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3.1 Data Types: Using Objects
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Data type. Set of values and operations on those values. Primitive types. n “Built-in” for a language. Basic “building blocks” n Usually single values. n Operations directly translate to machine instructions. OK, but we want to write programs that process other types of data. n Colors, pictures, strings, input streams, … n Complex numbers, vectors, matrices, polynomials, … n Points, polygons, charged particles, celestial bodies, … 2 Data Types OperationsSet of ValuesData Type not, and, or, xor true, false boolean double int add, subtract, multiplyany of 2 64 possible reals add, subtract, multiply -2 31 to 2 31 - 1
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Remember Abstraction? Hiding details…. One principle of “computational thinking.” When we use data types, keep these things in mind: n We don’t have to understand exactly how bits are stored in the machine. n We have an “information model” (or set of values), and… n We have operations to use -- even if we don’t know exactly how they’re implemented! Question for you: n If operations hide details and are a form of abstraction, can you think of something else we’ve done in Java that is also an example of this “procedural abstraction”? 3 Data Types and Abstraction
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Reference type. n In Java, not a simple, basic data type. n Arrays are one kind of reference type. n Object types are another. – Examples: String, In n “Class” means data type that’s an object – Class and type. Object and variable. What’s important about reference types? n Object types are not part of the “core” language (perhaps part of standard libraries). Arrays are. n Object types can be defined by someone or by us. n The variable “refers to” or “points to” a separate chunk of memory. n We can access things inside what’s pointed to. – Example: int[] a = new int[10]; a.length – Problem: int[] b; b.length 4 “Non-primitive” types
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5 Objects Object. Holds a value of a particular data-type. A variable name refers to an object. Class. The data type Impact. Enables us to create our own data types; define operations on them; and integrate into our programs. length, substring, comparesequence of characters String OperationsSet of ValuesData Type get red component, brighten24 bits Color Picture get/set color of pixel (i, j)2D array of colors
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A Charge class. Represents a charged particle in a 2-dim space. Can use this to study “electric potential.” Data Model. n Location in a 2-dim space, so x and y values n The charge at that point Operations. n Calculate potential due to this particle as some other (x,y) n Convert this to a String for output An API defines functions (known as methods) for each class: n Charge (double x0, double y0, double q0) // constructor n double potentialAt( double x, double y) n String toString() 6 Example Data Type (Class): Charge
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Note! No operators like +, *, etc. Methods / Functions. n These are slightly different than previous methods n These are “instance methods” n Previously we wrote “static” methods Instance methods are called “on” an object (a variable) n System.out.println(); // call println on System.out n String s = aCharge.toString(); // call toString on aCharge n In fileIn = new In(“file.txt”); fileIn.readInt(); Ways to think about this: n Send a message to an object. n Tell an object to do something. 7 Methods for a Class
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In Java, remember: Variables must be initialized when created. We must have a way to make this happen for “new” types. One special instance method in the API: n Charge (double x0, double y0, double q0) // constructor n This is a method called when you invoke “new” to create a new object! n You can pass parameters to control initialization. n The class’ author defines the logic for this method to carry out proper initialization. 8 Constructors
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9 Example: Constructors and Methods To construct a new object: Use keyword new and name of data type. To apply an operation: Use name of object, the dot operator, and the name of the method.
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10 String Data Type String data type. Basis for text processing. Set of values. Sequence of Unicode characters. API. http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html …
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11 Typical String Processing Code
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Image Processing
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14 Color Data Type Color. A sensation in the eye from electromagnetic radiation. Set of values. [RGB representation] 256 3 possible values, which quantify the amount of red, green, and blue, each on a scale of 0 to 255. 255 0 000 00 105 255 0 G 105 0 255 RColorB 0 0 105
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15 Color Data Type Color. A sensation in the eye from electromagnetic radiation. Set of values. [RGB representation] 256 3 possible values, which quantify the amount of red, green, and blue, each on a scale of 0 to 255. API. Application Programming Interface. http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Color.html
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16 Albers Squares Josef Albers. Revolutionized the way people think about color. Homage to the Square by Josef Albers (1949-1975)
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17 % java AlbersSquares 9 90 166 100 100 100 Albers Squares Josef Albers. Revolutionized the way people think about color.
