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“Simulating Mechanics to Study Emergence in Games” – Joris Dormans Juney Dijkstra Method Engineering 2012/2013
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Origin & History “Simulating Mechanics to Study Emergence in Games” Joris Dormans PhD in Game Design at the University of Amsterdam Why? Doug Church’s call for “formal abstract design tools” on Gamasutra (1999). What? Analyse game design concepts and remove serious flaws (e.g. dominant strategies).
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Related Literature Literature study on available theory and tools Juul (2002) structures of emergence vs. structures of progression Goal: Emergent gameplay, interesting level progression. Hunicke, LeBlanc and Zubek (2004), Salen and Zimmerman (2004) feedback structures are key elements in determining the dynamic behaviour of games
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Related Literature Adams and Rollings (2007) ‘internal economy’, used to model activity, interaction and communication within the different elements of the game Petri nets alternative modelling technique suited for game machines Machinations automated, interactive model of a game design concept
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Machinations Framework Identification Phase
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Machinations Framework Identification Phase Model Phase
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Machinations Framework Identification Phase Model Phase Analysis Phase
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Process-Deliverable Diagram
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Example
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