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Obtaining the Bidirectional Texture Reflectance of Human Skin by means of a Kaleidoscope Jude Radloff Research Project Presentation Supervised by Shaun Bangay and Adéle Lobb. Part of the Virtual Reality Special Interests Group (VRSIG). Computer Science Honours – Rhodes University 28 July 2004
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Today’s Presentation Objective Background to reflectance measurement Introduction to the Kaleidoscope technique Investigation of various configurations – simulated Practical implementation Next step in research process Questions
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Objective : Increased realism of simulated real-world surfaces. Ultimately human skin, being a highly complex surface. Currently focusing on preparation. Bidirectional Texture Function (BTF) describes how INCOMING light is REFLECTED OFF a surface, and how this VARIES over the surface BTF ( θi, Φi, θo, Φo, u, v ) NB light’s interaction with a surface
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Han and Perlin, 2003 Proposed a novel technique in measuring reflectance by means of a kaleidoscope Kaleidoscope’s reflective properties allow a sample to be viewed from a variety of directions - without the need for mechanical movement. Potentially: »More economical (time / finance) »More accurate, because of less calibration »Simpler »Easier to use
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Kaleidoscope System Setup
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Investigation of configurations - by simulation Considerations : Field of View Levels of Reflection Number of Sides Angle of Taper Alternative Configurations –Non-tapered –Additional mirror(s) beneath sample
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Taper causes interreflections, which results in a virtual sphere
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In a non-tapered configuration, the result is a tiled sample image
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Experimental configuration: Tapered cylinder – each level of reflection containing a single distorted image
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Recent development : Physical implementation of selected configurations based on our findings in the AFRIGRAPH paper On display today : 3-sided non-tapered kaleidoscope 4-sided tapered kaleidoscope 4-sided tapered kaleidoscope with extended reflective base – this novel configuration is expected to result in an even richer BTF measurement
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Next Step… Set up camera and projector as described in the Han and Perlin paper (2003). Build up BTF database of view-illumination pair digital images. VIEW ILLUMINATION
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Questions?
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