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KINEMATICS OF PARTICLES

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1 KINEMATICS OF PARTICLES
ERT250 DYNAMICS KINEMATICS OF PARTICLES MRS SITI KAMARIAH BINTI MD SA’AT BIOSYSTEMS ENGINEERING

2 INTRODUCTION Kinematics Particles Study of the geometry of motion.
Relates displacement, velocity, acceleration, and time without reference to the cause of motion. Particles Not strictly to small particles – possibly as large as cars, rockets or airplanes. The entire bodies will analyze, any rotation to the centre will be neglected

3 Kinematics of Particles Cases
Rectilinear motion: position, velocity, and acceleration of a particle as it moves along a straight line. Curvilinear motion: position, velocity, and acceleration of a particle as it moves along a curved line in two or three dimensions.

4 RECTILINEAR MOTION

5 SUMMARY OF KINEMATIC RELATIONS:
RECTILINEAR MOTION • Differentiate position to get velocity and acceleration. v = dx/dt ; a = dv/dt or a = v d2x/dt2; a = v dv/dx • Integrate acceleration for velocity and position. Velocity: ò = t o v dt a dv s ds or ò = t o s dt v ds Position: v = Note that so and vo represent the initial position and velocity of the particle at t = 0.

6 Example 11.1 What are x, v, and a at t = 2 s ?
- at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0 Note that vmax occurs when a=0, and that the slope of the velocity curve is zero at this point. What are x, v, and a at t = 4 s ? - at t = 4 s, x = xmax = 32 m, v = 0, a = -12 m/s2

7 Determination of the Motion of a Particle
We often determine accelerations from the forces applied (kinetics will be covered later) Generally have three classes of motion acceleration given as a function of time, a = f(t) - acceleration given as a function of position, a = f(x) - acceleration given as a function of velocity, a = f(v)

8 Acceleration as a function of time, position, or velocity
If…. Kinematic relationship Integrate

9 Example 11.2 Ball tossed with 10 m/s vertical velocity from window 20 m above ground. Determine: velocity and elevation above ground at time t, highest elevation reached by ball and corresponding time, and time when ball will hit the ground and corresponding velocity. SOLUTION: Integrate twice to find v(t) and y(t). Solve for t when velocity equals zero (time for maximum elevation) and evaluate corresponding altitude. Solve for t when altitude equals zero (time for ground impact) and evaluate corresponding velocity.

10 SOLUTION: Integrate twice to find v(t) and y(t).

11 Solve for t at which velocity equals zero and evaluate corresponding altitude.

12 Solve for t at which altitude equals zero and evaluate corresponding velocity.

13 Problem 11.3 SOLUTION: Integrate a = dv/dt = -kv to find v(t). Integrate v(t) = dx/dt to find x(t). Integrate a = v dv/dx = -kv to find v(x). Brake mechanism used to reduce gun recoil consists of piston attached to barrel moving in fixed cylinder filled with oil. As barrel recoils with initial velocity v0, piston moves and oil is forced through orifices in piston, causing piston and cylinder to decelerate at rate proportional to their velocity. Determine v(t), x(t), and v(x).

14 SOLUTION: Integrate a = dv/dt = -kv to find v(t). Integrate v(t) = dx/dt to find x(t).

15 Integrate a = v dv/dx = -kv to find v(x).
Alternatively, with and then

16 Uniform Rectilinear Motion
During free-fall, a parachutist reaches terminal velocity when her weight equals the drag force. If motion is in a straight line, this is uniform rectilinear motion. For a particle in uniform rectilinear motion, the acceleration is zero and the velocity is constant.

17 Uniformly Accelerated Rectilinear Motion
If forces applied to a body are constant (and in a constant direction), then you have uniformly accelerated rectilinear motion. Another example is free-fall when drag is negligible

18 UNIFORMLY ACCELERATED RECTILINEAR MOTION
For a particle in uniformly accelerated rectilinear motion, the acceleration of the particle is constant. You may recognize these constant acceleration equations from your physics courses. Careful – these only apply to uniformly accelerated rectilinear motion!

19 Motion of Several Particles
We may be interested in the motion of several different particles, whose motion may be independent or linked together.

