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Published byEthel Phillips Modified over 9 years ago
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CSC 171 – FALL 2001 COMPUTER PROGRAMMING LECTURE 0 ADMINISTRATION
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OVERVIEW OF LECTURE 0 Administration –Educational goals of the course –Structure & schedule –Grading –Resources and people
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Educational Goals Computer Programming –What is computer science? –Algorithmics - getting your ideas into the computer –Creative problem solving –Logical thinking –Execution and Analysis –Structured and Object Oriented Models The JAVA Programming Language –Proficiency in JAVA as a first language –Uses WWW, but not a web page design course
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Structure of Course Lectures T,R 9:40-10:50 Hoyt 101 –Background, theory Labs TR – 75min –Programming Exercises Projects –Algorithmic Problem Solving & Programming Assigned Reading –JAVA How To Program, D&D
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Course Content I Language History & Computer Organization Software Development Data Types Control Structures Methods Arrays Object Oriented Programming Characters and Strings Manipulation
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Course Content II Graphics & GUIs Exception Handling Multithreading (optional) Multimedia (optional) Files & Streams Networking Intro to Data Structures
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Grading Exams 40% –Midterm – 10% each –Final exam – cumulative - 20% Projects 30% –5 projects – 5%, 10%, 10%, 10%, 10% Labs 30% –10 weekly assignments – 3% each
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Calculating Grade >= 93A >= 90A- >= 87B+ >= 83B >= 80B- >= 77C+ >= 73C >= 70C- >= 67D+ >= 63D >= 60D- < 60E
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Resources Text : JAVA How To Program 4 th Edition Labs : Taylor 31, CLARC JDE environment Workshops Instructor & TA office hours
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People Instructor : T. Pawlicki –Office Hours, 722 CSB, 1:30 – 2:30, TR –pawlicki@cs.rochester.edupawlicki@cs.rochester.edu Graduate TA’s Undergraduate TA’s
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Assignment ASSIGNMENT – Read –D&D Chapter 1 – for first lab – Handout The Discipline of Computer Science
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