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PLAYDOM INTERNATIONAL Establishing Global Social Games Business: Does non-FB distribution make sense for a social game company? Lloyd Melnick, GM, International Operations
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Agenda Overview of Playdom To Port or not To Port Evaluating The Platforms Leveraging Off Facebook Opportunities Summary
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Agenda Overview of Playdom To Port or not To Port Evaluating the Platforms Leveraging Off Facebook Opportunities Summary
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Playdom At-A-Glance 500+ employees in 10 offices worldwide Highest Industry ARPU Acquired by Disney: August 2010 Facts and Figures Playdom, the social games product group of Disney Interactive Media Group, produces a diverse portfolio of casual games for the rapidly-growing platform of social networks and smart phones, including Facebook and VZnet, Apple and Android. Playdom is one of the fastest-growing social game developers, offering high quality community entertainment experiences. Playdom’s hugely popular properties include City of Wonder, Verdonia, Social City, and Sorority Life. Playdom games touch over 6 million Daily Active Users and approximately 50 million Monthly Active Users on Facebook, VZnet, Hyves, Nasza Klasa, Mail.ru and MySpace.
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Not Just Facebook
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Agenda Overview of Playdom To Port or not To Port How to Evaluate Platforms Leveraging Off Facebook Opportunities Summary
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Key Decision Points Financial Resources for Marketing International Appeal of Content Technical Issues
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Internal Financial Options Resources available to market on Facebook Extend Facebook game to other platforms Leverage other platforms to build war chest
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Appeal of Content Is it appealing outside Facebook Can it be modified Is their an option to reskin
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Technical Considerations Internal engineering resources Hosting and deployment Live operations
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Agenda Overview of Playdom To Port or not To Port Evaluating the Platforms Leveraging Off Facebook Opportunities Summary
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Key Decision Points Measurement of the Platform Effort Needed to Deploy and Maintain Cooperation from the Portal
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Measurements of a Successful Platform = Profitability & Sustainability Retention & Engagement Virality Monetization + +
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Effort Needed to Deploy and Maintain Engineering New Content Game Services
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Cooperation from the portal Win/Win vs Win/Lose Business Model Marketing and other resources they will provide
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Agenda Overview of Playdom To Port or not To Port Evaluating The Platforms Leveraging Off Facebook Opportunities Summary
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Key Decision Points Facebook or Other Networks Direct or through a Publisher
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Facebook or Other Networks Facebook Only Off Facebook Only Facebook and Off Facebook Which Networks
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Direct or through a Publisher Direct Marketing Analytics Monetization Publisher Shared the customer Revenue share Risk share
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Agenda Overview of Playdom To Port or not To Port Evaluating The Platforms Leveraging Off Facebook Opportunities Summary
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Thank You! LMelnick@playdom.com
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