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Ubiquitous Learning Applications on top of Iconographic Digital Library "30 years Department of Mathematical Linguistics" International Conference on Mathematical.

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Presentation on theme: "Ubiquitous Learning Applications on top of Iconographic Digital Library "30 years Department of Mathematical Linguistics" International Conference on Mathematical."— Presentation transcript:

1 Ubiquitous Learning Applications on top of Iconographic Digital Library "30 years Department of Mathematical Linguistics" International Conference on Mathematical and Computational Linguistics Radoslav Pavlov †, Desislava Paneva †, Lilia Pavlova-Draganova ‡, Lubomil Draganov † † Institute of Mathematics and Informatics – BAS ‡ Laboratory of Telematics – BAS 06 July 2007, Sofia, Buglaria

2 Presentation Overview LOGOS project: “Knowledge-on-Demand for Ubiquitous Learning” Architecture of the LOGOS authoring studio LOGOS scenarios The LOGOS learning scenario: “Access-on-demand for studying of East-Christian culture and art” Ontology of Bulgarian Iconographical Object

3 The LOGOS project Project acronym: LOGOS Project name: Knowledge-on-Demand for Ubiquitous Learning Contract no.: EU 6FP IST-4-027451 Started: 2006 February Duration: 3 years Website: http://www.logosproject.com/ Partners: 15 from 8 countries Coordinator: Antenna Hungaria, Hungary

4 The LOGOS project - partners Antenna Hungaria, Hungary University of Brighton, UK Technical University of Crete, Greece Eduweb Multimedia, Hungary Consorzio per la Ricerca e l'Educazione Permanente, Italy European Distance and E-Learning Network, UK Fondation Maison des Sciences de l'Homme, France Institute of Mathematics and Informatics at the Bulgarian Academy of Sciences, Bulgaria Institut National de l'Audiovisuel, France Budapest University of Technology and Economics, Hungary Laboratory of Informatics, Robotics, and Microelectronics of Montpellier, France Institute of Information Technologies at the Bulgarian Academy of Sciences, Bulgaria University of Angers, France EXOS Consulting, Slovakia Sofia Digital, Finland

5 The LOGOS project Aims The development of a new cross-media platform for eLearning using current Internet, mobile phone and DVB technologies for knowledge delivery Development of a special authoring studio using objects from existing digital archives for new cross- media learning content

6 Overall Architecture (1/2)

7 Overall Architecture (2/2)

8 LOGOS scenarios (1/2) Generated 22 scenarios Filtering on basis of subjects, platforms, media, contexts and settings Pragmatic considerations - access, relevance to programme, evaluation Author - as well as learner- scenarios Now 9 scenarios, some with multiple situations

9 LOGOS scenario (2/2) Subjects - health, languages, cultural heritage, communication, project management, eAuthoring, iconography, general knowledge Media - text, sound, graphics, video Platforms - PC, mobile phone, other handheld, TV, mobile TV Context - masters level, vocational training, university, leisure and general interest Settings - classroom, home, on move, on site Personalisation Relevance to new Member States

10 “Access-on-demand for studying of East-Christian culture and art” (1/3) Topic area: East-Christian Culture, Bulgarian traditional culture, cultural heritage Learning background: Good knowledge on East-Christian art, history and culture at undergraduate level Learning situation: Formal – indirectly, informal Link to curriculum? - Yes/No Learning setting (place): home/university and focal point for learning (important centres of Bulgarian Iconography and historical sites)

11 “Access-on-demand for studying of East-Christian culture and art” (2/3) Learning setting (time): No matter/during the day, Just-in-Time Device(s): A multimedia-capable mobile phone and PC connected to Internet Learner age range: 18 and over Learner background: Student 1 has a good specialized exposure to East- Christian Iconography (methods, techniques and tools for icon creation) at undergraduate level. He has some knowledge on historical periods of icon painting and their special features. Student 2 knows the methodological base of the area and its specialized theological aspects. Student 3 has a good specialized knowledge of Bulgarian traditional culture and history.

12 “Access-on-demand for studying of East-Christian culture and art” (3/3) Learner role or occupation: Student 1 and student 2 are in the target area. Student 3 is in an area different from the presented, but a closely related one. Learner motivation type: General interest Learner activity: Capture link information for chosen thematic and periods, browse/search multimedia information Learning approach: Constructivist/Constructionist Source(s) of material: LOGOS environment, available through PC connected to the Internet and Smartphone, using multimedia digital libraries “Virtual encyclopaedia of Bulgarian iconography” as a source for creation of learning objects Specific objective: Preparation of project - an icon on a specific theme. Preparation of master thesis

13 Ontology of Bulgarian Iconographical Object

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