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Python Programming in Context
Chapter 10
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Objectives To explore classes and objects further
To understand how to construct a class To write constructors, accessor methods, and mutator methods To understand the concept of self To explore instance data To implement a graphical simulation using objects
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Object Oriented Programming
Objects are instances of Classes Objects can perform methods Instance Data What an object knows about itself Methods What an object can do
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Turtle objects Instance Data Methods Color Heading Tail position
Forward Backward Up
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Astronomy Design classes to represent planets, sun, moons, etc.
Use these classes to write programs that manipulate the solar system
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Planet Class Instance Data Name Mass Distance from sun radius
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Listing 10.1 class Planet: def __init__(self, iname, irad, im, idist): self.name = iname self.radius = irad self.mass = im self.distance = idist
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Figure 10.1
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Types of Methods Constructor Accessor Mutator
Used to make a new instance of the class Accessor Used to get information from an object Get instance data Mutator Used to change something about an object Change instance data
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Listing 10.2 def getName(self): return self.name def getRadius(self): return self.radius def getMass(self): return self.mass def getDistance(self): return self.distance
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Listing 10.3 def getVolume(self): v = 4.0/3 * math.pi * self.radius**3 return v def getSurfaceArea(self): sa = 4.0 * math.pi * self.radius**2 return sa def getDensity(self): d = self.mass / self.getVolume() return d
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Listing 10.4 def setName(self, newname): self.name = newname
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Listing 10.5 def show(self): print(self.name)
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Listing 10.6 def __str__(self): return self.name
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Figure 10.2
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Namespaces Namespaces and reference work as they did before
self is the name of the implicit parameter that always refers to the object itself Never explicitly pass a value to the implicit parameter
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Figure 10.3
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Figure 10.4
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The Sun Class Instance Data Name Mass Radius Temperature
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Listing 10.7 import math class Sun: def __init__(self, iname, irad, im, itemp): self.name = iname self.radius = irad self.mass = im self.temp = itemp def getMass(self): return self.mass def __str__(self): return self.name
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Solar System Class A sun Many planets
Use a list to keep the collection of planets
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Listing 10.8 class SolarSystem: def __init__(self, asun): self.thesun = asun self.planets = [] def addPlanet(self, aplanet): self.planets.append(aplanet) def showPlanets(self): for aplanet in self.planets: print(aplanet)
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Figure 10.5
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Visualize and Animate Use a turtle to draw the sun and the planets
Animate the solar system by moving the turtle Need to develop a simple understanding of planetary movement Velocity Acceleration Mass
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Listing 10.9 class SolarSystem: def __init__(self, width, height): self.thesun = None self.planets = [] self.ssturtle = turtle.Turtle() self.ssturtle.hideturtle() self.ssscreen = turtle.Screen() self.ssscreen.setworldcoordinates(-width/2.0,-height/2.0,width/2.0,height/2.0) def addPlanet(self, aplanet): self.planets.append(aplanet) def addSun(self, asun): self.thesun = asun def showPlanets(self): for aplanet in self.planets: print(aplanet) def freeze(self): self.ssscreen.exitonclick()
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Listing 10.10 class Sun: def __init__(self, iname, irad, im, itemp): self.name = iname self.radius = irad self.mass = im self.temp = itemp self.x = 0 self.y = 0 self.sturtle = turtle.Turtle() self.sturtle.shape("circle") self.sturtle.color("yellow") #other methods as before def getXPos(self): return self.x def getYPos(self): return self.y
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Listing 10.11 class Planet: def __init__(self, iname, irad, im, idist, ic): self.name = iname self.radius = irad self.mass = im self.distance = idist self.x = idist self.y = 0 self.color = ic self.pturtle = turtle.Turtle() self.pturtle.color(self.color) self.pturtle.shape("circle") self.pturtle.up() self.pturtle.goto(self.x,self.y) self.pturtle.down() #other methods as before def getXPos(self): return self.x def getYPos(self): return self.y
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Figure 10.6
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Figure 10.7
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Figure 10.8
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Listing 10.12 class Planet: def __init__(self, iname, irad, im, idist, ivx, ivy, ic): #other instance variables as before self.velx = ivx self.vely = ivy
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Listing 10.13 def moveTo(self, newx, newy): self.x = newx self.y = newy self.pturtle.goto(newx, newy) def getXVel(self): return self.velx def getYVel(self): return self.vely def setXVel(self, newvx): self.velx = newvx def setYVel(self, newvy): self.vely = newvy
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Listing 10.14 def movePlanets(self): G = .1 dt = .001 for p in self.planets: p.moveTo(p.getXPos() + dt * p.getXVel(), p.getYPos() + dt * p.getYVel()) rx = self.thesun.getXPos() - p.getXPos() ry = self.thesun.getYPos() - p.getYPos() r = math.sqrt(rx**2 + ry**2) accx = G * self.thesun.getMass()*rx/r**3 accy = G * self.thesun.getMass()*ry/r**3 p.setXVel(p.getXVel() + dt * accx) p.setYVel(p.getYVel() + dt * accy)
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Listing 10.15 def createSSandAnimate(): ss = SolarSystem(2,2) sun = Sun("SUN", 5000, 10, 5800) ss.addSun(sun) m = Planet("MERCURY", 19.5, 1000, .25, 0, 2, "blue") ss.addPlanet(m) m = Planet("EARTH", 47.5, 5000, 0.3, 0, 2.0, "green") m = Planet("MARS", 50, 9000, 0.5, 0, 1.63, "red") m = Planet("JUPITER", 100, 49000, 0.7, 0, 1, "black") numTimePeriods = 2000 for amove in range(numTimePeriods): ss.movePlanets() ss.freeze() createSSandAnimate()
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Figure 10.9
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