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Published byEzra Gregory Modified over 9 years ago
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Rumsey Chapter 16 Day 3
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Overview Stereo = 2.0 (two discreet channels) THREE-DIMENSIONAL, even though only two channels Stereo listening is affected by: THE ROOM, LISTENING POSTION, SPEAKER POSITION Most PRACTICAL way to listen
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Principles of Loudspeaker Stereo PHANTOM IMAGES: We hear sound from BETWEEN the speakers even though a speaker is not there Multi-channel sound was first researched by BELL LABS Remember: LOUDNESS, DELAY, and FREQUENCY help us to determine the location of sound
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More on Phantom Images Figure 16.2 Place speakers 30 degrees from center on each side Create a perfect TRIANGLE with the listener Best phantom imaging, or “Summing Localization”
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Binaural vs. Stereophonic BINAURAL refers to localization of an individual source STEREOPHONIC is the way we use a stereo source to create a simulation Fact file 16.1
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More on Binaural Tries to be NATURAL sounding by re-creating the EARS on your head! Must accurately re-created the HRTF Problems happen because we must keep our head STILL when listening There can also be problems with exact reproduction “Binaural Haircut”
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Two-Channel Mic Techniques Spaced Pair X/Y Pair “COINCIDENT Pair” Blumlein Midside (MS) Near-Coincident Pairs Decca Tree
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Issues with Stereo Micing Fact File 16.5 Frequency Response and Level can skew the stereo image PHASE will change the natural sound reproduction and perception of space CROSSTALK: 18dB level difference makes the signal seem fully left or right
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Stereo Width Fact File 16.6 NULL POINT: Changes “Fully left or right” Widening the mics makes the stereo image more extreme Wide mics = narrow angle between fully left and right = wide sound stage
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Mic Configurations Fact File 16.7 END-FIRE and SIDE-FIRE configurations End-Fire allows for the mic to be directly pointed at the source Side-Fire usually stands vertically
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Spaced Microphones Rely on the PRECEDENCE effect: The delay between the capsules Also changes based on volume and frequencies Can capture a very wide sound stage LESS ACCURATE natural imaging: Must be careful to maintain accuracy if that is what you want
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Dummy Heads Actual model of the human head Use of Pressure Microphones Simulates how the human ear captures sound
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Stereo Studio Setup Multi-Mic: Levels are panned to a “virtual” stereo position Some sources still warrant natural stereo reproduction: Acoustic guitar, piano, drums “PANNED MONO” creates an artificial stereo image Close micing is used often, but must be done with care so as not to disrupt the stereo image
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