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Beyond Warmers and Fillers: Lexis Learning, Gamification and Experiential Learning Anna Melissa T. Mendoza ESL Instructor, BA (IS), CELTA Pass A
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2 Who am I?
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3 What did I find?
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4 The experiment
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5 Experiential Learning (quote) “experiential learning... is synonymous with ‘meaningful- discovery’ learning... which involves the learner in sorting things out for himself by restructuring his perceptions of what is happening.” (Boydell, 1976, pp. 19,20)
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6 The weekend warrior
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7 The World of Dungeons and Dragons
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8 Gamification “Simply put, gamification is the application of game mechanics to non-game activities. Its underlying idea is to increase engagement.” (Sheldon, 2012, p. 75)
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9 Practical Application:Pelmanism
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10 Practical Application: Word Search
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11 Practical Application: Vocabulary Soup
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12 Practical Application: 10-Second Ideas
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14 Bibliography and Credits Moon, Jennifer A (2004) ‘A Handbook of Reflective and Experiential Learning: Theory and Practice, United Kingdom: RoutledgeFalmer Sheldon, Lee (2012) ‘The Multiplayer Classroom: Designing Coursework as a Game, USA: Cengage Learning Images Bloom’s Taxonomy from University of West Florida’s Center for University Teaching, Learning, and Assessment Google Images Samurai from Wizards of the Coast’s Sword and Fist
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