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2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Good Things Happen When We All Pull Together GSA Overview.

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Presentation on theme: "2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Good Things Happen When We All Pull Together GSA Overview."— Presentation transcript:

1 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Good Things Happen When We All Pull Together GSA Overview

2 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Our Mission The Gaming Standards Association (GSA) Is An International Trade Association That Creates Benefits For Gaming Manufacturers, Suppliers, Operators And Regulators. GSA Facilitates The Identification, Definition, Development, Promotion, And Implementation Of Open Standards To Enable Innovation, Education, And Communication For The Benefit Of The Entire Industry.

3 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Our Platinum Members

4 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Companies Supporting GSA Standards  3M Touch Systems  AGMMA  Alliance Gaming Systems  American Gaming Systems  Aristocrat Technologies  Aruze Gaming America  Atronic Americas  Atronic Systems  Bally Technologies  Belatra  Bounty Limited  British Columbia Lottery Corp  BMM  Cadillac Jack  Casino Technology  CashCode Company  Cummins-Allison Corp  Cyberdyne Systems  Cyberview Technology  Dakota Gaming Nation  Digital Dynamics  Digitech Systems  E-Genting Holdings  Euro Games Technology  Flint & K  Foxwoods  FutureLogic  GameLogic  GCI  Giesecke & Devrient  GLI  GGS  Global Payment Technology  GTECH  Harrahs Entertainment  Himecs Co  Holland Casinos  HTNG  Hyatt Gaming Services  IGT  Intralot  JCM  Jofemar  Konami Gaming  MEI  MGM MIRAGE  Money Controls  MotorCity  Multimedia Games  MUSL  Nick Farley & Associates  Nidec Sankyo  NRT Technology  OLGC  Penn National Gaming  Progressive Gaming  R Franco  Radical Blue Gaming  Rocket Gaming Systems  Scientific Games  Seminole Tribe of Florida  ShuffleMaster  Standing Stone Gaming  Summit Amusement  Transact Technologies  Unidesa Gaming  UNLV  VGT  Viejas Casino  Western Money Systems  WMS Gaming

5 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 2006 Board Of Directors ChairLyle BellSeminole Tribe of Florida Vice ChairRandy HedrickIGT SecretaryMoti VyasViejas Casino TreasurerFred LychockR. Franco USA Robert MarnellAristocrat Technologies Ken BossinghamAtronic Americas Mark LipparelliBally Technologies Derrik KhooE-Genting Ken WeilHarrah’s Entertainment Steve SutherlandKonami Gaming Brendan O’ConnorMultimedia Games Don KarrerPenn National Gaming Tom GalantyProgressive Gaming Jon BerkleyTransAct Technologies Rob SiemaskoWMS Gaming John HilbertFuture Logic Bob McKenzieMEI Tom PeckMGM Mirage Ron HarrisRocket Gaming Systems

6 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Membership Growth

7 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Global Membership

8 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Membership Composition

9 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 The Year of Implementation and Value Creation Certification The Open Group Demonstration Participation Creation Education UNLV Implementation 3 rd Party Tools

10 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Good Things Happen When We All Pull Together 2006 Achievements

11 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 The Road to Open Standards  Industry Support for G2S  BOB/SSAS Integration (G2S) effort – since Oct 2005 there were 100+ meetings, 3 times a week, 7,700 man hours, 31 industry experts, resulted into a 1200+ pages  Revised GSA Patent Policy  Old policy had strict penalty provision for non-disclosure > over disclosure  Patents will be licensed under Reasonable Terms and Conditions  Committee Charters have been updated to define scope  Members must choose to ‘Opt-in’ to committee participation  Only ‘Necessary Patents’ must be disclosed  Board Strategic Focus  GSA Staff and Member Volunteer Effort  Technical Director hired - Marc McDermott (ex chief of the electronic services division of the state of NV Gaming Control Board)  Total of 3,800+ hours of conference calls

