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21 st Century Learning and Instruction Session 3: Quality Instructional Design
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Quality 21 st Century instructional design is essential for maximizing student learning. Session 3 – Big Idea
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Enduring Understanding Instructional planning, utilizing the three-step backward design process, engages learners in such a powerful way that enables them to master the content and skills central to success in the 21 st Century.
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Essential Questions How is classroom instruction different in context of 21 st Century learning? How does the planning process look, feel and target instruction that reflects 21 st Century learning?
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Participants Will Know… The development of the 21 st Century classroom affects many traditional classroom practices The three stages of backward design and how to apply backward design to instructional planning 21 st Century tools and learning skills must be authentically embedded within instruction
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Analyze the components of each of the three stages in a 21 st Century WV Instructional Guide Identify how 21 st Century skills and tools are embedded in the 21 st Century WV Instructional Guide Participants Will Be Able to…
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Participants Will Be Able To Compare the key similarities and differences between a 21 st Century WV Instructional Guide and a traditional Social Study Unit Identify the three stages of backward design in a 21 st Century WV Instructional Guide Distinguish 20 th Century classroom practice from 21 st Century classroom practiceDistinguish 20 th Century classroom practice from 21 st Century classroom practice
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Curriculum/Instruction
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Instructional Guides Quality backward design Modeling 21 st Century best instructional practices Integration of content, standards and objectives, learning skills and technology tools Rigor and Relevance Assessment for learning Alignment of identified learning goals, understandings, performance tasks and evaluation Discussion
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Comparison of Traditional & 21 st Century Lesson Design Vs. Traditional 21 st Century Instructional Guides
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Backward Design Process 1.Identify desired results 2. Determine acceptable evidence 3. Plan learning experiences and instruction
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Stage One: Identify Desired Results: a. Content Standards b.Enduring Understandings & Essential Questions c.Enabling Knowledge Objectives Backward Design at a Glance
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Stage Two: Assess Desired Results: a.Use a Photo Album, Not Snapshot Approach b.Integrate Tests, Quizzes, Reflections and Self-Evaluations with Academic Prompts and Projects
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Stage Three: Design Teaching and Learning Activities to Promote Desired Results: a.W.H.E.R.E.T.O. Design Principles b.Organizing Learning So That Students Move Toward Independent Application and Deep Understanding Using Research- Based Strategies Backward Design at a Glance
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Stage 1 – Identify Desired Results What should students know, understand and be able to do? What big ideas are worthy of understanding and implied in the content standards, objectives, performance descriptors, learning skills and technology tools? What enduring understandings are desired? What provocative questions are worth pursuing to guide student inquiry into these big ideas? What specific knowledge and skills are targeted in the goals and needed for effective performance? Policy 2520.14
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Stage 2 – Determine Acceptable Evidence How will we know if students have achieved the desired results and met the content standards? How will we know that students really understand the identified big ideas? What will we accept as evidence of proficiency?
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Stage 3 – Plan Learning Experiences and Instruction What will need to be taught and coached, and how should it be taught, in light of the performance goals? What sequence of activity best suits the desired results? How will we make learning goals both engaging and effective, given the goals and needed evidence? How will we design learning activities relevant to the digital native? Instructional Guide
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Let’s Dig Deeper 1.IdentifyIdentify desired results 3. Plan learning experiences and instruction 2. Determine acceptable evidence Instructional Guide
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Overall design question: To what extent is the entire Instructional Guide coherent with the elements of all three stages and integrated with 21st century skills and tools?
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Culminating Activity At the end of Session 3, participants complete the One-Day Module: 21 st Century Learning and Instruction Culminating Activity.One-Day Module: 21 st Century Learning and Instruction Culminating Activity
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