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Distributed Systems CS 15-440 Fault Tolerance- Part III Lecture 19, Nov 25, 2013 Mohammad Hammoud 1
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Today… Last Two Sessions: Fault Tolerance – Part II Reliable request-reply communication Quiz 2 Today’s Session: Fault Tolerance – Part III Reliable group communication Atomicity Recovery Announcements: Quiz 2 grades are out PS4 (the last assignment) is due on Dec 2, 2013 by 11:59PM P4 (the last project) is due on Dec 5, 2013 by 11:59PM Final Exam is on Sunday Dec 8, 2013 at 9:00AM, Room 2051 (all topics are included- Open book, open notes) 2
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Objectives Discussion on Fault Tolerance General background on fault tolerance Process resilience, failure detection and reliable communication Atomicity and distributed commit protocols Recovery from failures
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Objectives Discussion on Fault Tolerance General background on fault tolerance Process resilience, failure detection and reliable communication Atomicity and distributed commit protocols Recovery from failures
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Reliable Communication 5 Reliable Request-Reply Communication Reliable Group Communication
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As we considered reliable request-reply communication, we need also to consider reliable multicasting services E.g., Election algorithms use multicasting schemes 6 12 3 4 5 6 7
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Reliable Group Communication A Basic Reliable-Multicasting Scheme Atomic Multicasting 7
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Reliable Group Communication A Basic Reliable-Multicasting Scheme Atomic Multicasting 8
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Reliable Multicasting Reliable multicasting indicates that a message that is sent to a group of processes should be delivered to each member of that group A distinction should be made between: Reliable communication in the presence of faulty processes Reliable communication when processes are assumed to operate correctly In the presence of faulty processes, multicasting is considered to be reliable when it can be guaranteed that all non-faulty group members receive the message 9
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Basic Reliable Multicasting Questions What happens if during multicasting a process P joins or leaves a group? Should the sent message be delivered? Should P (if joining) also receive the message? What happens if the (sending) process crashes during multicasting? What about message ordering? 10
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A Simple Case: Reliable Multicasting with Feedback Messages Consider the case when a single sender S wants to multicast a message to multiple receivers An S’s multi-casted message may be lost part way and delivered to some, but not to all, of the intended receivers Assume that messages are received in the same order as they are sent 11
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Reliable Multicasting with Feedback Messages M25 Last = 24 Receiver Last = 24 Receiver Last = 23 Receiver Last = 24 Receiver Network Sender History Buffer M25 Last = 24 Receiver Last = 24 Receiver Last = 23 Receiver Last = 24 Receiver Sender M25 ACK25 Missed 24 ACK25 12 An extensive and detailed survey of total-order broadcasts can be found in Defago et al. (2004)
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Reliable Group Communication A Basic Reliable-Multicasting Scheme Atomic Multicasting 13
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Atomic Multicast C1: What is often needed in a distributed system is the guarantee that a message is delivered to either all processes or none at all C2: It is also generally required that all messages are delivered in the same order to all processes Satisfying C1 and C2 results in what we call atomic multicast Atomic multicast: Ensures that non-faulty processes maintain a consistent view Forces reconciliation when a process recovers and rejoins the group 14
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Virtual Synchrony A multicast message m is uniquely associated with a list of processes to which it should be delivered This delivery list corresponds to a group view (G) In principle, the delivery of m is allowed to fail: When a group-membership-change is the result of the sender of m crashing Accordingly, m may either be delivered to all remaining processes, or ignored by each of them Or when a group-membership-change is the result of a receiver of m crashing Accordingly, m may be ignored by every other receiver-- which corresponds to the situation that the sender of m crashed before m was sent 15 A reliable multicast with this property is said to be “virtually synchronous”
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The Principle of Virtual Synchrony P1 P2 P3 P4 Reliable multicast by multiple point-to-point messages P3 crashes G = {P1, P2, P3, P4} G = {P1, P2, P4} P3 rejoins G = {P1, P2, P3, P4} Time Partial multicast from P3 is discarded 16
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Message Ordering Four different virtually synchronous multicast orderings are distinguished: 1.Unordered multicasts 2.FIFO-ordered multicasts 3.Causally-ordered multicasts 4.Totally-ordered multicasts 17