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18 Using Colors in Java import java.awt.Color; public class AlbersSquares { public static void main(String[] args) { int r1 = Integer.parseInt(args[0]); int g1 = Integer.parseInt(args[1]); int b1 = Integer.parseInt(args[2]); Color c1 = new Color(r1, g1, b1); int r2 = Integer.parseInt(args[3]); int g2 = Integer.parseInt(args[4]); int b2 = Integer.parseInt(args[5]); Color c2 = new Color(r2, g2, b2); StdDraw.setPenColor(c1); StdDraw.filledSquare(.25,.5,.2); StdDraw.setPenColor(c2); StdDraw.filledSquare(.25,.5,.1); StdDraw.setPenColor(c2); StdDraw.filledSquare(.75,.5,.2); StdDraw.setPenColor(c1); StdDraw.filledSquare(.75,.5,.1); } to access Color library first color second color first square second square
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19 Monochrome Luminance Monochrome luminance. Effective brightness of a color. NTSC formula. Y = 0.299r + 0.587g + 0.114b. import java.awt.Color; public class Luminance { public static double lum(Color c) { int r = c.getRed(); int g = c.getGreen(); int b = c.getBlue(); return.299*r +.587*g +.114*b; }
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20 Color Compatibility Q. Which font colors will be most readable with which background colors on computer monitors and cell phone screens? A. Rule of thumb: difference in luminance should be 128. public static boolean compatible(Color a, Color b) { return Math.abs(lum(a) - lum(b)) >= 128.0; } 208256281410547
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21 Grayscale Grayscale. When all three R, G, and B values are the same, resulting color is on grayscale from 0 (black) to 255 (white). Convert to grayscale. Use luminance to determine value. Bottom line. We are writing programs that manipulate color. public static Color toGray(Color c) { int y = (int) Math.round(lum(c)); Color gray = new Color(y, y, y); return gray; } round double to nearest int
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22 Picture Data Type Raster graphics. Basis for image processing. Set of values. 2D array of Color objects (pixels). API. (0, 0) i j
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23 Image Processing: Grayscale Filter Goal. Convert color image to grayscale according to luminance formula. import java.awt.Color; public class Grayscale { public static void main(String[] args) { Picture pic = new Picture(args[0]); for (int i = 0; i < pic.width(); i++) { for (int j = 0; j < pic.height(); j++) { Color color = pic.get(i, j); Color gray = Luminance.toGray(color); pic.set(i, j, gray); } pic.show(); }
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24 Image Processing: Grayscale Filter Goal. Convert color image to grayscale according to luminance formula. mandrill.jpg % java Grayscale mandrill.jpg
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Horton got this far before Exam 2 in Spring 2008. For exam 2, no need to look at slides after this. Slides after this point will be covered after Exam 2. 25
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26 Image Processing: Scaling Filter Goal. Shrink or enlarge an image to desired size. Downscaling. To shrink, delete half the rows and columns. Upscaling. To enlarge, replace each pixel by 4 copies.
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27 Image Processing: Scaling Filter Goal. Shrink or enlarge an image to desired size. Uniform strategy. To convert from w s -by- h s to w t -by- h t : Scale row index by w s / w t. Scale column index by h s / h t. Set color of pixel (i, j) in target image to color of pixel (i w s / w t, j h s / h t ) in source image. ? source image ( w s -by- h s ) target image ( w t -by- h t ) i j i ws / wti ws / wt j hs / htj hs / ht
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28 Image Processing: Scaling Filter import java.awt.Color; public class Scale { public static void main(String args[]) { String filename = args[0]; int w = Integer.parseInt(args[1]); int h = Integer.parseInt(args[2]); Picture source = new Picture(filename); Picture target = new Picture(w, h); for (int ti = 0; ti < w; ti++) { for (int tj = 0; tj < h; tj++) { int si = ti * source.width() / w; int sj = tj * source.height() / h; Color color = source.get(si, sj); target.set(ti, tj, color); } source.show(); target.show(); }
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29 Image Processing: Scaling Filter Scaling filter. Creates two Picture objects and two windows. % java Scale 400 200 mandrill.jpg mandrill.jpg
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30 More Image Processing Effects (See book and book-site) wave filterglass filterSobel edge detection RGB color separation swirl filter
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Objects and Reference Types: Important Issues See textbook: pp. 352-357 31
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32 Important Issues about Objects and Reference Types Study textbook: pages 352-357 References are not objects! Aliases Comparing objects. Don’t use ==. Use.equals() Orphan objects, Memory Management
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33 OOP Context for Color Possible memory representation. Object reference is analogous to variable name. n We can manipulate the value that it holds. n We can pass it to (or return it from) a method. 255 D0 0 D1 255 D2 D0 A0 magenta 0 D3 0 D4 0 D5 105 D6 105 D7 105 D8 D6 B0 gray memory address ("pointer")
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34 OOP Context Reference. Variable that stores the name of a thing. Some consequences. n Assignment statements copy references (not objects). The == operator tests if two references refer to same object. n Pass copies of references (not objects) to functions. – efficient since no copying of data – function can change the object 00FACADE Byte of computer memory NameThing 1C Word of TOY memory www.princeton.edu Web page 45-234-23310076 Bank account 35 Olden Street Home
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35 References René Magritte. "This is not a pipe." Java. This is not a color. (Where “this” means c or sienna below.) OOP. Natural vehicle for studying abstract models of the real world. Color sienna = new Color(160, 82, 45); Color c = sienna.darker();
