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Beyond Warmers and Fillers: Lexis Learning, Gamification and Experiential Learning Anna Melissa T. Mendoza ESL Instructor, BA (IS), CELTA Pass A.

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Presentation on theme: "Beyond Warmers and Fillers: Lexis Learning, Gamification and Experiential Learning Anna Melissa T. Mendoza ESL Instructor, BA (IS), CELTA Pass A."— Presentation transcript:

1 Beyond Warmers and Fillers: Lexis Learning, Gamification and Experiential Learning Anna Melissa T. Mendoza ESL Instructor, BA (IS), CELTA Pass A

2 2 Who am I?

3 3 What did I find?

4 4

5 4 The experiment

6 5 Experiential Learning (quote) “experiential learning... is synonymous with ‘meaningful- discovery’ learning... which involves the learner in sorting things out for himself by restructuring his perceptions of what is happening.” (Boydell, 1976, pp. 19,20)

7 6 The weekend warrior

8 7 The World of Dungeons and Dragons

9 8 Gamification “Simply put, gamification is the application of game mechanics to non-game activities. Its underlying idea is to increase engagement.” (Sheldon, 2012, p. 75)

10 9 Practical Application:Pelmanism

11 10 Practical Application: Word Search

12 11 Practical Application: Vocabulary Soup

13 12 Practical Application: 10-Second Ideas

14 14 Bibliography and Credits Moon, Jennifer A (2004) ‘A Handbook of Reflective and Experiential Learning: Theory and Practice, United Kingdom: RoutledgeFalmer Sheldon, Lee (2012) ‘The Multiplayer Classroom: Designing Coursework as a Game, USA: Cengage Learning Images Bloom’s Taxonomy from University of West Florida’s Center for University Teaching, Learning, and Assessment Google Images Samurai from Wizards of the Coast’s Sword and Fist

15 15


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