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1. Unordered multicasts A reliable, unordered multicast is a virtually synchronous multicast in which no guarantees are given concerning the order in which received messages are delivered by different processes Process P1Process P2Process P3 Sends m1Receives m1Receives m2 Sends m2Receives m2Receives m1 Three communicating processes in the same group 18
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2. FIFO-Ordered Multicasts With FIFO-Ordered multicasts, the communication layer is forced to deliver incoming messages from the same process in the same order as they have been sent Process P1Process P2Process P3Process P4 Sends m1Receives m1Receives m3Sends m3 Sends m2Receives m3Receives m1Sends m4 Receives m2 Receives m4 Four processes in the same group with two different senders. 19
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3-4. Causally-Ordered and Total-Ordered Multicasts Causally-ordered multicasts preserve potential causality between different messages If message m1 causally precedes another message m2, regardless of whether they were multicast by the same sender or not, the communication layer at each receiver will always deliver m1 before m2 Total-ordered multicasts require that when messages are delivered, they are delivered in the same order to all group members (regardless of whether message delivery is unordered, FIFO-ordered, or causally-ordered) 20
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Virtually Synchronous Reliable Multicasting A virtually synchronous reliable multicasting that offers total-ordered delivery of messages is what we refer to as atomic multicasting MulticastBasic Message OrderingTotal-Ordered Delivery? Reliable multicastNoneNo FIFO multicastFIFO-ordered deliveryNo Causal multicastCausal-ordered deliveryNo Atomic multicastNoneYes FIFO atomic multicastFIFO-ordered deliveryYes Causal atomic multicastCausal-ordered deliveryYes Six different versions of virtually synchronous reliable multicasting MulticastBasic Message OrderingTotal-Ordered Delivery? Reliable multicastNoneNo FIFO multicastFIFO-ordered deliveryNo Causal multicastCausal-ordered deliveryNo Atomic multicastNoneYes FIFO atomic multicastFIFO-ordered deliveryYes Causal atomic multicastCausal-ordered deliveryYes MulticastBasic Message OrderingTotal-Ordered Delivery? Reliable multicastNoneNo FIFO multicastFIFO-ordered deliveryNo Causal multicastCausal-ordered deliveryNo Atomic multicastNoneYes FIFO atomic multicastFIFO-ordered deliveryYes Causal atomic multicastCausal-ordered deliveryYes MulticastBasic Message OrderingTotal-Ordered Delivery? Reliable multicastNoneNo FIFO multicastFIFO-ordered deliveryNo Causal multicastCausal-ordered deliveryNo Atomic multicastNoneYes FIFO atomic multicastFIFO-ordered deliveryYes Causal atomic multicastCausal-ordered deliveryYes MulticastBasic Message OrderingTotal-Ordered Delivery? Reliable multicastNoneNo FIFO multicastFIFO-ordered deliveryNo Causal multicastCausal-ordered deliveryNo Atomic multicastNoneYes FIFO atomic multicastFIFO-ordered deliveryYes Causal atomic multicastCausal-ordered deliveryYes MulticastBasic Message OrderingTotal-Ordered Delivery? Reliable multicastNoneNo FIFO multicastFIFO-ordered deliveryNo Causal multicastCausal-ordered deliveryNo Atomic multicastNoneYes FIFO atomic multicastFIFO-ordered deliveryYes Causal atomic multicastCausal-ordered deliveryYes 21
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Distributed Commit Atomic multicasting problem is an example of a more general problem, known as distributed commit The distributed commit problem involves having an operation being performed by each member of a process group, or none at all With reliable multicasting, the operation is the delivery of a message With distributed transactions, the operation may be the commit of a transaction at a single site that takes part in the transaction Distributed commit is often established by means of a coordinator and participants 22
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One-Phase Commit Protocol In a simple scheme, a coordinator can tell all participants whether or not to (locally) perform the operation in question This scheme is referred to as a one-phase commit protocol The one-phase commit protocol has a main drawback that if one of the participants cannot actually perform the operation, there is no way to tell the coordinator In practice, more sophisticated schemes are needed The most common utilized one is the two-phase commit protocol 23
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Two-Phase Commit Protocol Assuming that no failures occur, the two-phase commit protocol (2PC) consists of the following two phases, each consisting of two steps: Phase I: Voting Phase Step 1 The coordinator sends a VOTE_REQUEST message to all participants. Step 2 When a participant receives a VOTE_REQUEST message, it returns either a VOTE_COMMIT message to the coordinator telling the coordinator that it is prepared to locally commit its part of the transaction, or otherwise a VOTE_ABORT message Phase I: Voting Phase Step 1 The coordinator sends a VOTE_REQUEST message to all participants. Step 2 When a participant receives a VOTE_REQUEST message, it returns either a VOTE_COMMIT message to the coordinator telling the coordinator that it is prepared to locally commit its part of the transaction, or otherwise a VOTE_ABORT message Phase I: Voting Phase Step 1 The coordinator sends a VOTE_REQUEST message to all participants. Step 2 When a participant receives a VOTE_REQUEST message, it returns either a VOTE_COMMIT message to the coordinator indicating that it is prepared to locally commit its part of the transaction, or otherwise a VOTE_ABORT message. 24
