value myCircle Create a circle animation

64 64 Trace Code, cont. Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; reference value myCircle Assign object reference to myCircle animation

65 65 Trace Code, cont. Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; reference value myCircle no value yourCircle Declare yourCircle animation

66 66 Trace Code, cont. Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; reference value myCircle no value yourCircle Create a new Circle object animation

67 67 Trace Code, cont. Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; reference value myCircle reference value yourCircle Assign object reference to yourCircle animation

68 68 Trace Code, cont. Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; reference value myCircle reference value yourCircle Change radius in yourCircle animation

69 69 Caution (static/non static) Recall that you use Math.methodName(arguments) (e.g., Math.pow(3, 2.5)) to invoke a method in the Math class. Can you invoke getArea() using Circle1.getArea()? The answer is no. All the methods used before are static methods, which are defined using the static keyword. However, getArea() is non-static. It must be invoked from an object using objectRefVar.methodName(arguments) (e.g., myCircle.getArea()). More explanations will be given. Pay your attention….

70 70 Reference Data Fields The data fields can be of reference types. For example, the following Student class contains a data field name of the String type. public class Student { String name; // name has default value null int age; // age has default value 0 boolean isScienceMajor; // isScienceMajor has default value false char gender; // c has default value '\u0000' }

71 71 The null Value If a data field of a reference type does not reference any object, the data field holds a special literal value, null.

72 72 Default Value for a Data Field The default value of a data field is null for a reference type, 0 for a numeric type, false for a boolean type, and '\u0000' for a char type. However, Java assigns no default value to a local variable inside a method. public class Test { public static void main(String[] args) { Student student = new Student(); System.out.println("name? " + student.name); System.out.println("age? " + student.age); System.out.println("isScienceMajor? " + student.isScienceMajor); System.out.println("gender? " + student.gender); }

73 73 Example public class Test { public static void main(String[] args) { int x; // x has no default value String y; // y has no default value System.out.println("x is " + x); System.out.println("y is " + y); } Compilation error: variables not initialized Java assigns no default value to a local variable inside a method.

74 74 Differences between Variables of Primitive Data Types and Object Types

75 75 Copying Variables of Primitive Data Types and Object Types

76 76 Garbage Collection As shown in the previous figure, after the assignment statement c1 = c2, c1 points to the same object referenced by c2. The object previously referenced by c1 is no longer referenced. This object is known as garbage. Garbage is automatically collected by JVM.

77 77 Garbage Collection, cont TIP: If you know that an object is no longer needed, you can explicitly assign null to a reference variable for the object. The JVM will automatically collect the space if the object is not referenced by any variable.


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