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Greta MPEG-4 compliant Script based behaviour generator system: Script based behaviour generator system: input - BML or APML input - BML or APML output.

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Presentation on theme: "Greta MPEG-4 compliant Script based behaviour generator system: Script based behaviour generator system: input - BML or APML input - BML or APML output."— Presentation transcript:

1 Greta MPEG-4 compliant Script based behaviour generator system: Script based behaviour generator system: input - BML or APML input - BML or APML output - MPEG-4 animation output - MPEG-4 animation realistic multimodal behaviour: uses gestures, gaze, head nodes, facial expressions, intonation, torso movements voice - external TTS Non-interactive University Paris 8

2 Interface 1. choose language 2. choose APML/BML file 4. generate animation 5. see it 3. choose espressivity values

3 Greta tools: BML Editor University Paris 8

4 BML behaviour mark-up language of SAIBA framework operates at signal level different channels of (non)verbal communication can be defined:  head movements  gaze  facial expressions  gestures  speech

5 BML head=head_down 1 1 affect=surprise 0

6 BML head=head_down 1 1 affect=surprise 0 expressivity parameters duration class and instance unique name

7 BML head=head_down 1 1 affect=surprise 0 expressivity parameters duration class and instance unique name

8 BML head=head_down 1 1 affect=surprise 0 expressivity parameters duration class and instance unique name

9 BML head=head_down 1 1 affect=surprise 0 expressivity parameters duration class and instance unique name

10 BML Editor Different communication channels can be used simultaneously Each signal is defined in a separate « block » Each block is defined by :  unique name  class and instance of a signal according to Poggi`s taxonomy  start and end time  five expressivity parameters

11 BML Editor: expressivity The expressivity parameters can be defined for each nonverbal signal:

12 BML Editor: Feedback Window « feedback widow » allows for an immediate visualisation of animation

13 Greta tools: Gesture Editor University Paris 8

14 Gesture Editor it is used to create and edit gestures it uses a graphical interface, hiding the gesture textual description STARTFRAME 0.2 FRAMETYPE stroke_start ARM XC YCC ZNear HAND form_fist WRIST FBAway PalmInwards ADDNOISE ENDFRAME STARTFRAME 0.2 FRAMETYPE stroke_start ARM XC YCC ZNear HAND form_fist WRIST FBAway PalmInwards ADDNOISE ENDFRAME

15 Gesture Editor It allows you to define: arm position hand shape hand and fingers orientation gesture phrases e.g.: stroke, hold hase

16 Gesture Editor Expressivity parameters can also be set for each gesture:

17 Gesture Editor Finally the gesture can be tested. The Greta agent performs it as it will be shown during animations:


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