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Phase II: Decision Phase Step 1 Step 2 Two-Phase Commit Protocol Phase II: Decision Phase Step 1 The coordinator collects all votes from the participants. Step 2 Phase II: Decision Phase Step 1 The coordinator collects all votes from the participants. If all participants have voted to commit the transaction, then so will the coordinator. In that case, it sends a GLOBAL_COMMIT message to all participants. Step 2 Phase II: Decision Phase Step 1 The coordinator collects all votes from the participants. If all participants have voted to commit the transaction, then so will the coordinator. In that case, it sends a GLOBAL_COMMIT message to all participants. However, if one participant had voted to abort the transaction, the coordinator will also decide to abort the transaction and multicasts a GLOBAL_ABORT message. Step 2 Phase II: Decision Phase Step 1 The coordinator collects all votes from the participants. If all participants have voted to commit the transaction, then so will the coordinator. In that case, it sends a GLOBAL_COMMIT message to all participants. However, if one participant had voted to abort the transaction, the coordinator will also decide to abort the transaction and multicasts a GLOBAL_ABORT message. Step 2 Each participant that voted for a commit waits for the final reaction by the coordinator. Phase II: Decision Phase Step 1 The coordinator collects all votes from the participants. If all participants have voted to commit the transaction, then so will the coordinator. In that case, it sends a GLOBAL_COMMIT message to all participants. However, if one participant had voted to abort the transaction, the coordinator will also decide to abort the transaction and multicasts a GLOBAL_ABORT message. Step 2 Each participant that voted for a commit waits for the final reaction by the coordinator. If a participant receives a GLOBAL_COMMIT message, it locally commits the transaction. Phase II: Decision Phase Step 1 The coordinator collects all votes from the participants. If all participants have voted to commit the transaction, then so will the coordinator. In that case, it sends a GLOBAL_COMMIT message to all participants. However, if one participant had voted to abort the transaction, the coordinator will also decide to abort the transaction and multicasts a GLOBAL_ABORT message. Step 2 Each participant that voted for a commit waits for the final reaction by the coordinator. If a participant receives a GLOBAL_COMMIT message, it locally commits the transaction. Otherwise, when receiving a GLOBAL_ABORT message, the transaction is locally aborted as well. 25
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2PC Finite State Machines INIT WAIT COMMITABORT Commit Vote-request Vote-abort Global-abort Vote-commit Global-commit INIT WAIT COMMITABORT Vote-request Vote-commit Global-abort ACK Global-commit ACK Vote-request Vote-abort The finite state machine for the coordinator in 2PC The finite state machine for a participant in 2PC 26
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2PC Algorithm write START_2PC to local log; multicast VOTE_REQUEST to all participants; while not all votes have been collected{ wait for any incoming vote; if timeout{ write GLOBAL_ABORT to local log; multicast GLOBAL_ABORT to all participants; exit; } record vote; } If all participants sent VOTE_COMMIT and coordinator votes COMMIT{ write GLOBAL_COMMIT to local log; multicast GLOBAL_COMMIT to all participants; }else{ write GLOBAL_ABORT to local log; multicast GLOBAL_ABORT to all participants; } Actions by coordinator: 27
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Two-Phase Commit Protocol write INIT to local log; Wait for VOTE_REQUEST from coordinator; If timeout{ write VOTE_ABORT to local log; exit; } If participant votes COMMIT{ write VOTE_COMMIT to local log; send VOTE_COMMIT to coordinator; wait for DECISION from coordinator; if timeout{ multicast DECISION_RQUEST to other participants; wait until DECISION is received; /*remain blocked*/ write DECISION to local log; } if DECISION == GLOBAL_COMMIT { write GLOBAL_COMMIT to local log;} else if DECISION == GLOBAL_ABORT {write GLOBAL_ABORT to local log}; }else{ write VOTE_ABORT to local log; send VOTE_ABORT to coordinator; } Actions by participants: 28
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Two-Phase Commit Protocol /*executed by separate thread*/ while true{ wait until any incoming DECISION_REQUEST is received; /*remain blocked*/ read most recently recorded STATE from the local log; if STATE == GLOBAL_COMMIT send GLOBAL_COMMIT to requesting participant; else if STATE == INIT or STATE == GLOBAL_ABORT send GLOBAL_ABORT to requesting participant; else skip; /*participant remains blocked*/ } Actions for handling decision requests: 29
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Objectives Discussion on Fault Tolerance General background on fault tolerance Process resilience, failure detection and reliable communication Atomicity and distributed commit protocols Recovery from failures
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Recovery So far, we have mainly concentrated on algorithms that allow us to tolerate faults However, once a failure has occurred, it is essential that the process where the failure has happened can recover to a correct state In what follows we focus on: What it actually means to recover to a correct state When and how the state of a distributed system can be recorded and recovered, by means of checkpointing and message logging 31