12 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Technology  G2S – Game To System Standard  G2S v1.0 - December 2006 (Vote)  Transport Standard  Multicast v1.0 – Available NOW  Point-to Point v1.0 – November 2006 (Comments)  S2S - System to System Standard  S2S v1.2 – Available NOW  GDS - Gaming Device Standard  Note Acceptor, Touch Screen, Printer, Page Description Language, Magnetic Card Reader - Available NOW  Certification  Profiles Development underway

13 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Implementation  G2S  Demonstrations of the standard by GSA members at G2E  S2S  Choctaw Casino Durant - Choctaw Tribe of Oklahoma  Hard Rock Casino - Seminole Tribe of Florida  Toolkits  GSA encourages 3 rd party toolkit developers  International Community  Australia: AGMMA recommends GSA’s G2S as the protocol standard for New South Wales  Russia: Exploring the use of GSA’s GAT as a standard  Regulations  Nevada regulations for downloadable software facilitate G2S implementation

14 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Certification and Education  Certification  Development of On-line Certification Program  GSA issues GSA SAS certificates  The Open Group chosen as Certification Authority  Education  GSA provides grant of $900,000 to the UNLV Foundation  Assistant Professors in Informatics are actively being recruited  UNLV and GSA will develops academic / educational track on GSA standards and technology

15 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Good Things Happen When We All Pull Together Why Standards?

16 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Why Have Standardization?  Standardized Power Plugs  Standardized Screw Sizes  USB Standardization - Lots Of New Gadgets For PCs  Plug And Play Standards For PCs  Your E-mail Client Can Read E-mails From Others  Your Browser Can Connect To Any Web-site  DVDs, CDs, Etc. Made By Anyone, Can Be Read By Anyone Standardization Eliminates Pain...

17 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Dataflow without Standards

18 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Dataflow with Standards

19 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Gaming Standards Drive Business Value

20 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Enable Communication on Three Levels Game Control Coin Acceptor Coin Hopper Note Acceptor Printer Touch Screen Game & Peripherals GDS Progressive Slot Accounting Voucher Manager Player Tracking Game to Systems G2S Coin/Bill Counters S2S Kiosks Point of Sale Class II Servers S2S System to System S2S

21 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 How Were They Developed?  Developed By Members Of Gaming Standards Association (GSA):  Operators  Game And Peripheral Manufacturers  System And Lottery Suppliers  Cross-pollination Of Ideas  Much Richer Protocols Than Can Be Developed By Any One Company Alone

22 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Some Benefits  EGM’s Will Be Able To Talk To Multiple Servers  More Accurate Info From Every Game  Changes Made In One Place, Distributed To All EGM’s  Try Before You Buy  Many New Innovators Will Be Able To Enter This Space  Much More Efficient Casino Slot Operations  Much Better Use Of Resources

23 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Good Things Happen When We All Pull Together GSA’s Standards

24 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Three Complementary Standards  GDS – EGM To Peripheral Devices  G2S – EGM To Back-end Systems  S2S – System To System and System To Non-EGM Devices, E.G. Kiosks  Transport – Multicast And Point-to-point  All Three Standards Are Designed To Work Together As A Total Solution

25 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Value Proposition  Visibility  Standards Enable Data Communication On Three Levels – GDS, G2S, S2S And Provide 360º Visibility Of Patron Behaviors, Playing Habit, Game Preferences, Dining, Hospitality, Entertainment Activities…  Portability  More Choices, Simpler Repeatable Solutions, Higher Quality, Exit Option  Investment Protection  Open Standards Are More Robust  Ensures Smooth Migration Path To Achieve New Functionality  Increased ROI  Increase Revenues By 360º Visibility On Customer Data  Decrease Costs By Using More Effective And Efficient Tools To Manage, Analyze And Evaluate Productivity And Profitability Of Operations

26 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 How to Participate  Talk to a representative in the booth  Pick up a membership CD  Pick up a Standards CD (Includes pre-release of the G2S standard!)  Visit the GSA website at www.gamingstandards.comwww.gamingstandards.com

27 2006 - The Year of Implementation and Value Creation!Global Gaming Expo 2006 Good Things Happen When We All Pull Together Q&A


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