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Published byGary Richard Harrison Modified over 9 years ago
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NCAA Archive: Then & Now Presented by: Nate Flannery - Director of Championships and Alliances, Digital and Social Media, NCAA Bret Wilhoite – VP of Sports Operations, T3Media July 25, 2013
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State of the NCAA Archive - 2005 Over 33,000 assets that were: Wide variety of physical formats: o Film o 1 inch o 3 / 4 o VHS o Beta SP o Digibeta o HD Cam Single physical copy of most assets Older assets were poorly labeled Climate controlled for an office, not video storage Access limited the speed of dubbing and a UPS shipment
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Cost of Developing a Digital Archive was Prohibitive NCAA received a quote for $2MM annually for digitization and storage Still need internal staffing to support access for schools, broadcasters and internal departments Further development of R&D capabilities were needed to effectively utilize digital archive While critical, the digital archive couldn’t be only about preservation
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Digitization & Licensing In 2005, T3Media, then known as Thought Equity, digitized the archive and developed the archive’s rights value Significantly reduced the $2MM fee for the NCAA Provided upside from licensing royalties Web access to search, preview and delivery for key stakeholders No additional R&D expense for the NCAA
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Digitizing Was Initially A Brute Force Exercise Multiple digitization stations with full-time staffing Initially Grass Valley machines, but quickly moved to Mac with Final Cut based methodology Encoded assets at an acceptable broadcast format depending on the type of originating physical media, majority of assets at DV50 or higher o Film shipped to LA, cleaned and scanned in HD, subsequently stored in a facility rated for 500 years Confirmation of asset metadata at a baseline of 15 facets for search/retrieval: game, schools, round, date, footage type, sport, gender, etc. Transferred onto external hard drives & shipped to T3Media Ingested into T3Media’s platform Duplicate digital copy created and stored at a separate location Access via web based search, preview & delivery for NCAA stakeholders
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Access Drives Demand Digital archive and the corresponding web based access Increased licensing of archive significantly, providing the NCAA with additional revenue Allowed for faster development of additional content uses (i.e., DVD Store, online officiating review, Vault, etc.) Increased needs of the schools NCAA’s needs for content increased to the extent that Internet bandwidth became a constraint
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Returning the Archive To overcome the new found constraints inherent with a digital, web based archive T3Media delivered a copy archive back to the NCAA through LTO and LTFS while leveraging the web based access for search and preview LTFS/LTO enables the NCAA to access master-quality copies of assets in Indianapolis Interoperability: LTFS allows disparate IT departments to collaborate on large scale tape storage infrastructures. Accessibility: Media companies get the dual benefits of a cloud-based, DR, offsite storage solution with local access to support production and other time-sensitive use cases Speed: No need to copy “off” one tape and onto another due to cross-enterprise file system complexity and incompatibility Cost Savings & Efficiency: the LTFS open standards provide cost savings and operational efficiency as compared to licensing and managing proprietary archive software Rather than having a warehouse of tapes, the NCAA has a bookcase with its digital archive
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