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The Educational Gaming Commons Chris Stubbs The Forum on Media+Gaming 2.25.11
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Why Bother With Games in Edu?
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Why Bother? $20 billion industry "The 5th Network" 81 million + playing Farmville World of Warcraft > Ohio
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Exploring the Impossible
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Reaching New Audiences 7 million since 1957*4 million since 2007 *http://www.aynrand.org/site/News2?page=NewsArticle&id=22647
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Why Bother?
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"So what exactly would you say they EGC does here?"
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Game Design hydrogen H + iron(III) Fe 3+ lithium Li + iron(II) Fe 2+ sodium Na + copper(II) Cu 2+ potassium K + copper(I) Cu + cesium Cs + cobalt(III) Co 3+ beryllium Be 2+ cobalt(II) Co 2+ magnesium Mg 2+ tin(IV) Sn 4+ calcium Ca 2+ tin(II) Sn 2+ barium Ba 2+ lead(IV) Pb 4+ aluminum Al 3+ lead(II) Pb 2+ silver Ag + mercury(II) Hg 2+ zinc Zn 2+ mercury(I) Hg 2 2+ ammonium NH 4 + carbonate CO 3 2- nitrite NO 2 - hydrogen carbonate (or bicarbonate) HCO 3 - nirate NO 3 - hypochlorite ClO - sulfite SO 3 2- chlorite ClO 2 - sulfate SO 4 2- Chlorate ClO 3 - hydrogen sulfate (bisulfate) HSO 4 - perchlorate ClO 4 - hydroxide OH - acetate C 2 H 3 O 2 - cyanide CN -
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Game Design
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Design Development Research Outreach Support
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"Gamification" aka Gamelike Elements
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What can I do to make games compelling?
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What can I do to make games more compelling?
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What can I do to make games learning anything more compelling?
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Examples Campusfood.com
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This is great but...... how can I use these ideas in education?
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Un-Attendance A carrot, and stick in carrot clothing
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Experience and Meters Lee Sheldon Experience for a grade Dirk Mateer Buying your grade
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EduExamples: Role Play
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EduExamples: Choice & Leaderboards
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What can I do to make games learning anything more compelling?
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Thanks for playing! Questions? Stubbs@psu.edu cstubbs on Twitter gaming.psu.edu
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