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GRAPPLE - Public Event Eindhoven NL January 22, 2011 Slide 1 Adaptivity in Virtual Reality using the GALE Engine Prof. dr. Olga De Troyer WISE, Vrije Universiteit Brussel Slide 1
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GRAPPLE - Public Event Eindhoven NL Content Virtual Reality Virtual Reality for Learning & Adaptivity Realizing Adaptivity in Virtual Reality Virtual Reality Adaptivity in GRAPPLE Evaluation Results Wrap Up January 22, 2011 Slide 2
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GRAPPLE - Public Event Eindhoven NL Virtual Reality (VR) 3D visualizations – 3D environment with 3D objects – Objects may have behaviors – User can interact with objects – User can navigate through the space January 22, 2011 Slide 3
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GRAPPLE - Public Event Eindhoven NL Desktop Virtual Reality Example January 22, 2011 Slide 4
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GRAPPLE - Public Event Eindhoven NL Virtual Reality for Learning Added value for learning – 3D visualization may help understanding complex material – The physical counterpart may not be available, too dangerous, or too expensive – To simulate social environments and practice social skills – Much more appealing and motivating than classical learning material January 22, 2011 Slide 5
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GRAPPLE - Public Event Eindhoven NL Virtual Reality for Learning January 22, 2011 Slide 6
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GRAPPLE - Public Event Eindhoven NL Adaptivity for Learning with Virtual Reality January 22, 2011 Slide 7
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GRAPPLE - Public Event Eindhoven NL Why? January 22, 2011 Slide 8
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GRAPPLE - Public Event Eindhoven NL To What? January 22, 2011 Slide 9
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GRAPPLE - Public Event Eindhoven NL What? Which features of the system can be adapted? All components of a VR-environment can be adapted: – Scene – Objects – Behaviors – User Interaction – Communication – Sound January 22, 2011 Slide 10
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GRAPPLE - Public Event Eindhoven NL How? January 22, 2011 Slide 11
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GRAPPLE - Public Event Eindhoven NL Adaptation States (1) January 22, 2011 Slide 12
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GRAPPLE - Public Event Eindhoven NL Adaptation States (2) January 22, 2011 Slide 13
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GRAPPLE - Public Event Eindhoven NL Adaptation States (3) January 22, 2011 Slide 14
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GRAPPLE - Public Event Eindhoven NL Adaptation Strategies January 22, 2011 Slide 15
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GRAPPLE - Public Event Eindhoven NL Example Free Nagivation with Suggestions January 22, 2011 Slide 16
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GRAPPLE - Public Event Eindhoven NL Models in the Adaptive Process for VR January 22, 2011 Slide 17 User Model (Profile) UserVR-ActivityUserVR-Activity Adaptation Model Annotated Learning Resources
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GRAPPLE - Public Event Eindhoven NL VR-Adaptivity in GRAPPLE January 22, 2011 Slide 18 GALE (Adaptive Engine) GALE User Model (Profile) Adaptation Rules (CAM) (VR) Resource Repository Server Side BrowserBrowser VR-PluginVR-Plugin Client Side MonitorMonitor Update Component VRPlayerVRPlayer Learner
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GRAPPLE - Public Event Eindhoven NL January 22, 2011 Slide 19
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GRAPPLE - Public Event Eindhoven NL January 22, 2011 Slide 20
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GRAPPLE - Public Event Eindhoven NL Evaluation Results – Learning – 51 master students CS Most participants had no or very little experience with VR January 22, 2011 Slide 21
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GRAPPLE - Public Event Eindhoven NL Evaluation Results –Learning (2) – Positive feedback Appreciation of VR as learning aid Appreciation for combination of hypertext and VR – Negative feedback Problems with navigating, using VR controls Separation between hypertext and VR part Lack of information/feedback on what happens – Recommendations Better synchronization between hypertext and VR Complete integration of hypertext into VR January 22, 2011 Slide 22
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GRAPPLE - Public Event Eindhoven NL Wrap Up Adaptive Virtual Reality for Learning is – Feasible – Useful More research on – When to use adaptivity – How to integrate VR with textual material January 22, 2011 Slide 23
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