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Published byNancy Melton Modified over 9 years ago
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Advanced Computer Graphics September 15, 2008
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Grading Programming homework Paper study and presentation Final project No written exams
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Topics Ray Tracing Radiosity Monte Carlo path tracing Real-time global illumination
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Textbook? Many computer graphics books (e.g. 3D Computer Graphics by Alan Watt ) cover: –Ray tracing –Radiosity –Monte Carlo path tracing SIGGRAPH Courses (available in ACM DL): –Monte Carlo path tracing –Photon Map –Real-time global illumination –OpenGL programming
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What is Computer Graphics? More specifically, what is 3D graphics? We call this 2D graphics:
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What is 3D? Is this 3D graphics?
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Computer Graphics: 1960-1970 Wireframe graphics Project Sketchpad Display Processors Storage tube
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Raster Graphics Allow us to go from lines and wireframes to filled polygons
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Computer Graphics: 1980- 1990 Special purpose hardware –Silicon Graphics geometry engine VLSI implementation of graphics pipeline Industry-based standards –PHIGS; GKS…etc. (vs. OpenGL today) –RenderMan Networked graphics: X Window System Human-Computer Interface (HCI)
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Computer Graphics: 1990- 2000 OpenGL API Completely computer-generated feature-length movies (Toy Story) are successful New hardware capabilities –Texture mapping –Blending –Accumulation, stencil buffer
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Computer Graphics: 2000- Photorealism Graphics cards for PCs dominate market –Nvidia, ATI, 3DLabs Game boxes and game players determine direction of market Computer graphics routine in movie industry: Maya, Lightwave
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