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Recovery Error Recovery Checkpointing Message Logging 32
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Recovery Error Recovery Checkpointing Message Logging 33
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Error Recovery Once a failure has occurred, it is essential that the process where the failure has happened can recover to a correct state Fundamental to fault tolerance is the recovery from an error The idea of error recovery is to replace an erroneous state with an error-free state There are essentially two forms of error recovery: 1.Backward recovery 2.Forward recovery 34
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Backward Recovery In backward recovery, the main issue is to bring the system from its present erroneous state “back” to a previously correct state It is necessary to record the system’s state from time to time onto a stable storage, and to restore such a recorded state when things go wrong Each time (part of) the system’s present state is recorded, a checkpoint is said to be made Some problems with backward recovery: Restoring a system or a process to a previous state is generally expensive (in terms of performance) Some states can never be rolled back (e.g., typing in UNIX rm –fr *)
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Forward Recovery When the system detects that it has made an error, forward recovery reverts the system state to error time and corrects it, to be able to move forward Forward recovery is typically faster than backward recovery but requires that it has to be known in advance which errors may occur Some systems make use of both forward and backward recovery for different errors or different parts of one error 36
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Recovery Error Recovery Checkpointing Message Logging 37
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Why Checkpointing? In fault-tolerant distributed systems, backward recovery requires that systems “regularly” save their states onto stable storages This process is referred to as checkpointing Checkpointing consists of storing a “distributed snapshot” of the current application state, and later on, use it for restarting the execution in case of a failure 38
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Recovery Line In capturing a distributed snapshot, if a process P has recorded the receipt of a message, m, then there should be also a process Q that has recorded the sending of m Initial state A snapshot Message sent from Q to P A recovery line Not a recovery line A failure They jointly form a distributed snapshot We are able to identify both, senders and receivers. P Q 39 m
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Checkpointing Checkpointing can be of two types: 1.Independent Checkpointing: each process simply records its local state from time to time in an uncoordinated fashion 2.Coordinated Checkpointing: all processes synchronize to jointly write their states to local stable storages Which algorithm among the ones we’ve studied can be used to implement coordinated checkpointing? A simple solution is to use 2PC 40
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Domino Effect Independent checkpointing may make it difficult to find a recovery line, leading potentially to a domino effect resulting from cascaded rollbacks With coordinated checkpointing, the saved state is automatically globally consistent, hence, domino effect is inherently avoided A failure P Q Not a Recovery Line Rollback Not a Recovery Line 41
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Recovery Error Recovery Checkpointing Message Logging 42
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Why Message Logging? Considering that checkpointing is an expensive operation, techniques have been sought to reduce the number of checkpoints, but still enable recovery An important technique in distributed systems is message logging The basic idea is that if transmission of messages can be replayed, we can still reach a globally consistent state, yet without having to restore that state from stable storage In practice, the combination of having fewer checkpoints and message logging is more efficient than having to take many checkpoints 43
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Message Logging Message logging can be of two types: 1.Sender-based logging: A process can log its messages before sending them off 2.Receiver-based logging: A receiving process can first log an incoming message before delivering it to the application When a sending or a receiving process crashes, it can restore the most recently checkpointed state, and from there on “replay” the logged messages (Is it fine for non-deterministic behaviors?) 44
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Replay of Messages and Orphan Processes Caveat: Incorrect replay of messages after recovery can lead to orphan processes P Q R M1 Logged Message Unlogged Message M2 M3 Q crashes Q recovers M1 M1 is replayed M2 M2 can never be replayed M3 M3 becomes an orphan 45
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Objectives Discussion on Fault Tolerance General background on fault tolerance Process resilience, failure detection and reliable communication Atomicity and distributed commit protocols Recovery from failures All Covered!
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Next Class Distributed File Systems-Part I Thank You! 47
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