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What is Computer Science About? Part 2: Algorithms.

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Presentation on theme: "What is Computer Science About? Part 2: Algorithms."— Presentation transcript:

1 What is Computer Science About? Part 2: Algorithms

2 Design and Analysis of Algorithms Why we study algorithms: –Many tasks can be reduced to abstract problems –If we can recognize them, we can use known solutions

3 Example: Graph Algorithms –Graphs could represent friendships among people, or adjacency of states on a map, or links between web pages... –Determining connected components (reachability) –Finding shortest path between two points MapQuest; Traveling Salesman Problem –Finding cliques completely connected sub-graphs –Uniquely matching up pairs of nodes e.g. a buddy system based on friendships –Determining whether 2 graphs have same connectivity (isomorphism) –Finding a spanning tree (acyclic tree that touches all nodes) minimal-cost communication networks

4 Kruskal’s Algorithm for Minimum- Spanning Trees // input: graph G with a set of vertices V // and edges (u,v) with weights (lengths) KRUSKAL(G): A = ∅ foreach v i  V: cluster[v i ]  i // singletons foreach edge (u,v) ordered by increasing weight: if cluster[u] ≠ cluster[v]: A = A  {(u, v)} foreach w  V: if cluster[w] = cluster[u]: cluster[w]  cluster[v] // merge return A // subset of edges It is greedy Is it correct? (always produce MST?) Is it optimal? (how long does it take?)

5 Save the Gnomes! Rules Gnomes stand on staircase Gnomes can see gnomes below them Gnomes may not speak unless asked to Gnomes can hear the response of others Gnomes cannot see their own hat

6 Save the Gnomes! Game Start at top gnome Ask for the color of his hat (blue or red)

7 Save the Gnomes! Game Start at top gnome Ask for the color of his hat (blue or red) If he gets it wrong, he dies Continue to next gnome

8 Save the Gnomes! Game Start at top gnome Ask for the color of his hat (blue or red) If he gets it wrong, he dies Continue to next gnome Come up with a strategy that saves the most gnomes

9 Save the Gnomes! Game Start at top gnome Ask for the color of his hat (blue or red) If he gets it wrong, he dies Continue to next gnome Come up with a strategy that saves the most gnomes What’s the expected number of surviving gnomes? What’s the worst case?

10 Characterize algorithms in terms of efficiency –Note: we count number of steps, rather than seconds Time is dependent on machine, compiler, load, etc... Optimizations are important for real-time sys., games –Are there faster ways to sort a list? invert a matrix? find a completely connected sub-graph? –Scalability for larger inputs (think: human genome): how much more time/memory does the algorithm take? –Polynomial vs. exponential run-time (in the worst case) Depends a lot on the data structure (representation) –Hash tables, binary trees, etc. can help a lot Proofs of correctness

11 Why do we care so much about polynomial run-time? –Consider 2 programs that take an input of size n (e.g. length of a string, number of nodes in graph, etc.) –Run-time of one scales up as n 2 (polynomial), and the other as 2 n (exponential)

12 Why do we care so much about polynomial run-time? –Consider 2 programs that take an input of size n (e.g. length of a string number of nodes in graph, etc.) –Run-time of one scales up as n 2 (polynomial), and the other as 2 n (exponential) –Exponential algorithms are effectively “unsolvable” for n>~16 even if we used computers that were 100 times as fast! a computational “cliff”

13 nn2n2 2n2n 112 244 398 416 52532 63664 749128 864256 981512 101001024 111212048 121444096 131698192 1419616384 1522532768 1625665536 17289131072 18324262144 19361524288 204001048576 Helpful rules of thumb: 2 10 ~ 1 thousand (1,024) (1 KB) 2 20 ~ 1 million (1,048,576) (1 MB) 2 30 ~ 1 billion (1,073,741,824) (1 GB)

14 Moore’s Law (named after Gordon Moore, founder of Intel) Number of transistors on CPU chips appears to double about once every 18 months Similar statements hold for CPU speed, network bandwidth, disk capacity, etc. But waiting a couple years for computers to get faster is not an effective solution to NP-hard problems source: Wikipedia Pentium-4 80486 Dual Core Itanium Motorola 6800

15 P vs. NP (CSCE 411) Problems in “P”: solvable in polynomial time with a deterministic algorithm –Examples: sorting a list, inverting a matrix... Problems in “NP”: solvable in polynomial time with a non-deterministic algorithm –Given a “guess”, can check if it is a solution in polynomial time –No known polynomial-time algorithm exists, and they would take exponential time to enumerate and try all the guesses in the worst case –Example: given a set of k vertices in a graph, can check if they form a completely connected clique; but there are exponentially many possible sets to choose from

16 P vs. NP (CSCE 411) Most computer scientists believe P≠NP, though it has yet to be rigorously proved What does this mean? –That there are intrinsically “hard” problems for which a polynomial-time algorithm will never be found P NP even harder problems (complexity classes) sorting a list, inverting a matrix, minimum-spanning tree... graph clique, subset cover, Traveling Salesman Problem, satisfiability of Boolean formulas, factoring of integers...

17 Being able to recognize whether a problem is in P or NP is fundamentally important to a computer scientist Many combinatorial problems are in NP –Knapsack problem (given n items with size w i and value v i, fit as many as possible items into a knapsack with a limited capacity of L that maximizes total value. –Traveling salesman problem (shortest circuit visiting every city) –Scheduling – e.g. of machines in a shop to minimize a manufacturing process Finding the shortest path in a graph between 2 nodes is in P –There is an algorithm that scales-up polynomially with size of graph: Djikstra’s algorithm –However, finding the longest path is in NP! Applications to logistics, VLSI circuit layout...

18 Not all hope is lost... Even if a problem is in NP, there might be an approximation algorithm to solve it efficiently (in polynomial time) –However, it is important to determine the error bounds. –For example, an approx. alg. might find a subset cover that is “no more than twice the optimal size” –A simple greedy algorithm for the knapsack problem: Put in item with largest weight-to-value ratio first, then next largest, and so on... Can show that will fill knapsack to within 2 times the optimal value


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