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Object-Oriented Design Part 2 http://flic.kr/p/btp5ZK
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Responsibility-Driven Design Frames object design as deciding How to assign responsibilities to objects How objects should collaborate – What role each each object should play in a collaboration http://flic.kr/p/btp5ZK
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What is meant by responsibilities An object’s obligations (and thus behavior) Two types: Doing responsibilities, e.g.: – Creating an object – Calculating something – Initiating action on other objects – Coordinating activities among other objects Knowing responsibilities, e.g.: – Knowing about data – Knowing about related objects – Knowing about things it can derive or calculate
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Domain Model attributes inspire knowing responsibilities Design Analysis Register knows its IDSale knows its time
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What is meant by collaboration? Objects interact (via messages) to fulfill responsibilities Example: Register collaborates with Sale and Payment to process a payment (its responsibility)
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Responsibilities vary in granularity “Big” responsibilities may require collaborations of many objects “Small” responsibilities may be fulfilled by a single object
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How to assign responsibilities and design collaborations? No mechanical method – Requires expert human judgment! But there’s hope: patterns! http://flic.kr/p/4tTsQe
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Patterns Repeatable solution for a commonly occurring software problem Codify existing tried-and-true knowledge Provide vocabulary
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Point of Sale Example Think of a cashier’s register – Cashier scans or manually enters the price of items – All items sold make up a sale – Payment is received, change is given – A receipt is generated
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What object should be responsible for creating a SalesLineItem? POS Design Question
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Creator Pattern Assign class B responsibility of creating instances of class A if 1+ of the following: B “contains” A B records A B closely uses A B has initializing data for A – B is an expert with respect to creating A
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What object should be responsible for creating a SalesLineItem? The Creator Pattern says that Sale should create SalesLineItem POS Design Question
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How a Sale object might create a SalesLineItem object : Register : Sale
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What object should be responsible for knowing the grand total of a sale? POS Design Question
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Information Expert Pattern Assign a knowing responsibility to the class that has the information necessary to fulfill the responsibility
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What object should be responsible for knowing the grand total of a sale? POS Design Question The Information Expert Pattern says that Sale should know the grand total
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How Sale might calculate the grand total Sale will need a method for computing the total
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How Sale might calculate the grand total Sales will get the subtotal from each SalesLineItem
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How Sale might calculate the grand total SalesLineItem will need to get the price from ProductDescription
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How Sale might calculate the grand total These three objects collaborate to compute the grand total Each one must fulfill its own set of responsibilities
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What class should be responsible for this? POS Design Question Assume we need to create a Payment instance and associate it with a Sale instance
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One possible design: Register creates Payment
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Another possible design: Sale creates Payment
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Which design is better?
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Low Coupling Pattern Assign responsibilities so that coupling stays low Coupling: measure of how strongly one element is connected to others has knowledge of others relies on others
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Common types of coupling in OO languages Class C is coupled to class D if C has instance variable that refers to D C invokes method/function of D C method parameter or local variable references D C is direct or indirect subclass of D C implements interface D
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Problems with high coupling Given class C highly coupled to class D: Changes in D may force changes in C Harder to understand C in isolation Harder to reuse C because of dependencies on D
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Which design has lower coupling? Assuming Sale will eventually need to be coupled with Payment First design adds extra coupling between Register and Sale so second design has lower coupling
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Critique: Other considerations may override preference toward low coupling Strength of coupling should be balanced against other design considerations Critique: High coupling to stable/pervasive elements is seldom a problem Consider coupling to Java standard libraries
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Review of Key OO Concepts Objects/Classes Information Hiding – The ability to protect class contents from external entities – Private/Protected Inheritance – The ability for a class to extend and override functionality of another class – Generalization/Specification Interface – A contract of functionality other classes can implement Polymorphism – The ability to create an entity that has more than one type
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Design Advice Inputs for your design – Use Cases – Sequence Diagrams – Prototypes – Dataflow Diagrams – Architecture Diagrams
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Best practices Use known design patterns – Creator – Information Expert – More to come on the next class Take advantage of tried-and-true libraries – Don’t reimplement something that’s already been done Ex: Use known encryption libraries, they have been thoroughly tested and much less likely to have bugs
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Vision Statement Next week we’ll start Agile Everyone will create a new vision statement with a new topic using the same specification as HW 0 Consider a solution that lends itself to an iterative design These will be due next Monday
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What’s next for you? HW 3 is due tomorrow by midnight HW 4 is posted Think about your new vision statements
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