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Introduction to Computer Graphics Dr.Giorgos A. Demetriou Dr. Stephania Loizidou Himona Computer Science Department Frederick University
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2 Demetriou/Loizidou - ACSC330 2 Text Book These presentations are meant to accompany the textbook “Interactive Computer Graphics, A Top-down Approach with OpenGL (Third Edition) by Edward Angel. These presentations have been developed based on the slides created by Edward Angel.
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3 Demetriou/Loizidou - ACSC330 3 References Other helpful references OpenGL: A Primer, Ed Angel, Addison-Wesley, 2002 Designed for students who need more programming information The OpenGL Programmer’s Guide (the Redbook) and the OpenGL Reference Manual (The Blue book), Addison- Wesley.
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4 Demetriou/Loizidou - ACSC330 4 Web Resources www.opengl.org www.opengl.org www.cs.unm.edu/~angel www.cs.unm.edu/~angel
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5 Demetriou/Loizidou - ACSC330 5 Outline Chapter 1: Introduction What is Computer Graphics? Applications Areas History Image formation Basic Architecture
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6 Demetriou/Loizidou - ACSC330 6 Outline (cont.) Chapters 2-3: Basic OpenGL Architecture GLUT Simple programs in two and three dimensions Interaction
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7 Demetriou/Loizidou - ACSC330 7 Outline (cont.) Part 3: Three-Dimensional Graphics Chapters 4-6: 3D Graphics Geometry Transformations Homogeneous Coordinates Viewing Shading
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8 Demetriou/Loizidou - ACSC330 8 Outline (cont.) Chapter 7: Discrete Methods Buffers Bitmaps and Pixel Maps Texture Mapping Compositing and Transparency
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9 Demetriou/Loizidou - ACSC330 9 Outline (cont.) Chapter 8: Implementation Approaches (object vs image space) Implementing the pipeline Clipping Line drawing Polygon Fill Display issues (color)
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10 Demetriou/Loizidou - ACSC330 10 Outline (cont.) Chapter 9: Hierarchy Tree Structured Models Traversal Methods Scene Graphs
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11 Demetriou/Loizidou - ACSC330 11 Outline (cont.) Chapter 10: Curves and Surfaces
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