20 Motion of Several Particles: Relative Motion
For particles moving along the same line, time should be recorded from the same starting instant and displacements should be measured from the same origin in the same direction. relative position of B with respect to A relative velocity of B with respect to A relative acceleration of B with respect to A

21 Problem 11.4 SOLUTION: Substitute initial position and velocity and constant acceleration of ball into general equations for uniformly accelerated rectilinear motion. Substitute initial position and constant velocity of elevator into equation for uniform rectilinear motion. Ball thrown vertically from 12 m level in elevator shaft with initial velocity of 18 m/s. At same instant, open-platform elevator passes 5 m level moving upward at 2 m/s. Determine (a) when and where ball hits elevator and (b) relative velocity of ball and elevator at contact. Write equation for relative position of ball with respect to elevator and solve for zero relative position, i.e., impact. Substitute impact time into equation for position of elevator and relative velocity of ball with respect to elevator.

22 SOLUTION: Substitute initial position and velocity and constant acceleration of ball into general equations for uniformly accelerated rectilinear motion. Substitute initial position and constant velocity of elevator into equation for uniform rectilinear motion.

23 Write equation for relative position of ball with respect to elevator and solve for zero relative position, i.e., impact. Substitute impact time into equations for position of elevator and relative velocity of ball with respect to elevator.

24 Motion of Several Particles: Dependent Motion
Position of a particle may depend on position of one or more other particles. Position of block B depends on position of block A. Since rope is of constant length, it follows that sum of lengths of segments must be constant. constant (one degree of freedom) Positions of three blocks are dependent. constant (two degrees of freedom) For linearly related positions, similar relations hold between velocities and accelerations.

25 Problem 11.5 SOLUTION: Define origin at upper horizontal surface with positive displacement downward. Collar A has uniformly accelerated rectilinear motion. Solve for acceleration and time t to reach L. Pulley D is attached to a collar which is pulled down at 75 mm/s. At t = 0, collar A starts moving down from K with constant acceleration and zero initial velocity. Knowing that velocity of collar A is 300 mm/s as it passes L, determine the change in elevation, velocity, and acceleration of block B when block A is at L. Pulley D has uniform rectilinear motion. Calculate change of position at time t. Block B motion is dependent on motions of collar A and pulley D. Write motion relationship and solve for change of block B position at time t. Differentiate motion relation twice to develop equations for velocity and acceleration of block B.

26 SOLUTION: Define origin at upper horizontal surface with positive displacement downward. Collar A has uniformly accelerated rectilinear motion. Solve for acceleration and time t to reach L.

27 Pulley D has uniform rectilinear motion
Pulley D has uniform rectilinear motion. Calculate change of position at time t. Block B motion is dependent on motions of collar A and pulley D. Write motion relationship and solve for change of block B position at time t. Total length of cable remains constant,

28 Differentiate motion relation twice to develop equations for velocity and acceleration of block B.

29 CURVILINEAR MOTION

30 Curvilinear Motion: Position, Velocity & Acceleration
The softball and the car both undergo curvilinear motion. A particle moving along a curve other than a straight line is in curvilinear motion.

31 Curvilinear Motion: Position, Velocity & Acceleration
The position vector of a particle at time t is defined by a vector between origin O of a fixed reference frame and the position occupied by particle. Consider a particle which occupies position P defined by at time t and P’ defined by at t + Dt,

32 Curvilinear Motion: Position, Velocity & Acceleration
Instantaneous velocity (vector) Instantaneous speed (scalar)

33 Curvilinear Motion: Position, Velocity & Acceleration
Consider velocity of a particle at time t and velocity at t + Dt, instantaneous acceleration (vector) In general, the acceleration vector is not tangent to the particle path and velocity vector.

34 Rectangular Components of Velocity & Acceleration
When position vector of particle P is given by its rectangular components, Velocity vector, Acceleration vector,

35 Rectangular Components of Velocity & Acceleration
Rectangular components particularly effective when component accelerations can be integrated independently, e.g., motion of a projectile, with initial conditions, Integrating twice yields Motion of projectile could be replaced by two independent rectilinear motions. Motion in horizontal direction is uniform. Motion in vertical direction is uniformly accelerated.