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36 Reference variables and equality Remember arrays? Can’t use == to see if two have the same content. Objects. Same thing! Never use == if you want to know if they have the same content. Use instance method equals(). All Java classes should provide a working version of equals() that takes a 2 nd object as an argument. String s1 = new String("hello”); String s2 = new String("hello”); System.out.println( s1.equals(s2) ); true System.out.println( s1==s2 ); false System.out.println( s1==s1 ); true String s3 = s1; System.out.println( s1==s3 ); true
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37 Some things can’t be changed: Color objects, for example Immutability. Can't change a Color object's value once created. Consequence. Don't need to worry about aliases. Color a = new Color(160, 82, 45); Color b = a; a = new Color(0, 0, 0); makes a point to a different Color, but does not change b no relevant methods in Color API
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38 Java objects: Some are Immutable, Some are Not Immutability. Can't change a Color object's value once created. We can create a new color from an old one. We can change the Color object the reference points to. The String class is immutable too. Mutability. Can change a Picture object's value. Java has class StringBuffer that is like String but mutable. It has an append() method, for example. D0 D4 D8 DC Color red = new Color(255, 0, 0); pic.set(0, 3, red); no relevant methods in Color API
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Code Example 39 public static void main (String[] args) { String s1 = "Defined in main."; changeString(s1); System.out.println("String obj is now: " + s1); // see? reference still points to original object StringBuffer sb1 = new StringBuffer("Defined in main."); changeStringBuffer(sb1); System.out.println("StringBuffer obj is now: " + sb1); // see? object pointed to has be changed! } public static void changeString(String s) { s = "Changed in method"; // change is only local } public static void changeStringBuffer(StringBuffer sb) { sb.append(" -- Changed in method"); }
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40 Conclusion from Example Arguments that are object-references: Code inside a method can change an argument passed to it. Only if that argument allows itself to be changed (i.e. is mutable). Cannot make the object-reference point to a new object. In other words, inside the method: The thing “pointed to” can be changed. The “pointer” cannot be changed. This rule is same as for arrays!
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41 OOP Summary Object. Holds a data type value; variable name refers to object. In Java, programs manipulate references to objects. Exception: primitive types, e.g., boolean, int, double. Reference types: String, Picture, Color, arrays, everything else. Bottom line. We wrote programs that manipulate colors, pictures, and strings. Next. We'll write programs that manipulate our own abstractions.
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Extra Slides
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43 Spectrum import java.awt.Color; public class Spectrum { public static void main(String[] args) { int N = Integer.parseInt(args[0]); Picture pic = new Picture(N, N); for (int i = 0; i < N; i++) { for(int j = 0; j < N; j++) { int r = (i * 256) / N; int g = 128; int b = (j * 256) / N; Color c = new Color(r, g, b); pic.set(i, j, c); } pic.show(); pic.save("spectrum.png"); }
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44 Java Function Involving Colors We can write Java functions that manipulate colors. n Ex: return convex combination of two colors. import java.awt.Color; public class ColorCombiner { public static Color combine(Color c1, Color c2, double beta) { int r = (int) (beta*c1.getRed() + (1-beta) * c2.getRed()); int g = (int) (beta*c1.getGreen() + (1-beta) * c2.getGreen()); int b = (int) (beta*c1.getBlue() + (1-beta) * c2.getBlue()); return new Color(r, g, b); } public static void main(String args[]) { Color c1 = new Color(127, 255, 255); Color c2 = new Color( 0, 127, 127); Color c3 = combine(c1, c2, 0.15); System.out.println("c3 = " + c3); } % java ColorCombiner c3 = java.awt.Color[r=19,g=146,b=146]
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45 Color Separation import java.awt.Color; public class ColorSeparation { public static void main(String args[]) { Picture pic = new Picture(args[0]); int width = pic.width(); int height = pic.height(); Picture R = new Picture(width, height); Picture G = new Picture(width, height); Picture B = new Picture(width, height); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { Color c = pic.get(i, j); int r = c.getRed(); int g = c.getGreen(); int b = c.getBlue(); R.set(i, j, new Color(r, 0, 0)); G.set(i, j, new Color(0, g, 0)); B.set(i, j, new Color(0, 0, b)); } R.show(); G.show(); B.show(); }
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46 Color Separation ColorSeparation.java. Creates three Picture objects and windows.
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47 Image Processing: Swirl Filter Swirl.java. Creates two Picture objects and windows.
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48 Image Processing: Swirl Filter Goal. Create swirl special effect by setting color of output pixel (i, j) to color of some other input pixel (ii, jj). double i0 = 0.5 * width; double j0 = 0.5 * height; for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { double di = i - i0; double dj = j - j0; double r = Math.sqrt(di*di +dj*dj); double a = Math.PI / 256 * r; int ii = (int)(-di*Math.cos(a) + dj*Math.sin(a) + i0); int jj = (int)( di*Math.sin(a) + dj*Math.cos(a) + j0); if (ii >= 0 && ii = 0 && jj < height) pic2.set(i, j, pic1.get(ii, jj)); }
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49 Memory Management Value types. n Allocate memory when variable is declared. n Can reclaim memory when variable goes out of scope. Reference types. Allocate memory when object is created with new. n Can reclaim memory when last reference goes out of scope. n Significantly more challenging if several references to same object. Garbage collector. System automatically reclaims memory; programmer relieved of tedious and error-prone activity.
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