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Published byHomer Caldwell Modified over 9 years ago
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Inverse Lighting with a Monte Carlo Method Patrick Poulingeas, Vincent Jolivet, Dimitri Plemenos LMSI Equipe Modélisation et Infographie Intelligente
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Usual Lighting Process designer‘idea of lighting Data: Scene Geometry Material properties Specifications given by the designer: Light source(s) position(s) Light source(s) physical properties Scene Rendering If the scene doesn’t agree the designer
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Inverse Lighting Process Data: Scene Geometry Material properties designer‘idea of lighting Inverse Lighting Method computing: -Possible light source(s) position(s) -Possible light source(s) properties Scenes Rendering
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Finding the Light Source Positions Patches to light Potential light source positions found by a Monte Carlo method
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Finding the Light Source Positions Reducing the number of potential light sources with: 1.A heuristic using form factors computed in radiosity 2.Constraining the lights to be at the ceiling
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Example of solution found The patches to be lit are painted in purple in the right picture
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Another example of solution found The patches to be lit are painted in purple in the right picture
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