36 PROJECTILE MOTION

37 KINEMATIC EQUATIONS: HORIZONTAL MOTION
Since ax = 0, the velocity in the horizontal direction remains constant (vx = vox) and the position in the x direction can be determined by: x = xo + (vox) t No air resistance is assumed! Why is ax equal to zero (assuming movement through the air)?

38 KINEMATIC EQUATIONS: VERTICAL MOTION
Since the positive y-axis is directed upward, ay = – g. Application of the constant acceleration equations yields: vy = voy – g t y = yo + (voy) t – ½ g t2 vy2 = voy2 – 2 g (y – yo) For any given problem, only two of these three equations can be used. Why?

39 Problem 11.7 SOLUTION: Consider the vertical and horizontal motion separately (they are independent) Apply equations of motion in y-direction Apply equations of motion in x-direction Determine time t for projectile to hit the ground, use this to find the horizontal distance A projectile is fired from the edge of a 150-m cliff with an initial velocity of 180 m/s at an angle of 30°with the horizontal. Neglecting air resistance, find (a) the horizontal distance from the gun to the point where the projectile strikes the ground, (b) the greatest elevation above the ground reached by the projectile. Maximum elevation occurs when vy=0

40 SOLUTION: Given: (v)o =180 m/s (y)o =150 m (a)x = 0 m/s2
(a)y = m/s2 Vertical motion – uniformly accelerated: Horizontal motion – uniformly accelerated: Choose positive x to the right as shown

41 SOLUTION: Horizontal distance Projectile strikes the ground at: Substitute into equation (1) above Solving for t, we take the positive root Substitute t into equation (4) Maximum elevation occurs when vy=0 Maximum elevation above the ground =

42 EXERCISE Given: Projectile is fired with vA=150 m/s at point A.
Find: The horizontal distance it travels (R) and the time in the air.

43 1) Place the coordinate system at point A.
Solution: 1) Place the coordinate system at point A. Then, write the equation for horizontal motion. + xB = xA + vAx tAB where xB = R, xA = 0, vAx = 150 (4/5) m/s Range, R will be R = 120 tAB 2) Now write a vertical motion equation. Use the distance equation. + yB = yA + vAy tAB – 0.5 g tAB2 where yB = – 150, yA = 0, and vAy = 150(3/5) m/s We get the following equation: –150 = 90 tAB (– 9.81)tAB2 Solving for tAB first, tAB = s. Then, R = 120 tAB = 120 (19.89) = 2387 m

44 Motion Relative to a Frame in Translation
It is critical for a pilot to know the relative motion of his aircraft with respect to the aircraft carrier to make a safe landing. A soccer player must consider the relative motion of the ball and her teammates when making a pass.

45 Motion Relative to a Frame in Translation
Designate one frame as the fixed frame of reference. All other frames not rigidly attached to the fixed reference frame are moving frames of reference. Position vectors for particles A and B with respect to the fixed frame of reference Oxyz are Vector joining A and B defines the position of B with respect to the moving frame Ax’y’z’ and Differentiating twice, velocity of B relative to A. acceleration of B relative to A. Absolute motion of B can be obtained by combining motion of A with relative motion of B with respect to moving reference frame attached to A.

46 Problem 11.9 SOLUTION: Define inertial axes for the system Determine the position, speed, and acceleration of car A at t = 5 s Determine the position, speed, and acceleration of car B at t = 5 s Using vectors (Eqs 11.31, 11.33, and 11.34) or a graphical approach, determine the relative position, velocity, and acceleration Automobile A is traveling east at the constant speed of 36 km/h. As automobile A crosses the intersection shown, automobile B starts from rest 35 m north of the intersection and moves south with a constant acceleration of 1.2 m/s2. Determine the position, velocity, and acceleration of B relative to A 5 s after A crosses the intersection.

