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1 Computer Architecture Research Overview Focus on: Transactional Memory Rajeev Balasubramonian School of Computing, University of Utah

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Presentation on theme: "1 Computer Architecture Research Overview Focus on: Transactional Memory Rajeev Balasubramonian School of Computing, University of Utah"— Presentation transcript:

1 1 Computer Architecture Research Overview Focus on: Transactional Memory Rajeev Balasubramonian School of Computing, University of Utah http://www.cs.utah.edu/~rajeev

2 2 What is Computer Architecture? To a large extent, computer architecture determines: the number of instructions used to execute a program the time each instruction takes to execute the idle cycles when no work gets done the number of instructions that can execute in parallel

3 3 The Best Chip in 2004 P4 –like Core 2MB L2 Cache 2004 2010

4 4 The Advent of Multi-Core Chips In the past, performance magically increased by 50% every year In the future, this improvement will be only ~20% every year … unless … the application is multi-threaded! Core Cache bank

5 5 Upcoming Architecture Challenges Improving single core performance Functionalities in multi-core chips Simplifying the programmer’s task Efficient interconnects and on-chip communication Power and temperature-efficient designs Designs tolerant of errors For publications, see http://www.cs.utah.edu/~rajeev/research.html

6 6 Multi-Threaded Applications Parallel or multi-threaded applications are difficult to write: lots of co-ordination and data exchange between threads (referred to as synchronization) Example: Banking Database Alice & Bob’s joint account: $1000 ATM 1 Alice: Deposit $100 ATM 2 Bob: Deposit $100

7 7 Multi-Threaded Applications Banking Database Alice & Bob’s joint account: $1000 ATM 1 Alice: Deposit $100 ATM 2 Bob: Deposit $100 Rd balance -- $1000 Update balance -- $1100 Write balance -- $1100 $1000 $1100 $1000 $1100

8 8 Synchronization with Locks Bank: lock(L1); read balance; calculate interest; update balance; unlock(L1); ATM-withdraw: lock(L1); read balance; decrement; update balance; unlock(L1); ATM-deposit: lock(L1); read balance; increment; update balance; unlock(L1); Each snippet executes atomically, as if it is the only process in the system

9 9 Problems with Locks Deadlocks! lock(L1); lock(L2); … unlock(L2); unlock(L1); lock(L2); lock(L1); … unlock(L1); unlock(L2);

10 10 Problems with Locks Performance inefficiencies! lock(L1); if (condt1) traverse linked list till you find the entry if (condt2) sell the ticket unlock(L1);

11 11 Transactions New paradigm to simplify programming  instead of lock-unlock, use transaction begin-end Can yield better performance; Eliminates deadlocks Programmer can freely encapsulate code sections within transactions and not worry about the impact on performance and correctness Programmer specifies the code sections they’d like to see execute atomically – the hardware takes care of the rest (provides illusion of atomicity)

12 12 Transactions Transactional semantics:  when a transaction executes, it is as if the rest of the system is suspended and the transaction is in isolation  the reads and writes of a transaction happen as if they are all a single atomic operation  if the above conditions are not met, the transaction fails to commit (abort) and tries again transaction begin read shared variables arithmetic write shared variables transaction end

13 13 Applications A transaction executes speculatively in the hope that there will be no conflicts Can replace a lock-unlock pair with a transaction begin-end  the lock is blocking, the transaction is not  programmers can conservatively introduce transactions without worsening performance lock (lock1) transaction begin read A read A operations operations write A write A unlock (lock1) transaction end

14 14 Example 1 lock (lock1) counter = counter + 1; unlock (lock1) transaction begin counter = counter + 1; transaction end No apparent advantage to using transactions (apart from fault resiliency)

15 15 Example 2 Producer-consumer relationships – producers place tasks at the tail of a work-queue and consumers pull tasks out of the head Enqueue Dequeue transaction begin transaction begin if (tail == NULL) if (head->next == NULL) update head and tail update head and tail else else update tail update head transaction end transaction end With locks, neither thread can proceed in parallel since head/tail may be updated – with transactions, enqueue and dequeue can proceed in parallel – transactions will be aborted only if the queue is nearly empty

16 16 Detecting Conflicts – Basic Implementation When a transaction does a write, do not update memory; save the new value in cache and keep track of all modified lines (if the transaction is aborted, invalidate these lines) Also keep track of all the cache lines read by the transaction When another transaction commits, compare its write set with your own read set – a match causes an abort At transaction end, express intent to commit, broadcast write-set

17 17 Key Problem At the end of the transaction, the transaction’s writes are broadcast – the commit does not happen until everyone that needs to see the writes has seen them Broadcasts are not scalable! In a multi-core with 64 processors, 63 other transactions may have to wait while one transaction is busy broadcasting its writes Need efficient algorithms to handle a commit and need clever design of on-chip networks to improve speed/power

18 18 Algorithm 1 – Sequential Distribute memory into N nodes – each transaction keeps track of the nodes that are read and written P1 – T1P2 – T2 PN – TN M1M2MN If two transactions touch different nodes, they can commit in parallel If two transactions happen to touch the same node, they must be aware of each other in case one has to abort Algorithm designed by Seth Pugsley, Junior in the CS program See tech report at http://www.cs.utah.edu/~rajeev/pubs/tr-07-016.pdf

19 19 Algorithm 1 – Sequential Each transaction attempts to occupy the nodes in its commit set in ascending order – a node can be occupied by only one transaction Must wait if another transaction has occupied the node; once all nodes are occupied, can proceed with commit P1 – T1P2 – T2 PN – TN M1M2MN Example 1: T1: nodes 1, 4, 7 T2: nodes 3, 4, 8 Example 2: T1: nodes 1, 4, 7 T2: nodes 3, 5, 8

20 20 Algorithm 1 – Sequential Cannot have hardware deadlocks: since nodes are occupied in increasing order, a transaction is always waiting for a transaction that is further ahead – cannot have a cycle of dependences If transactions usually do not pose conflicts for nodes, multiple transactions can commit in parallel Disadvantages: must occupy nodes sequentially, conflicts lead to long delays

21 21 Algorithm 2 – Speculative Attempt to occupy every node in the commit set in parallel – if any node is already occupied, revert back to the sequential algorithm (else, can lead to deadlocks) Should typically perform no worse than the sequential algorithm

22 22 Algorithm 3 – Momentum Attempt to occupy nodes in parallel – every request has a momentum value to indicate how many nodes have already been occupied by the transaction If a transaction finds that a node is already occupied, it can attempt to steal occupancy if it has a higher momentum The system is deadlock- and livelock-free (the transaction with the highest momentum at any time has a path to completion)

23 23 Interconnects as a Bottleneck In the past, on-chip data transmission on wires cost almost nothing Interconnect speed and power has been improving, but not at the same rate as transistor speeds Hence, relative to computation, communication is much more expensive In the near future, it will take 100 cycles to travel across the chip 50% of chip power can be attributed to interconnects

24 24 On-Going Explorations For the various on-chip communications just described, what is the optimal on-chip network? What topology works best? What router microarchitecture is most efficient in terms of performance and power? What wires work best? Depends on criticality of specific data transfer…

25 25 To Learn More… CS/EE 3810: Computer Organization CS/EE 6810: Computer Architecture CS/EE 7810: Advanced Computer Architecture CS/EE 7820: Parallel Computer Architecture CS 7937 / 7940: Architecture Reading Seminar

26 26 Title Bullet


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