47 Problem 11.9 SOLUTION: Define axes along the road Given:
vA=36 km/h, aA= 0, (xA)0 = 0 (vB)0= 0, aB= m/s2, (yA)0 = 35 m Determine motion of Automobile A: We have uniform motion for A so: At t = 5 s

48 SOLUTION: Determine motion of Automobile B: We have uniform acceleration for B so: At t = 5 s

49 SOLUTION: We can solve the problems geometrically, and apply the arctangent relationship: Or we can solve the problems using vectors to obtain equivalent results: Physically, a rider in car A would “see” car B travelling south and west.

50 TANGENT AND NORMAL COMPONENTS

51 Tangential and Normal Components
If we have an idea of the path of a vehicle, it is often convenient to analyze the motion using tangential and normal components (sometimes called path coordinates).

52 NORMAL AND TANGENTIAL COMPONENTS
When a particle moves along a curved path, it is sometimes convenient to describe its motion using coordinates other than Cartesian. When the path of motion is known, normal (n) and tangential (t) coordinates are often used. In the n-t coordinate system, the origin is located on the particle (the origin moves with the particle). The t-axis is tangent to the path (curve) at the instant considered, positive in the direction of the particle’s motion. The n-axis is perpendicular to the t-axis with the positive direction toward the center of curvature of the curve.

53 The positive n and t directions are defined by the unit vectors un and ut, respectively.
The center of curvature, O’, always lies on the concave side of the curve. The radius of curvature, r, is defined as the perpendicular distance from the curve to the center of curvature at that point. The position of the particle at any instant is defined by the distance, s, along the curve from a fixed reference point.

54 VELOCITY IN THE n-t COORDINATE SYSTEM
The velocity vector is always tangent to the path of motion (t-direction). The magnitude is determined by taking the time derivative of the path function, s(t). v = v ut where v = s = ds/dt . Here v defines the magnitude of the velocity (speed) and ut defines the direction of the velocity vector.

55 ACCELERATION IN THE n-t COORDINATE SYSTEM
Acceleration is the time rate of change of velocity: a = dv/dt = d(vut)/dt = vut + vut . Here v represents the change in the magnitude of velocity and ut represents the rate of change in the direction of ut. . . a = v ut + (v2/r) un = at ut + an un. After mathematical manipulation, the acceleration vector can be expressed as:

56 ACCELERATION IN THE n-t COORDINATE SYSTEM (continued)
So, there are two components to the acceleration vector: a = at ut + an un • The tangential component is tangent to the curve and in the direction of increasing or decreasing velocity. at = v or at ds = v dv . • The normal or centripetal component is always directed toward the center of curvature of the curve. an = v2/r • The magnitude of the acceleration vector is a = [(at)2 + (an)2]0.5

57 SPECIAL CASES OF MOTION
There are some special cases of motion to consider. 1) The particle moves along a straight line. r  => an = v2/r = => a = at = v The tangential component represents the time rate of change in the magnitude of the velocity. . 2) The particle moves along a curve at constant speed. at = v = => a = an = v2/r . The normal component represents the time rate of change in the direction of the velocity.

58 3) The tangential component of acceleration is constant, at = (at)c.
In this case, s = so + vo t + (1/2) (at)c t2 v = vo + (at)c t v2 = (vo)2 + 2 (at)c (s – so) As before, so and vo are the initial position and velocity of the particle at t = 0. How are these equations related to projectile motion equations? Why? 4) The particle moves along a path expressed as y = f(x). The radius of curvature, r, at any point on the path can be calculated from r = ________________ ]3/2 (dy/dx)2 1 [ + 2 d2y/dx

59 Problem 11.10 SOLUTION: Define your coordinate system
Calculate the tangential velocity and tangential acceleration Calculate the normal acceleration A motorist is traveling on a curved section of highway of radius 750 m at the speed of 90 km/h. The motorist suddenly applies the brakes, causing the automobile to slow down at a constant rate. Knowing that after 8 s the speed has been reduced to 72 km/h, determine the acceleration of the automobile immediately after the brakes have been applied. Determine overall acceleration magnitude after the brakes have been applied

60 et en SOLUTION: Define your coordinate system
Determine velocity and acceleration in the tangential direction et en The deceleration constant, therefore Immediately after the brakes are applied, the speed is still 25 m/s

61 THE END OF KINEMATICS OF PARTICLES
ASSIGNMENT 1 SUBMIT NEXT WEEK


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